Author Topic: Adraax: Klyro's City Project  (Read 86752 times)

Arangol

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Re: Klyro's City Project
« Reply #585 on: July 19, 2006, 08:34:39 am »
LARAGORN: I'm not sure if that has enough power to launch a klyros up in the air, if you could show a quick scetch then it would really help.

Baldur: The crossbow doesn't have to be made to the klyros in particular, we (we, devs, anyone) can use it later for other races and stuff. And Baldur Finnish way, yes that's a good way. See you soon.

Gentar: Looks very good and clean. But if you want it to have speed then it should be more long and not so tall. Right now I think it would fall over if there would be many klyros on one side of it. Not sure about it.
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LARAGORN

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Re: Klyro's City Project
« Reply #586 on: July 19, 2006, 08:10:38 pm »
Ok now dont laugh, well not to much ok.
As i have said before I am no artist :)



The funny looking wheel at the bottom is the crank.
The balast doesnt have to be rocks it kan be anything heavy :)

* LARAGORN looks down and smiles

I guess i could have explained better.
When the Balast is dropped, the Klyro is shot up into the sky.
The more weight in the balast bag the faster and higher the Klyron can go.

It was just an idea to replace the catapult idea. as it takes very little room, other than the space for the Balast drop and the Crank wheel.
« Last Edit: July 20, 2006, 01:37:51 am by LARAGORN »

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Gentar

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Re: Klyro's City Project
« Reply #587 on: July 19, 2006, 09:22:18 pm »
laragorn, is that to transport klyros to the top of the mast?
« Last Edit: July 19, 2006, 09:23:50 pm by Gentar »

dying_inside

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Re: Klyro's City Project
« Reply #588 on: July 20, 2006, 06:24:24 pm »
Why have a bag of rocks when you could could just strap a boulder there?

LARAGORN

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Re: Klyro's City Project
« Reply #589 on: July 20, 2006, 08:36:52 pm »
Why have a bag of rocks when you could could just strap a boulder there?

Like i said anything heavy  will do :)
it was just the first thing that came to mind when i drew it.

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Arangol

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Re: Klyro's City Project
« Reply #590 on: July 21, 2006, 09:07:52 am »
I'm not still sure that it would be enough power to throw the klyros more than a few meters up in the air.
But otherwise it seems a good idea to me.
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miadon

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Re: Klyro's City Project
« Reply #591 on: July 21, 2006, 10:45:23 am »
all of you very nice work so far, I havn't seen any images of what the city looks like during low tide tough (which to my understanding would infact mean that there would be no water there at all, as at low tide the water gets as low as filling half of level 7. (guess I dont really have to imagine it then, but surely that would kind of mess up the docks abit)
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LARAGORN

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Re: Klyro's City Project
« Reply #592 on: July 21, 2006, 05:32:40 pm »
I'm not still sure that it would be enough power to throw the klyros more than a few meters up in the air.
But otherwise it seems a good idea to me.

Well I guess an easy way to give the extra boost to the flyers would be to have a section of the rope to be elastic.
A short section of lets say 3 meters, could strech for the extra boost.
For this to work without ripping their hands and leggs off, they could have a harness of sorts made as part of thier armour.
On the rope would be an open hook that attaches to the harness.

How high do you think they should go ?

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Arangol

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Re: Klyro's City Project
« Reply #593 on: July 22, 2006, 08:50:25 am »
I think that they should go about 20-30 meters up if there's an attack by land, and nearly 100 meter if it was above an ocean. So that that machine of yours would be good for the land battles. We would need a catapult for the ocean battles.


Hmm, Miadon, I hadn't thought about that. Right now I don't have a good solution, so I have to start working my brain cells  ::|  X-/


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miadon

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Re: Klyro's City Project
« Reply #594 on: July 22, 2006, 02:43:23 pm »
It is tricky as when the tide is low due to lack of rainfall, the docks would be dry and boats would either be stuck or not able to go anywhere.

Badly Drawn Diagram, but it makes the point.


MY guess estimate would be 30% of the time it would be high enough for big boats, but the rest of the time its either to shallow or way below the line of level 6, which means some map changes would ahve to be made, taking into account that this happens.
« Last Edit: July 22, 2006, 04:52:51 pm by miadon »
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LARAGORN

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Re: Klyro's City Project
« Reply #595 on: July 22, 2006, 08:12:34 pm »
Good point Miadon.
There are areas that will be ok at low tide.
I dont know how hard it will be to make more areas like that, but I think i would be a good idea :)

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minetus

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Re: Klyro's City Project
« Reply #596 on: July 22, 2006, 08:31:29 pm »
yes indeed this bring into discussion a very important thing, since low tide in the stalagtite swings a big distance in altitude, the map will eventually dry up in low tide, except for ponds and river paths.

this brings a problem in the map since i never thought about it. the current rivers stop at sea level and they should have underwater valleys (currently not in map) to simbollyze the path of the rivers at low tide.

a solution for this we can make ponds/lakes along the river paths(underwater, low tide rivers) and this will grant enought amount of water for klyros to stay there during low tide.
another solution is a huge rock wall(naturally formed) in the 6th/7th lvl frontier cliff making the 6th level "U" shaped or just part of it, making a huge lake in the 6th level, keeping water level stable at that lake

miadon

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Re: Klyro's City Project
« Reply #597 on: July 22, 2006, 08:35:02 pm »
yes there would be large rock pools but most of it would be gone, also to my knowledge its not a high\low tide as we know it, it all depends on the ammount of rain the surface is having that leaks into "our" rivers which controls the ammount of water in the "great lake", but then to me it seems to screw with the harbour a bit as the harbour maps show what it looks like when  there has been alot of rain and the "great lake" has reached is usual highest. Not considering that average rainfall would cause the lake to be much lower, and then very low rainfull to be not even be anywhere near it.

:\ All I can think is during periods of low tides the land is used for farming perhaps, as i would expect it to be more a seasonal thing, lots of rain during winter, not so much in summer.

EDIT: minetus, I would think that the Klyros would make artificial valleys for low tide made out of stone to control the river (would support the farming idea), also if the tides are seasonal valleys would change alot, as the "great lake" would alter them during high tide.
« Last Edit: July 22, 2006, 08:44:04 pm by miadon »
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Gentar

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Re: Klyro's City Project
« Reply #598 on: July 22, 2006, 09:07:48 pm »
There wouldnt be a tide at all so there isnt much use in contemplating it. Look, on earth the reason we have a tide is a result of the gravitational pulls of the moon and the sun. Being that we are in an enclosed stalagtite and that the lack at the bottom wouldnt be nearly as large as one of earths oceans, we would have little tide at all, at least not anything drastic. If anyone wants to create another reason for the tide it would make the situation more likely

miadon

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Re: Klyro's City Project
« Reply #599 on: July 22, 2006, 09:16:53 pm »
Gentar, if you read the setting in the main site it quite clearly states that the lake at the bottom rises and falls due to the river levels.

Quote
3.2.3. Streams and Lakes

Many different underground streams spring from the walls of the first and second levels, some of which were formed from time immemorial, and join together at the bottom of the stalactite, where they form a lake that submerges the two lower levels. Somehow the water gets out, since Yliakum hasn't been flooded once in recorded history. The flow of the streams varies as times goes by, and the level of the lake changes accordingly. Sometimes the lake level is so low that almost half of the seventh level is revealed, but other times the level is so high it almost reaches the edge of the sixth level. The springs here supply a constant source of drinking water for Yliakum.

Yes its not the same type of TIde we have, but its the best word to use for it here (i think)


Also according to that description thats what the current maps show, the tide almost reaching the edge of the 6th level, as most of the 6th level is slighly higher up, than the klyros city is at the moment. (probably due to erosion)
« Last Edit: July 22, 2006, 10:56:39 pm by miadon »
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