Author Topic: im having trouble contacting the dwarvesbane guild master  (Read 3175 times)

zorbels

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #30 on: May 10, 2006, 09:49:55 pm »
My experiences with them contrast greatly to yours.

Sorry to hear that.

As I said before .... the door swings both ways. I have seen others against this guild act out in the ways they complain about. Basically my point is the ones who do this shouldn't throw stones until they can clean up their roleplaying skills.



Ok... so I'm still allowed to throw stones?

Nice try. First line is for you Zanzibar. Second line is to general public.


Ok... so I'm still allowed to throw stones?

*Sighs* I don't know... are you? If you can't understand my point than as you said to someone else in another thread, there is nothing else I can say to make you understand.

[Edit] By the way, am I the only one who has noticed there is more than one rogue to fight in planeshift? If someone is being a hog, then either learn to take your turn (without the other players permission) and ignore the garbage that will come out of the other player mouth if they do decide to get angry, or move on to another NPC and/or go back later. All this little quarrel was a pissing contest. It just showed lack of control on both parties. Personally I am sure if the rogue could have walked away he would have with eyes rolling.
« Last Edit: May 10, 2006, 10:00:39 pm by zorbels »
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zanzibar

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #31 on: May 10, 2006, 09:59:07 pm »
My experiences with them contrast greatly to yours.

Sorry to hear that.

As I said before .... the door swings both ways. I have seen others against this guild act out in the ways they complain about. Basically my point is the ones who do this shouldn't throw stones until they can clean up their roleplaying skills.



Ok... so I'm still allowed to throw stones?

Nice try. First line is for you Zanzibar. Second line is to general public.


Ok... so I'm still allowed to throw stones?

*Sighs* I don't know... are you? If you can't understand my point than as you said to someone else in another thread, there is nothing else I can say to make you understand.



Sweet!  I love being blissfully ignorant.
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zorbels

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #32 on: May 10, 2006, 10:02:31 pm »
Sweet!  I love being blissfully ignorant.

 :D LOL .... me too, makes for less headaches.
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Tarel

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #33 on: May 10, 2006, 10:36:34 pm »
I`m sorry to inform you that your information is a bit outdated, Tarel.
The bug is not completely fixed and a /report is already on its way to the developers.

We all know that it is not fixed, from our own experience, so this does not relieve the experienced player from exploiting a bug.

That GM`s don`t see it means not that it does not exist.

Greetings, Herleva

You are talking about a new bug with the arrow-glyph then.
The old bug has been fixed with taking away the possibility to take over the NPC with an Arrow while you are fighting it..

The problem, as i see what you're talking about, is when you are starting the attack, not when you are in the middle of the attack, for example after 8 hits.
This is not the arrow-bug as it was known.

I did not tell you it has been fixed, but say you're information is a bit outdated.
The killstealingbug as it was mentioned does not exist anymore, in the way as it was before.
Game Masters tried to reproduce the old bug and it's impossible to reproduce it.

I will send the new bug to bugtracker and it will be investigated.
Greetings,

Tarel Barilele


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Drahlian

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #34 on: May 10, 2006, 10:48:34 pm »

You are talking about a new bug with the arrow-glyph then.
The old bug has been fixed with taking away the possibility to take over the NPC with an Arrow while you are fighting it..

The problem, as i see what you're talking about, is when you are starting the attack, not when you are in the middle of the attack, for example after 8 hits.
This is not the arrow-bug as it was known.

I will send the new bug to bugtracker and it will be investigated.

Tarel,

It was not the arrow spell. I think it was the Freeze spell, or some other spell that makes a cloud (that's how Beanius described it when I asked him). And yes, he had hit it several times and caused damage to it before the spell 'stole" it from him.

-Drahlian

Herleva

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #35 on: May 10, 2006, 10:56:49 pm »
Indeed, i wasn`t talking about the arrow spell.
I just don`t know much about spells and i can`t recognize them when i see them.
What i saw was a half-death rogue stolen by magic, and that is sure.

Greetings

Herleva, Steel Commander in Dark Empire

zanzibar

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #36 on: May 10, 2006, 11:04:59 pm »
You are talking about a new bug with the arrow-glyph then.
The old bug has been fixed with taking away the possibility to take over the NPC with an Arrow while you are fighting it..


In which case, the new bug is the bug that everyone talks about.
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Tarel

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #37 on: May 10, 2006, 11:14:30 pm »
You are talking about a new bug with the arrow-glyph then.
The old bug has been fixed with taking away the possibility to take over the NPC with an Arrow while you are fighting it..

In which case, the new bug is the bug that everyone talks about.

This bug is not covered by the Killstealing-rule and can't be claimed as Killstealing for now.
That's what i like to make clear for everyone.
This is the reason why there are only conversations with players, but no dealing with players.
I understand it's very annoying for others.
With a reviewal of the Killstealing-rule the Game Masters can discuss what to do with this problem.
Greetings,

Tarel Barilele


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zanzibar

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #38 on: May 10, 2006, 11:19:47 pm »
I thought that kill stealing was defined as anything that interupts an attack after the attack has already begun?  It seems that exploitation of the bug would fall under that definition.

Further, exploitation of a bug to gain an advantage over other players is illegal and it's entirely possible to punish players for such actions.
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Karyuu

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #39 on: May 10, 2006, 11:20:51 pm »
Just because this is a new spell, doesn't mean it's an entirely new problem.

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Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.

If an attack was already started and then the mob was taken by someone else somehow, that's killstealing. No re-evaluation needed.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Tarel

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #40 on: May 10, 2006, 11:47:40 pm »
I have checked the Glyphs for you again.

The Summon Missile can't be abused to take over an NPC.
But the Freeze spell does.
You were right about Killstealing with abusing Freeze.

Thank you for finding the problem with the Freeze Spell.
It's causing a similar problem as the Summon Missile caused in the past.
Greetings,

Tarel Barilele


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Suno_Regin

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #41 on: May 11, 2006, 12:21:51 am »
The freeze spell KS has been around for monthes, even before I left that one time, and it's just now being found? Slowwww...XD

neko kyouran

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #42 on: May 11, 2006, 01:00:28 am »
Suno, If you knew about it, why didn't you report it then?  hmm.  progress is only as fast as the testers reports.

Edit,  I'm not really traversed in the magic system, never really messed with it, so I'm betting i'm wrong here, but I thought the whole problem was what happens when a person usign weapons and a person using magic starts an attack on the same mob.  The person using weapons waits less time for thier firs swing, while the person using magic must wait for the spell casting time to reach.  If the spell was successful, then they effectively get the mob, even if the other player got in a few its.  Last time I played with magic, this was thecase with all spells.  It seems to me that the owner of the mob isn't being calculated on who pushes the attack button or spll button first,  which would elliminate this problem.  Or has this been fixed and I'm just typing useless text?
« Last Edit: May 11, 2006, 01:06:32 am by neko kyouran »

zanzibar

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #43 on: May 11, 2006, 01:10:13 am »
Suno, If you knew about it, why didn't you report it then?  hmm.  progress is only as fast as the testers reports.

Edit,  I'm not really traversed in the magic system, never really messed with it, so I'm betting i'm wrong here, but I thought the whole problem was what happens when a person usign weapons and a person using magic starts an attack on the same mob.  The person using weapons waits less time for thier firs swing, while the person using magic must wait for the spell casting time to reach.  If the spell was successful, then they effectively get the mob, even if the other player got in a few its.  Last time I played with magic, this was thecase with all spells.  It seems to me that the owner of the mob isn't being calculated on who pushes the attack button or spll button first,  which would elliminate this problem.  Or has this been fixed and I'm just typing useless text?


It can be even worse than that.

Player 1 starts a bloody attack.
Player 2 casts a spell.
Player 1 hits the mob.
Player 1 hits the mob again.
Player 2's spell finishes and deals damage to the mob.
The mob transfers to Player 2.
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neko kyouran

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Re: im having trouble contacting the dwarvesbane guild master
« Reply #44 on: May 11, 2006, 03:13:29 am »
Right, thats what I was getting at.  Didn't know if that was still the case.  Seems to me it would make much more sense that the game should check before allowing the caster to cast, if the the mob is free or is already currently engaged by someone else.  It would clear up much confusion.