Author Topic: Adraax: Klyro's City Project  (Read 86758 times)

kondrakier

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Re: Klyro's City Project
« Reply #540 on: July 05, 2006, 11:52:35 pm »
Ok. First off I apologise for the crudness of this sketch. I don't have a scanner where im at so I had to do it on my computer.
Let me explain a little about what your looking at from square one.
This example is for steps, the easiest one to explain.
As the baku begins to grow, heavy salt-mineral blocks are laid and strapped to the stalk. As the baku grows under the stress of the block it forms around the block creating a step shape. After the previous block has been grown around, the next block is laid and strapped to form the second step. The block from the first step is then removed and moved to the third location. At the same time support baku are grown in sturdy shapes to meet the architectual baku at critical points. This support baku is also used to form supports for a second story or a roof if needed. Now since the baku is alive it is assumed that it will continue growing even after the design has been completed. To circumvent the malformation of the architecture the baku is allowed to grow at the end of its shoot to allow the main stalk to nearly come to a stand still. Still, the baku needs to be maintained so as not to become a large bush, which is delegated to a group of workers dedicated to that sole purpose. Theoretically, if a baku was maintained properly and given the right care, it could grow on and on allowing it to grow and be formed into new platforms, buildings, roofs etc.. over time even after the intended architecture has been completed.



Make more sense?
k-

Baldur

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Re: Klyro's City Project
« Reply #541 on: July 05, 2006, 11:59:36 pm »
Very clever, very clever indeed!
I'm awaiting more ideas on your side :)

minetus

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Re: Klyro's City Project
« Reply #542 on: July 06, 2006, 12:05:52 am »
hi, 1st sorry for some criticism :-[
i tink the baku were calcium based, let me find the post, here it is:
That is a great Katamaran, cheers to you, mate ;)

The Baku looks good, just don't forget the the vines hang down. The vines are tentacle like "branches" which mostly consist of water, so no hard materias which make it spikey, also the stem continues within the shell of calcium so you will have to make that visible in some way, also with the arms but we'll take care of that later. Just focus on the arms to hang down :)

Add: Also read the info about the Baku, it will prolly get you some clues on how a young Baku should look ;)
regardless the salt material is a idea, but then it wouldnt be a healthy environment for klyros(correct me if im wrong)?

and about pressure straps they should be focused in a general way to support the whole structure not a individual step or else it would crumble in the spot (depending in structure strenght and weight)

Baldur

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Re: Klyro's City Project
« Reply #543 on: July 06, 2006, 12:27:06 am »
hi, 1st sorry for some criticism :-[
i tink the baku were calcium based, let me find the post, here it is:
That is a great Katamaran, cheers to you, mate ;)

The Baku looks good, just don't forget the the vines hang down. The vines are tentacle like "branches" which mostly consist of water, so no hard materias which make it spikey, also the stem continues within the shell of calcium so you will have to make that visible in some way, also with the arms but we'll take care of that later. Just focus on the arms to hang down :)

Add: Also read the info about the Baku, it will prolly get you some clues on how a young Baku should look ;)
regardless the salt material is a idea, but then it wouldnt be a healthy environment for klyros(correct me if im wrong)?

and about pressure straps they should be focused in a general way to support the whole structure not a individual step or else it would crumble in the spot (depending in structure strenght and weight)
Yes, but this breaks the rule. The Baku Is soft, on some places. The wet spots are still soft and can be softened by wet materials, therefore bent. Maybe a wet rock?

kondrakier

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Re: Klyro's City Project
« Reply #544 on: July 06, 2006, 12:29:41 am »
Even better, a calcium baed material could be used to make the steps, instead of forming the baku to the stone, use the calcium based stone as the actuall step. They could be fused together by getting them both wet.

k-

Baldur

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Re: Klyro's City Project
« Reply #545 on: July 06, 2006, 12:35:40 am »
Rigt, thuogh a normal calcium rock can't soften...But there is "calcium-dough", grinded calcium powder worked inyo a mass. We still don't really know what the Baku can do ??? it is a mystery in itself :detective:

kondrakier

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Re: Klyro's City Project
« Reply #546 on: July 06, 2006, 01:21:23 am »
If we can harvest lime (from the cliffs?),  and then cook it in big ovens to 900C we can make quicklime. The major advantage of this over hydraulic lime would be that quicklime is much more porous and would allow the baku to adjust and breath, while passing moisture to it at the same time.

This is very interesting:
http://en.wikipedia.org/wiki/Mortar_(masonry)#Lime_mortar

k-

LARAGORN

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Re: Klyro's City Project
« Reply #547 on: July 06, 2006, 06:22:00 pm »
iT WAS MY UNDERSTANDING THAT THE bAKU, ONCE TAKEN FROM THE WATER(oops sory for the caps) the outer shell would harden. The inner core if you will of the shell continuse to curculate water, and remove the salt. thats how they get fresh water.
Baldurs description http://hydlaa.com/smf/index.php?topic=23402.msg259326#msg259326

I am really impressed with the ideas and art work you all have been doing. \\o//  After reading through this thread i guess it made me start imagining a BAKU based city or village.
So here are a few of my ideas.
   The vine like stems of the BAKU are very elastic as to withstand the waves and storms from the sea. The vines are so elastic that they can be stretched around 20 meters or so. They have the same principals of the top pod like section, where as when raised above the water they also harden. Any portion left under water will remain soft.
   The fishermen found this to be a valuble quality of the BAKU. They were able to pull the top right onto the beach to make their dwellings and the vine was slowly fashoned as steps. The fishermen found they could stack the BAKU in a pile (like a stack of apples) and still have the vines roots atached to the sea bed. In front of this stack of BAKU they were able to raise portions of the vines to the surface and fashiond docks for their boats and pathways to eachothers dwellings.

Just some ideas take them or leave them,  ::)

The on the beach thing is definatly thrown out, but the method can be the same.

   I am pleased that you may be able to use some of my ideas. :D
   
     I hope the idea of the vines being the same as the "pod" or top will come into play. This will, as i stated before, have the ability to make docks and walkways. I dont think Wood is easily found where they are so this would help them greatly.       
Another idea
     The Gondola can be made from the Baku, as in nature all things will die, so they were able to take the dead or dying Baku while still wet and place it in a mold they fashioned from light wood ( a balsm type wood). the wood by itself is not strong enough to use as a hull. they may even be able to use this method to create the boats for  traveling the rivers.



All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City Project
« Reply #548 on: July 06, 2006, 07:44:00 pm »
Hmm, i'm thinking we could actually use that last one, but only from "natural" Baku's.

Arangol

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Re: Klyro's City Project
« Reply #549 on: July 09, 2006, 02:14:47 pm »
Back again from my vacation  \\o//

Ok so I read like trough 5 pages of posts so don't think I can answer everyone. Don't even think I can answer anyone.

If anyone can give me a quick up-to-date what's happening I would be thankful.

What I saw mostly was about the money payment thing for the challenge. Right now I can bring up 20k, energy glyph, some (REALLY BAD) good swords. And if this thing was already made up, sorry.

Good work on the map Minetus. As always.

EDIT: Another thing, if you never see me ingame, nothing is wrong, I don't play much anymore, I'm just here on the forums. Somedays I just pop in to PS for a few min or maybe an hour.
« Last Edit: July 09, 2006, 02:36:47 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #550 on: July 09, 2006, 02:51:24 pm »
We've recently been talking about the Baku and a Wiki over our Project has been created by Kondrakier(Ty again, Kond) which now seems tyo be a part of the team, he has alot of good ideas to share. welcome to the team Kond.

Let's see, i've made a new sketch about a flower called "Almon", you should find it by searching the Wiki, it's link is on this thread's first page. Be sure to check it out. We have had many offers from other sites who want to host our project but we came to the conclusion that it would, or might, split up the project. Sort of pressing out the juice.

I've seen minetu's been practicing on some rocks, he's even showed me then, he's still working on our beautiful bay where the city will lie. Josellis, a prospect, made a 3D model of a light house, she was, too, one of the webhosts interesting in hosting our project on a private forum, the have fun-forum she and Karyuu's running.

I've spoken to Karyuu after getting pepped by a couple of, nowadays, close friends to apply fo the team. I'm still contributing as a prospect as I feel my artistic skills aren't developed enougj to join the real hot-shots. As we speak, I am buty a fly among giants :)

GL, Arangol and hope to see some 3D works soon :)

Peace

Arangol

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Re: Klyro's City Project
« Reply #551 on: July 09, 2006, 03:44:34 pm »
So you're trying to join the PS-dev team? Good luck.
Or are you just talking about our "team" working on KCP?

3d work coming in some days.
« Last Edit: July 10, 2006, 09:26:50 am by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #552 on: July 10, 2006, 12:47:40 pm »
Roughlly, yes. Right now i'm only doodling as a prospect for them. I*m keeping constant contact to some of the WTB in order to improve my skills before I make a serious attempt to join the dev-team.
« Last Edit: July 10, 2006, 05:33:09 pm by Baldur »

minetus

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Re: Klyro's City Project
« Reply #553 on: July 11, 2006, 09:19:24 pm »
welcome back arangol :D

finaly got my digi cam \\o// took 2 weeks to get here :lol:
and started working on my mini rock lab :P here's the only pic that didnt got blury from the initial experience test  :(


LARAGORN

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Re: Klyro's City Project
« Reply #554 on: July 11, 2006, 09:24:00 pm »
Kewl ROCK on :D

All great truthes begin as blasphemies- SHAW
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