Author Topic: Adraax: Klyro's City Project  (Read 86876 times)

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #570 on: July 16, 2006, 12:03:46 pm »
thanx lara :D now to find a picture of it.. hehehe
meanwhile, im uploading right now to:  http://www.esnips.com/web/coastresearch
new photos for coast research, lots of rock formations beach area, some good pictures to extract textures etc :sorcerer:
big files, lots of detail.

and for all of you who participate in this project:  here's :flowers:

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #571 on: July 16, 2006, 02:11:32 pm »
Thanks for the flower, you sure like them.

Now where is Inca? I need a greater picture of the Shazzer!
This one is too small for any reference except for basic model.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #572 on: July 16, 2006, 07:25:10 pm »
Especially for Arangol.

http://www.esnips.com/web/IncasOtherStuff <-- see Shazzer picture.

I suggest you not to start model Shazzer, but try to model one of our katamarans - it will be more easy and it will be a good practice for you before making complex models.
Anyway, here a principle of Shazzer v.01. I suggest you to download a junk .3ds model (only 500kb) from link i posted earlier - you will recieve the better understanding how the vessel model could be. OK?

Technical details: Junk boat - chinese cargo boat:
--lenght - 20-40m
--speed ~30 km/h
--cargo ~ up to 600 tonn
--people capacity - up to 300-1000 men

This is all good, but even in my last drawing Shazzer more looks like a cargo ship - but it got to be a Battleship. It got to be more slim and long then junk boat. I thinking about placing some cannons/catapults on it.. but it might break PS medieval setting...
« Last Edit: July 16, 2006, 07:37:10 pm by Inca Sator »

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Klyro's City Project
« Reply #573 on: July 16, 2006, 07:39:53 pm »
about long ranged weapons, klyros could use a klyron shooting catapult like (hand elastic gun) to throw klyros up high in the sky and then they could fly over the target and bombard them :D

edit: by the way i couldnt find a picture of the tower :(

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #574 on: July 17, 2006, 10:58:34 am »
Thanks, Inca.
I will then start with one of the katamarans, you have any pictures, or do I have to search the thread for them?

EDIT: Downloaded the Junk model.

Can I ask about the poly amount for both katamaran and Shazzer?

About guns/catapults/cannons. I think we can have catapults, ballistas and trebuchéts but no cannons.

Maybe one of our own inventions?

And Minetus that sounds really cool. Think thousands of catapulted Klyros attack an enemy from above  ;D
That could be somekind of mini game too.
And we could blast some dwarves up and see how far they got.  X-/
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #575 on: July 17, 2006, 11:11:43 am »
Ha-ha-ha-ha, Arangol, good joke   ;D \\o//
I think they should shave off their beards to have more serious aerodynamics  :D
Katamaran pictures you can find in Klyki in "Vessel" section. For my katamaran i have one more picture - but you got to search through this topic. (from the middle to start i guess...)

For katamaran - i suggest to keep polycount betwin 1000-1500 polys:
for Shazzer - up to 4000. You should aim on less polycount with better visualisation. But you could always add some hundreds of faces if you need - keep it in your mind.
« Last Edit: July 17, 2006, 11:17:01 am by Inca Sator »

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #576 on: July 17, 2006, 11:31:10 am »
Shave off their beards, hmm, when krans start flying. (Of course we could blast some krans too).

Thanks for the rest.
« Last Edit: July 17, 2006, 11:59:17 am by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

LARAGORN

  • Veteran
  • *
  • Posts: 1252
  • Facts dont cease to exist because they are ignored
    • View Profile
Re: Klyro's City Project
« Reply #577 on: July 17, 2006, 04:43:02 pm »
You can use a type of cannon

Id like to see a Kran fly  ;D

All great truthes begin as blasphemies- SHAW
Adraax KCP Adraax Forum

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #578 on: July 17, 2006, 08:00:31 pm »
Hmm, i found in Wikipedia that powder appeared in Chinese in 11 century, so may be cannons match PS-setting? More over, it seems that klyros culture in many aspects similar to Chinese/Japan culture...
I remember a topic about ranged weapons in Fan art section....
Idea: In flight klyros using crossbow, imho, not bow. It is more convenient for flight condition...

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #579 on: July 18, 2006, 09:03:08 am »
Yup, it would be better if Klyros would use the crossbow in flight, but they would need an special twinge/hatcht/whatever, so that they could load and fire faster, but it would be easier broken.
When they are in the air, they could release with this thing 5-7 arrows in a minute. But it would broke in say 100 shots.
When they are in the air, they can't stop and reload the crossbow fast enough with a normal twinge/whatever it's called.
Just and idea.

For me the gun powder, cannons and nuclear weapons would ruin the game.
« Last Edit: July 18, 2006, 09:08:30 am by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Inca Sator

  • Hydlaa Resident
  • *
  • Posts: 156
  • Was born in USSR
    • View Profile
    • inca.my1.ru
Re: Klyro's City Project
« Reply #580 on: July 18, 2006, 11:17:29 am »
I searched through the "Invent a new ranged weapon" thread in Wish section and found da next concepts:

Spitter - throwing acid balls from insect - by Zinder
http://hydlaa.com/smf/index.php?topic=8664.msg100047#msg100047

Slingshot - by Lardhoc Aewheros
http://hydlaa.com/smf/index.php?topic=8664.msg128175#msg128175

I like the second idea - slingshot - it more mobile then crossbow. Klyros bomber can put the bag with slingshot's pellets (luckily they are small) on his/her chest (or some bags with different pellets - for sail arson, for killing...).. or he even can put it on his forearm or shoulder - this will provide the good speed of firing. Then we got to invent a "caoutchouc tree" - i think it's not difficult :D
Ok, i leave powder cannons for this time. But we definitely will have mangonel and catapults in PlaneShift. And don't forget that klyros - are  inveterate fishermen - so they got to have big harpoon for big fishes like whale (well it's not a fish, but you understand me :D)

So, we can put on shazzer some small catapults (for stone/metall balls) and big battle harpoon cannon on the bows. About catapults that will throw klyros bombers in the air i think they will be too big for battleship and there is a danger that bomber will tangle in cordage.

..hmm, we can attach'em to the broadsides in that case... Arangol, what twinge/hatcht means - can't find it in vocabulary  ::|

Arangol

  • Hydlaa Citizen
  • *
  • Posts: 244
    • View Profile
Re: Klyro's City Project
« Reply #581 on: July 18, 2006, 12:34:36 pm »
Yes, slingshot is a very good weapon for that.
The Klyros throwing catapults will have to be on ground or on some kind of floating platform in the water.

The twinge/hatch is the thing that when you reload the crossbow, it's the part you roll when you reload it.
The new hatch/twinge should be a invention that would reload it with just 3 rolls, when a normal one should reload with about 5-10 rolls (not sure).

The crossbow would be heavier, but it would fire faster.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

LARAGORN

  • Veteran
  • *
  • Posts: 1252
  • Facts dont cease to exist because they are ignored
    • View Profile
Re: Klyro's City Project
« Reply #582 on: July 18, 2006, 06:50:22 pm »
For launching the Klyro into the air, it wouldnt have to be a large catapult. The high sailing masts are good enough.

The Klyro Launch

A series of pullies and ropes, attached to the top of the sailing masts.
A small foot loop attached to a rope, that accends to the top mast.
A heavy wieght is on the other end of the rope.
A leaver is pulled to let the wieght fall, and the Klyro is sent into the sky :)

The klyro is sent straight up, but once in the air, they can direct their flight to where ever they choose.
It would take either 4 shipmates to raise the wieght, or a large wheel, that can be turned by one.
This is not a rapid fire system. there could be many of these systems, depending on the amount of masts on the Shazzer.


Just an idea :P

All great truthes begin as blasphemies- SHAW
Adraax KCP Adraax Forum

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Klyro's City Project
« Reply #583 on: July 18, 2006, 07:39:08 pm »
Hey guys, really good work. Atm i'm sitting up in a student's appartment belonging to my cousin, soon going to go celebrate him 'n' get dizzy :devil:

Inca: Really great concepts, just remember to not make them too chinese-like, anyway I like your concepts. The lighthouse is also cool, maybe we could fuse them together with the mill as they're both needed and klyros live close to the coast. I must say chinese culture fits the klyros very much.

Arangol: Even if I haven't had any schooling in 3D I must say Incas ideas the best way, start easy and work yourself up, you've got the concepts :)

Minetus: Great landscape pic, it very much looks like the pic you showed me a week ago and I think it is turning out nice :) As said before, your windmill and Inca's lighthouse would look good together, it would fit in to the amphibic feel, sort. Of...

Mkay, guess i'll go! You're doing fine and i'm a depressed how well you do without me :-\ :P
Have a good one, I'm going to sweep in the finnish way! :lol:

Peace

Gentar

  • Hydlaa Citizen
  • *
  • Posts: 359
    • View Profile
Re: Klyro's City Project
« Reply #584 on: July 19, 2006, 02:59:09 am »
The sails are composed in a similar fashion to Inca's first klyros ship concept, so there are two sides to them, almost balloon like.

« Last Edit: July 19, 2006, 05:49:14 pm by Gentar »