Author Topic: Adraax: Klyro's City Project  (Read 87033 times)

rast

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Re: Adraax: Klyro's City Project
« Reply #810 on: September 14, 2006, 05:41:44 pm »
Houses
hmmmm......earlier in this thread (somewhere), there was a sugestion that some kind of seaweed could be put in a frame and left to dry until it formed a weak but moveable wall like they have in japan (i think that was the idea - sorry if i dreamed that up). These could be put inside baku as dividers (especially for rich families).

Roads
-2 or more long beams with slats of wood running between them
-canals (as sugested before)

Outdoor artistic decorations
-statues made of large fish/whale bones
-statues carved of a large lump of wood imported from the forest near by, comemorating famous klyro

just some ideas...

edit:
you posted while i was typing baldur..perhaps klesstron could be made from seaweed or something like that. Also - are you sugesting limestone/other mineral walkways on land or in the sea part of the city. Maybe the mineral could be sort of like pumice (so it was very light compared to other rocks/minerals), or even could float altogether.
« Last Edit: September 14, 2006, 05:49:18 pm by rast »
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minetus

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Re: Adraax: Klyro's City Project
« Reply #811 on: September 14, 2006, 08:35:09 pm »
the reason for this is to ince we got a seemless aproved material list we can start figuring out how the buildings and street would look :)

@baldur ofcoarse not forgeting the ones that were discussed before ;)

* minetus gets hes diving suit to go for a swim on the countless posts!!

Baldur

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Re: Adraax: Klyro's City Project
« Reply #812 on: September 14, 2006, 08:55:35 pm »
Houses
hmmmm......earlier in this thread (somewhere), there was a sugestion that some kind of seaweed could be put in a frame and left to dry until it formed a weak but moveable wall like they have in japan (i think that was the idea - sorry if i dreamed that up). These could be put inside baku as dividers (especially for rich families).
Ah, you mentioned my Gerhana. Those are only used indoors to shield off areas :]
Quote
edit:
you posted while i was typing baldur..perhaps klesstron could be made from seaweed or something like that. Also - are you sugesting limestone/other mineral walkways on land or in the sea part of the city. Maybe the mineral could be sort of like pumice (so it was very light compared to other rocks/minerals), or even could float altogether.
What I meant was roads can be made of the most common minerals(on land...) among them Limestone.
« Last Edit: September 14, 2006, 09:01:57 pm by Baldur »

Jauffre Martin

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Re: Adraax: Klyro's City Project
« Reply #813 on: September 14, 2006, 09:21:14 pm »
Jeez, 55 pages! (65 including the 10 from the other post)  :thumbup:
Also, as I'm slightly disinclined to search through 55 pages of postage, I'm going to go this alone without searching the posting depths, so if I remark on something already done you can slap me  :-X
Just my 2 cents here, and I dont' know how easy this'll be as I'm not a modeler, but it would be cool (seeing as how other races will be coming to this city) to have a glass underwater viewing area, sort of like a bubble with a stem and ladder going up to the building above it. OR expanding on this view, you could have an underwater walkway/transportation to different parts of the city. It'd be more fun than just the usual wooden steps and the like.
Also, some respectable Klyros fogies won't be able to fish for their food. What if they still want to be independent? Simple: fisheries! Make something akin to a lobster trap only about 10 ft by 10 ft by 4 ft with steps all around the top. The top's open, and the oldsters can grab their guppies and gulp the guts.  :lol:
Jauffre

minetus

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Re: Adraax: Klyro's City Project
« Reply #814 on: September 14, 2006, 09:25:36 pm »
sounds a good idea, left to know how would klyros be good at glass/crystal working :)

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #815 on: September 14, 2006, 10:34:07 pm »
If I remember corectly wood was not an ubundant source, making the Baku the dominant building material. We did have some Bamboo type wood, we had Klesstron(seeweed based pannels), we had many ideas on the total use of the Baku.
I will try to get a list together of discussed building material, and post it soon.

You can also scan the Names and places thread for definitions on some material :)

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #816 on: September 15, 2006, 12:09:53 am »
Jeez, 55 pages! (65 including the 10 from the other post)  :thumbup:
Also, as I'm slightly disinclined to search through 55 pages of postage.
It isn't that bad if you've been here (too) long :P

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #817 on: September 16, 2006, 02:31:44 pm »
Here is a list of trees and other things that can be used. I will add more items when I find them.


Alava (An oak like tree, it's always hollow inside, inside it there are always many animals)
Alder Gorn- thin branched bare trees
Almon - Plant Plant
Bacu (The Klyros house, giant breathing, living thing, ask Inca/Baldur)
Gerhana (Special seaweed walls Klyros use to screen off different zones indoor) Gerhana
Harzer (Bone like material, very hard)
Kryptaro (big swamp tree)
Lorigon ( A tree that is very hard, like Iron wood)
Quorka- long lived tortiouse looking creatures [possibly use shells as shield or even roofs of huts]
Rangoroi (A light tree, a bit like bambo)
Sta (small tree with very long branches)

All great truthes begin as blasphemies- SHAW
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minetus

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Re: Adraax: Klyro's City Project
« Reply #818 on: September 16, 2006, 03:06:01 pm »
those are great entry's :) im gona work on making a listing format to add to the first post

but we need more materials then wood ;)

• pasta like materials for building solid walls (because of the klyros anatomy they would have a big problem working stone)
• stone for klyros would be reduced to already broken rocks 20-50kg weight average, they could use this rocks to make house structures. i tink those weights would be pratical for klyros to carry without severe repercutions. soft rock could be worked by klyros (granite amd others)
• sea materials
• river materials, clay or mud, sand..

• decorative materials, this arent very pratical for contruction but they look neat :p

minetus

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Re: Adraax: Klyro's City Project
« Reply #819 on: September 16, 2006, 03:59:54 pm »
listing done you can check it here : http://hydlaa.com/smf/index.php?topic=23402.msg256836#msg256836
 its the 3rd post from the begin of the thread, i didnt put it in the 1st one to not pile up too much information in there that wouldnt be needed at first look, and im gona update the first post now with hopefully a better format

Haanz

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Re: Adraax: Klyro's City Project
« Reply #820 on: September 17, 2006, 03:35:55 pm »
HEEEYYY!!! hah I'm back!! hurrayy!!...  \\o//...

yes well... I was away for a good couple of months but I'm back now and ready to help again!... you guys have been doing ALOT fo work on this... I only red this last page and reviewed the first post though... so I might need to be filled in on things that aren't here or on the first post?... (i'll keep reading too)

uumm... what else... OH! I stopped modelling for a while too...( please don't hate me! :-[) so I might have to preactice a  bit for I contribute any models... I have been drawing a bunch ( I'm no match for minetus of course) aaannd... yea that's basically it... Oh! I was using wings ( :-[) and blender before... but I'm thinking of buying 3DS Studios max... but only thinking of it for now!!

Anyways! I gotta work on that rat texture!! :P
peace!
the Teakettle...

minetus

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Re: Adraax: Klyro's City Project
« Reply #821 on: September 17, 2006, 04:31:01 pm »
welcome back haanz  :D

if you need anything just ask, as usually..
well the 3d landscape is going slowly, we got a big list of names now and a history of the place :D

we are working on making a list of possible materials for the houses and decorations of the streets, so we can start getting some ideas out how the buildings could look..

and i dont draw that good, im just a simple electrician •.•  :flowers:

Baldur

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Re: Adraax: Klyro's City Project
« Reply #822 on: September 17, 2006, 04:59:50 pm »
welcome back haanz  :D

if you need anything just ask, as usually..
well the 3d landscape is going slowly, we got a big list of names now and a history of the place :D

we are working on making a list of possible materials for the houses and decorations of the streets, so we can start getting some ideas out how the buildings could look..

and i dont draw that good, im just a simple electrician •.•  :flowers:
Shut your mouth, you draw better then me, laanx dang it :P Ok, not that hard to surpass me but w/e.

Haanz

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Re: Adraax: Klyro's City Project
« Reply #823 on: September 17, 2006, 05:45:55 pm »
hahah!

Baldur, I don't belive we've met yet! I'm haanz... as you've most likely guessed I used to be a part of this project then sort of slipped away in the night when no one was looking! ;)

(and hey! My name is still on the first post!!! hah :D :D)

ALSO! I just came up with a quick stroke of genious! street lamps!... has anyone though of this yet?... of course not electrical or antyhing.. and infact I wasn'[t even thinking of big poles sticking out of the ground... something natural and florecent hanging...on long strings going down only the most popular roads/streets... but I donno... maybe this doesn't quite fit with the style you guys had in mind?...
the Teakettle...

minetus

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Re: Adraax: Klyro's City Project
« Reply #824 on: September 17, 2006, 06:37:23 pm »
the 6th lvl is the glowing fungi forest ;) maybe we can use those :detective: