Author Topic: Crashing when logging in  (Read 4130 times)

Xordan

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Re: Crashing when logging in
« Reply #15 on: May 27, 2006, 05:03:29 pm »
What are the specs of your PC, and how old is it?

2pacalypse

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Re: Crashing when logging in
« Reply #16 on: May 27, 2006, 07:06:25 pm »
Im running Ubuntu 5.10 fully updated with the 2.6 Kernel
My video card is Geforce 5200FX  with the recent drivers
My CPU is AMD Athlon 3000+ (3.0Ghz)
I dont recall if my motherboard is Nforce or a Gigabyte board (i remeber upgrading it a year ago but not from what to what)
I got 512MB of DDR RAM

about the years i dont really remeber, i think i upgraded my motherboard+CPU about 1.5 or 2 years ago but i dont remeber well, my card is pretty old, i bought it a couple of months after the 5200FX was released
« Last Edit: May 27, 2006, 07:27:28 pm by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

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Wired_Crawler

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Re: Crashing when logging in
« Reply #17 on: May 28, 2006, 12:20:06 pm »
Your system specs are fine, PS should work without big problems.

Let's check, whether kernel reports anything suspicious. As root run command "dmesg -c". Then start Planeshift. After crash run "dmesg" again. Do above steps several times. Tell us, if anything appears in output. Also try this with different games/applications which are crashing.
"Close the world, txEn eht nepO."

2pacalypse

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Re: Crashing when logging in
« Reply #18 on: May 28, 2006, 05:25:10 pm »
ok i did it but strangly he erased the begining, heres what the log did save
Code: [Select]
Couldn't create Resource 'env.sew_pipe3'
  Failed to load Sound: env.sew_pipe3
Couldn't create Resource 'env.sew_metalpipe'
  Failed to load Sound: env.sew_metalpipe
Couldn't create Resource 'env.waterrun2'
  Failed to load Sound: env.waterrun2
Couldn't create Resource 'env.sew_noise2'
  Failed to load Sound: env.sew_noise2
Couldn't create Resource 'env.sew_noise1'
  Failed to load Sound: env.sew_noise1
Couldn't create Resource 'env.sew_truthepipe'
  Failed to load Sound: env.sew_truthepipe
Couldn't create Resource 'music.sewers'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.sewers
Couldn't create Resource 'amb.sewers'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.sewers
Couldn't create Resource 'env.fire_medium'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.drips'
  Failed to load Sound: env.drips
Couldn't create Resource 'env.waterrun'
  Failed to load Sound: env.waterrun
Couldn't create Resource 'env.sew_pipe4'
  Failed to load Sound: env.sew_pipe4
Couldn't create Resource 'env.badpipe'
  Failed to load Sound: env.badpipe
Couldn't create Resource 'env.sew_noise3'
  Failed to load Sound: env.sew_noise3
Couldn't create Resource 'env.drips'
  Failed to load Sound: env.drips
Couldn't create Resource 'env.waterroom2'
  Failed to load Sound: env.waterroom2
Couldn't create Resource 'env.waterroom1'
  Failed to load Sound: env.waterroom1
Couldn't create Resource 'music.sewers'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.sewers
Couldn't create Resource 'amb.sewers'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.sewers
Couldn't create Resource 'env.fire_medium'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.sew_metalpipe'
  Failed to load Sound: env.sew_metalpipe
Couldn't create Resource 'env.waterrun'
  Failed to load Sound: env.waterrun
Couldn't create Resource 'music.sewers'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.sewers
Couldn't create Resource 'amb.sewers2'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.sewers2
Couldn't create Resource 'env.fire_medium'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.sew_bigpipe'
  Failed to load Sound: env.sew_bigpipe
Couldn't create Resource 'env.sew_pipe2'
  Failed to load Sound: env.sew_pipe2
Couldn't create Resource 'music.sewers'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.sewers
Couldn't create Resource 'amb.corridor1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.corridor1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.corridor1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.corridor1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'music.arena1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena1
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'music.arena1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena1
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'music.arena1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena1
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'music.arena2'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena2
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'music.arena2'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena2
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.arena1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.arena1
Couldn't create Resource 'music.arena1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.arena1
Couldn't create Resource 'amb.dungeon1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.dungeon1
Couldn't create Resource 'env.magic3'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.magic3'
  Failed to load Sound: env.magic3
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'env.wood_creak1'
  Failed to load Sound: env.wood_creak1
Couldn't create Resource 'env.stone_fall'
  Failed to load Sound: env.stone_fall
Couldn't create Resource 'music.laanxdungeon'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.laanxdungeon
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'music.hydlaa_plaza'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.hydlaa_plaza
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'music.hydlaa_plaza'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.hydlaa_plaza

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml
Couldn't create Resource 'music.tavern1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.tavern1
Couldn't create Resource 'amb.day2'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day2
Couldn't create Resource 'env.insects2'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.insects2
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'env.insects1'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.insects1
Couldn't create Resource 'env.insects1'
  Failed to load Sound: env.insects1
Couldn't create Resource 'env.insects2'
  Failed to load Sound: env.insects2
Couldn't create Resource 'env.insects2'
  Failed to load Sound: env.insects2
Couldn't create Resource 'music.ojaveda_day'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.ojaveda_day
Couldn't create Resource 'amb.day3'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.day3
Couldn't create Resource 'env.insects1'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.insects1
Couldn't create Resource 'env.insects2'
  Failed to load Sound: env.insects2
Couldn't create Resource 'music.ojaveda_day'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.ojaveda_day
Couldn't create Resource 'amb.dr2'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.dr2
Couldn't create Resource 'env.portal'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.portal
Couldn't create Resource 'env.dr_eff1a'
  Failed to load Sound: env.dr_eff1a
Couldn't create Resource 'env.dr_eff1b'
  Failed to load Sound: env.dr_eff1b
Couldn't create Resource 'env.dr_lownoise1'
  Failed to load Sound: env.dr_lownoise1
Couldn't create Resource 'env.dr_lownoise2'
  Failed to load Sound: env.dr_lownoise2
Couldn't create Resource 'music.dr_ashen1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.dr_ashen1
Couldn't create Resource 'amb.dr1'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.dr1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: connect
Couldn't create Resource 'amb.dr2'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: amb.dr2
Couldn't create Resource 'music.dr_ashen1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.dr_ashen1
Couldn't create Resource 'connect'

<src/client/sound/pssoundmngr.cpp:972> Initialize:
  Failed to load Sound Handle: connect
Couldn't create Resource 'env.fire_large'

<src/client/sound/pssoundmngr.cpp:1011> Initialize:
  Failed to load Sound: env.fire_large
Couldn't create Resource 'env.fire_medium'
  Failed to load Sound: env.fire_medium
Couldn't create Resource 'music.tavern1'

<src/client/sound/pssoundmngr.cpp:1064> Initialize:
  Failed to load Sound: music.tavern1

planeshift.application.client:
  PSLoader: step 3: success

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 13734ms

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 238

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

crystalspace.font.server.multiplexer:
  Could not load font "/planeshift/data/ttf/becker-m.ttf"

planeshift.application.client:
  PSLoader: step 5: success
Segmentation fault
root@2pacalypse:~# dmesg
root@2pacalypse:~#

I noticed in the begining alot of "Failed..." "Could Load/Find" and "Error" Messages(as well as in the part which is show up). any suggestions on solving these problems? i tried reinstallation already
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Wired_Crawler

  • Hydlaa Citizen
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Re: Crashing when logging in
« Reply #19 on: May 28, 2006, 06:51:39 pm »
Hmm... Looks like there is problem with loading sounds (and possibly other resources). I can not reproduce the same errors, after removing directories with sounds and music I get additional messages like "Error while reading file '/planeshift/art/sounds/gui/bttn_ok.wav', so the problem should not be related to non-existing files or wrong file permissions. And maybe those error messages are only missing from Your output ? Just in case - check, if all files in "art" subdirectory are accessible (especially those inside "sounds" and "music" directories) and if they look ok (are they playable in media player ?).

It doesn't look like hardware/kernel problem either (empty output of dmesg), but I can't be entirely sure.

I am running out of ideas. Catch all console output to file like this:

./psclient > output.txt 2>&1

and later look inside, maybe You will notice something more interesting ?
"Close the world, txEn eht nepO."

2pacalypse

  • Traveller
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  • Posts: 22
  • Software is like sex, it's better when it's free.
    • View Profile
Re: Crashing when logging in
« Reply #20 on: May 28, 2006, 09:05:17 pm »
ok, i checked out the music files and i have full access to it(except the zzz.ogg and zzz.wav, I cant open them no matter what (Totem says he lacks a plugin for the .ogg and the wave files does load but doesnt play (it has 0 secound of audio).since I got these access error i though maybe it better if i would reinstall the game, and it still crashed so i did and then i ran the game with your scrip heres the result

Code: [Select]
DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng warning: Ignoring bad adaptive filter type
libpng error: invalid code lengths set
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object '_s_bridge_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1062

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 8833ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success

<src/client/psclientchar.cpp:449> HandleEquipment:
  Got equipment for actor 712, but couldn't find it!

<src/client/psclientdr.cpp:205> HandleDeadReckon:
  Got DR message for unknown entity 712.

<src/client/pscelclient.cpp:534> HandleGuildChange:
  Couldn't find actor 408!

<src/client/pscelclient.cpp:1181> SetDRData:
  Ignoring DR pkt version 127 for entity Rudiger Stelltz with version 136.

<src/client/pscelclient.cpp:534> HandleGuildChange:
  Couldn't find actor 643!

<src/client/psclientdr.cpp:205> HandleDeadReckon:
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
Is immobile
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.

<src/client/pscelclient.cpp:1181> SetDRData:
  Ignoring DR pkt version 135 for entity Eyodel Yarms with version 155.
  Ignoring DR pkt version 136 for entity Eyodel Yarms with version 155.
  Ignoring DR pkt version 137 for entity Eyodel Yarms with version 155.

<src/client/psclientdr.cpp:205> HandleDeadReckon:
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message for unknown entity 897.
  Got DR message f

it seems like he stopped writing data from that part on

p.s.

1)I must admit the music of this game is absalutly wonderfull, i applaude the composers

2)Maybe its a missing lib? but heres a problem when i try to run the libfix file he gives me
Code: [Select]
This program will download the latest dynamic libs required by PlaneShift. If you have missing lib errors, running this program may fix them.
Press enter to continue. Press Ctrl+C to abort.

Downloading new libs. This may take a while.
--22:11:47--  http://www.xordan.com/libs32.tar.bz2
           => `libs32.tar.bz2'
Resolving www.xordan.com... failed: Name or service not known.
Download finished.... copying to correct location.
rm: cannot remove `libs': No such file or directory
tar: libs32.tar.bz2: Cannot open: No such file or directory
tar: Error is not recoverable: exiting now
tar: Child returned status 2
tar: Error exit delayed from previous errors
rm: cannot remove `libs32.tar.bz2': No such file or directory
All done.

what lib files do i need to run the game, a detailed list could be helpful and with it I'll be able to make sure i got all the lib files needed

EDIT:

I managed to get a newer log from the terminal, this log is made with my fresh installation and i noticed that its abit diffrent then before so here it is

Code: [Select]

DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object '_s_bridge_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 102

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 8247ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success

<src/client/pscelclient.cpp:534> HandleGuildChange:
  Couldn't find actor 830!
Segmentation fault
yaniv@2pacalypse:~$ 
« Last Edit: May 28, 2006, 09:35:10 pm by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Induane

  • Veteran
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  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: Crashing when logging in
« Reply #21 on: May 29, 2006, 06:39:46 am »
First delete your entire art directory.  Next, open updaterconfig.xml and makesure <wholezips>1</wholezips>   has a 1 and not a zero.   Then run the updater from the command line by cd'ing into the ps directory  and running    sh updater --auto

2pacalypse

  • Traveller
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  • Posts: 22
  • Software is like sex, it's better when it's free.
    • View Profile
Re: Crashing when logging in
« Reply #22 on: May 29, 2006, 10:12:41 am »
ok, i did as you told me and then i ran the game throght the terminal. he crashed again, heres the results

Code: [Select]
yaniv@2pacalypse:~$ /home/yaniv/planeshift/psclient
DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_04' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1123

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 9411ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success
Is immobile
Segmentation fault
yaniv@2pacalypse:~$
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Wired_Crawler

  • Hydlaa Citizen
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  • Posts: 429
    • View Profile
Re: Crashing when logging in
« Reply #23 on: May 29, 2006, 11:05:22 am »
Argh... This is hopeless. There is really nothing wrong in last outputs. Maybe backtrace would help ?

Install gdb (gnu debugger).
Change core file size limit to 500000 kB

ulimit -c 500000

Run PS. After crash You should see "Segmentation fault (core dumped)".
If core files will have size exactly 500000 kB, use higher value for ulimit.

run debugger (core.xxxxx is the name of the file which should be created after crash):

gdb ./psclient core.xxxxx

at gdb prompt ( (gdb) ) enter:

bt <press enter>

You will get the list of last operations before crash.
Do this several times to check, if  application crashes always in the same point. Post backtrace here and let's hope programmers can read something from that (I can not promise they will do this).
"Close the world, txEn eht nepO."

2pacalypse

  • Traveller
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  • Posts: 22
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Re: Crashing when logging in
« Reply #24 on: May 30, 2006, 04:32:14 pm »
I had a problem with it. heres a full log of what i've been doing

Code: [Select]

DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 689

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 7955ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success
Segmentation fault
yaniv@2pacalypse:~$ '/home/yaniv/planeshift/psclient'
DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_06' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1547

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 8662ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success
Segmentation fault
yaniv@2pacalypse:~$ ulimit -c 500000000
yaniv@2pacalypse:~$ '/home/yaniv/planeshift/psclient'
DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1071

crystalspace.maploader.parse.image:
  Could not open image file 'mud2.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'mud2.png', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'lantern2.psd' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'lantern2.psd', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file '2.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture '2.tga', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'csinvisible.tga' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'csinvisible.tga', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file 'runiconcrete.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'runiconcrete.png', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file 'room1.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'room1.jpg', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  'bridgelev3_1/bridgelev3_1_146'

crystalspace.engine.warning:
  Couldn't load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 6903ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success
Segmentation fault (core dumped)
yaniv@2pacalypse:~$ gdb ./psclient core.xxxxx
GNU gdb 6.3-debian
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i486-linux-gnu"..../psclient: No such file or directory.

/home/yaniv/core.xxxxx: No such file or directory.
(gdb) bt
No stack.
(gdb) bt <press enter>
No stack.
(gdb)         
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

2pacalypse

  • Traveller
  • *
  • Posts: 22
  • Software is like sex, it's better when it's free.
    • View Profile
Re: Crashing when logging in
« Reply #25 on: June 26, 2006, 06:52:28 pm »
can any1 please help me with this prob? its been almost a month already and i really wanna play this game. I've tried everything i could think of already. i tried the windows version under wine, I tried to run the game by the terminal and look for anything special (but i didnt understood anything)

please, can any1 help me with this goddamn problem
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
Re: Crashing when logging in
« Reply #26 on: June 26, 2006, 07:22:34 pm »
2pacalypse: Things look very wrong there.... hmm. Uninstall _everything_ planeshift related that you've tried, and then try out the newest version when it's released. (Will be very soon!) Hopefully that might fix any problems you have, it'll contain a lot of bug fixes.