Author Topic: Adraax: Klyro's City Project  (Read 86567 times)

Baldur

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Re: Klyro's City Project
« Reply #525 on: July 02, 2006, 06:57:50 pm »
Good idea, we'll throw in Laragorn's 40K and call it a cake. And i'll contact everyone as usual as Minetus haven't got the powers to move out of his chair other then on lunch :whistling:

3rd JulyUpdate
Sent a pm to ol' AP, and i'm going to try fix my old scanner lying somewhere to scan the "Ba", an algae i'm currently working on, more info can be viewed in our wikipedia which link is stationed on this topic's first post.
« Last Edit: July 03, 2006, 06:47:19 pm by Baldur »

kondrakier

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Re: Klyro's City Project
« Reply #526 on: July 04, 2006, 06:10:04 am »
i've read through most of this thread on the matter of the Baku and the method in which to read the main floating island. Please let me know if this information has already been decided on, becuase I have not found it.

Klryo learn to "train" the Baku with magic.
By this i mean that they are able to manipulate the way it grows and its rate of growth. They could make stairways and/or bridges that do not grow after reaching a maturity level that is pre-programmed. They could make platforms that grow and/or move at a command or a device (crystal?) interaction. This could solve the issue of a method in which people reach the floating island. This could also be the means in witch they make bridges, instead of the proposition of stalactites/stalagmites. This could also be the means in which they construct large buildings (lighthouse, watch tower...), adding to the "materials" question asked early in this thread by Inca.

Synopsis:
Baku used as transportation device.
Baku as buiding material.

I would appreciate any feedback, suggestions for this concept.

k-



Baldur

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Re: Klyro's City Project
« Reply #527 on: July 04, 2006, 11:04:09 am »
Already be reading the first rows I find it a bit repellant. If you've read the whole thread(unaccounted for because you were only looking for the Baku) you should have seen that Inca and us took distance from all that has to do with enchanting, maniplating with magic etc etc. so I highly doubt this will be used to any good.
Kondrakier, we know you can manipulate a plant without using magic(sheering, cutting, placing, replacing) could you find out a less magic and more natural way of manipulating the plant?

Also, until further notice we're keeping away from any kind of magic, it's such a shortcut and I know we can find out better ways of dealing with it.

Good Luck

Josellis

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Re: Klyro's City Project
« Reply #528 on: July 04, 2006, 11:41:06 am »
Here is my very first published 3D model. Hope that it is good :D

Here are some pics of it



Is you have guessed (or I hope) it is a lighthouse. I am still working on it, if there is any thing I should remove/add/change, please tell me.


I used 3ds max, and I am trying to created a raytrace effect on the windows, only it makes a total mirror. When I set the transparacy, instead of creating a transparent window, only some of them are transparent. I included a picture to show you what it does and hopefully, you can tell me what is wrong.


« Last Edit: July 04, 2006, 11:55:05 am by Josellis »

LARAGORN

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Re: Klyro's City Project
« Reply #529 on: July 04, 2006, 03:13:18 pm »
Josellis, I am not sure if you know this but, there have been some lighthouse ideas posted already.
http://hydlaa.com/smf/index.php?topic=23402.msg257871#msg257871

Someone could work on this,
http://hydlaa.com/smf/index.php?topic=23460.0

PS. My name has that very special extra R  ;D
« Last Edit: July 04, 2006, 06:50:28 pm by LARAGORN »

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #530 on: July 04, 2006, 04:15:20 pm »
Just as a sidenote: I can't access the Klyiki, any explanation to that, Kond?

Inca Sator

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Re: Klyro's City Project
« Reply #531 on: July 04, 2006, 06:28:45 pm »
me 2   :(

Baldur

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Re: Klyro's City Project
« Reply #532 on: July 04, 2006, 08:59:09 pm »
I'll post the pictures here then

There we go
« Last Edit: July 04, 2006, 09:19:36 pm by Baldur »

LARAGORN

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Re: Klyro's City Project
« Reply #533 on: July 04, 2006, 09:01:27 pm »
Kewl concept Baldur.
But i thought that the Ba, where small like plancton or something.

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #534 on: July 04, 2006, 09:07:35 pm »
I knew i'd missed something :(

They can actually be bigger, though now i'm bugging myself on the anathomy :(
« Last Edit: July 04, 2006, 09:17:08 pm by Baldur »

Josellis

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Re: Klyro's City Project
« Reply #535 on: July 05, 2006, 08:57:46 am »
Well, I didn't know a lighthouse has already been proposed because this thread is such a mess. I am getting really annoyed of this thread. Can't we make a new CLEAN one!!! otherwise, I guess I'll just stop trying to make models. And I am not gonna rea ALL the 36 pages! It will take me 6 hours and I don't have that time!!!

Baldur

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Re: Klyro's City Project
« Reply #536 on: July 05, 2006, 11:33:59 am »
It took me about 2h's to read'em through, though at that time they were only 26.
Have youchecked out the Klyiki? Most of our info's in there, i've said it before and i'm going to say it again: The Wiki's on this topic's first post.

minetus

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Re: Klyro's City Project
« Reply #537 on: July 05, 2006, 02:51:40 pm »
joselis: about the alpha problems, can you check if you used the same textures on all the windows, and check the alpha % too, you might have to check them individually or re-aply texture/alpha again, i never used raytracing tho so cant be big help there.

kondrakier

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Re: Klyro's City Project
« Reply #538 on: July 05, 2006, 09:01:30 pm »
Wiki is back up. A lightning bolt actually struck our building and blew up a main box. And by blew up I mean, melted metal and charred walls. Yeah it was fun. All back up now.

Baldur,
Sorry I missed the distance from magic concept. Here is my second volley.

Klyron train the Baku with heavy cut-outs of salt-mineral (stalagmite/stalaktite) of various sizes by suppressing its growth (I will supply a sketch at request). This process will be as manual and as architectually advanced/sound as mansonry. As the Baku grows around the salt-mineral and begins to overtake it, the building-salt is moved to the next position in the seqence. Hand tools are also used to weave branches for more detailed work. A large work force maintains and develops the baku constructions. Baku training will be a academic and philisophical trade as well as a physical mastery. Only the ones who have passed extensive training are graduated to baku-masters that take part in designing and constructing baku architechture.

Feed me seymore, feed me!
k-

Baldur

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Re: Klyro's City Project
« Reply #539 on: July 05, 2006, 09:54:47 pm »
Go on, Kondrakier. I didn't really get your idea so please sketch for us! :) I feel I wont be let down, GL! :flowers: