Author Topic: Adraax: Klyro's City Project  (Read 86613 times)

Baldur

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Re: Adraax: Klyro's City Project
« Reply #900 on: December 30, 2006, 01:47:31 pm »
We had one, sadly Kondrakier found no time to host it and the "Klyiki" was closed.
If you tell me which area you'd want to work in I could give you an assignment.

These are some of the areas, at least, I enjoy working in
Animals
Plants
Houses

We also have a great list of names and descriptions in our Names Thread if you want to do something on your own.
One example:
Quote from: Name's Thread
Choria ( Fish, It' scales are coral like and it's about as big as a fat cat. It has small teeth but hundreds of them, it has got red and blue dots all over and it shines in the dark. It is very strong)
Minetus's working on most of the terrain so that's his area.

Datruth

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Re: Adraax: Klyro's City Project
« Reply #901 on: December 30, 2006, 03:09:06 pm »
Well i could help out with homes.

But what exactly do you need from me? To draw them up in cs2?

Or use blender... never used that before.

~~Datruth
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LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #902 on: December 30, 2006, 11:36:03 pm »
Well i could help out with homes.

But what exactly do you need from me? To draw them up in cs2?

Or use blender... never used that before.

~~Datruth

Give it a try and see how ya do :)

We are still looking at concepts so lets see what ya got :D

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Adraax: Klyro's City Project
« Reply #903 on: December 30, 2006, 11:37:04 pm »
3D models are in short stock, or even 2D concepts :)

I'd suggest you first use paper to plan everything before you start the lard arse work in CS 2. Furniture, like the "strool"(which I call it, don't know about the others). Later, or even now(by picking from the imprinted 2D work spread out over the thread) start working on the 3D models.

If you want to use blender i'd suggest you read Cherppow's school.
http://hydlaa.com/smf/index.php?topic=26870.0

One project we've been furiously working on is to get the animals and architecture done. Long we've discused the look of Klyran architecture. We've had many projects but now we need to focus on something. Best is to start on the animal and plant life as we yet have no complete mold of Klyron architecture.

All animals that've been approved by many are on the current list in the "Name's Thread", tagged "Animals". I'll start working on the  Choria as I have a fetish for fish concepts :D And to give you working space.

Idoru how is your work on that Klyran building coming along? I'm curious :)

Well i could help out with homes.

But what exactly do you need from me? To draw them up in cs2?

Or use blender... never used that before.

~~Datruth

Give it a try and see how ya do :)

We are still looking at concepts so lets see what ya got :D
I agree. The project is your oyster ;)
 
« Last Edit: December 30, 2006, 11:38:39 pm by Baldur »

Idoru

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Re: Adraax: Klyro's City Project
« Reply #904 on: December 30, 2006, 11:58:29 pm »
Quote
Idoru how is your work on that Klyran building coming along? I'm curious


Slowly, 1st I had to make the decision of whether to use 3DS Max or Maya..... I settled for 3DS in the end because that required the least Re-learning ;) (its been ages since ive done anything like this)

I have started it today and have the basic primitives sorted, just need to keep at it and see what appears ;)

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."

Baldur

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Re: Adraax: Klyro's City Project
« Reply #905 on: December 31, 2006, 12:28:15 am »
Great. Seems to be running along well. Can't wait to see the result.

Induane

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Re: Adraax: Klyro's City Project
« Reply #906 on: December 31, 2006, 02:35:18 am »
I had a project running a while ago and we had a krylos house modeled if anyone is interested. PM me and I can send you a shot.


Baldur

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Re: Adraax: Klyro's City Project
« Reply #907 on: December 31, 2006, 03:29:36 am »
Could you post them in this thread. I, and probably many more, would be curious to what you've accomplished. I've heard of the project but never actually seen the hut. A few screenshots of it would be more then welcome in this thread.

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #908 on: December 31, 2006, 08:26:50 am »
I have made an Adraax forum : http://adraax.19.forumer.com/
We can use it or not, it is up to the rest of you :)

All great truthes begin as blasphemies- SHAW
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Faldurai

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Re: Adraax: Klyro's City Project
« Reply #909 on: December 31, 2006, 01:21:55 pm »
I think a wiki would be also good or even more important.

rast

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Re: Adraax: Klyro's City Project
« Reply #910 on: December 31, 2006, 02:59:24 pm »
Wow - great to see some action round here ;)

The forum's ok, but again we're splitting off from the main planeshift thread and forum. tbh, i don't mind, it's up to u guys.

@ Faldurai
we did have one (kinda) at one stage. I agree it would be great to get it running again (i haven't checked it recently so appologies if it is up and running)
"You're just jealous because the voices are talking to me and not you...."

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Baldur

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Re: Adraax: Klyro's City Project
« Reply #911 on: December 31, 2006, 03:26:55 pm »
Welcome back, rast.

It's a great idea, though i'm thorn between the material we've got here and the info being lost after moving, and the moderate cleaning up of the KCP.

And no, rast. Kondrakier had a few setbacks and had to close it over an undecided amount of time. Hopefully it'll be back.
A Wiki's probably what we need, I agree. Cold facts go to the wikibank while still hot cases land in the main thread where we will, and always have shared our ideas be they insane or overly optimistic.

I'm going to thank Rast and Laragorn for once again showing up and take part in the project as with any new people as optmistic as we are. Hope everyone's stay will be pleasant ;)
* Baldur leans back "I better start on that fish..."

Idoru

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Re: Adraax: Klyro's City Project
« Reply #912 on: December 31, 2006, 05:13:05 pm »
Just would like to say I cant get access to that forum..... My dear ISP has decided its 18+ content ??? (dont ask)

I did notice a slight problem I may have while moddeling that building, I lack a front and rear view so I will have to use my imagination I guess.

Oh, also, what are the materials that would be used in a klyros building.... I was thinking that fish scales or something like that would be used on the roofs, provided there is a big placid fish that was in easy supply..... although, how resilient are fish scales over time :-/

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."

LARAGORN

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Re: Adraax: Klyro's City Project
« Reply #913 on: December 31, 2006, 05:40:24 pm »
Fist page of this thread, there is a building material list :)
http://hydlaa.com/smf/index.php?topic=23402.msg256836#msg256836

All great truthes begin as blasphemies- SHAW
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Idoru

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Re: Adraax: Klyro's City Project
« Reply #914 on: December 31, 2006, 05:48:44 pm »
Looking at that list I see that:

Other:
 • Condensed Coral : ?
 • Klestron : Rubbery material used to cover buildings beneath and above surface
 • Quorka : long lived tortiouse looking creatures [possibly use shells as shield or even roofs of huts]

So, a rubbery material or tortoise/turtle shells, im now wondering what kind of visual texture the rubbery material would be, where does it come from? would it be in sheets or small tile like sections (this would make it hard to distinguish from slate visually). What colour would both be?

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."