Author Topic: Get Rid of In-Game Roleplay Events  (Read 3819 times)

LigH

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Re: Get Rid of In-Game Roleplay Events
« Reply #15 on: June 21, 2006, 12:54:05 pm »
Although planned events are indeed not as flexible as possible, I still believe that they can be "appetizers" for those who are not yet used to roleplaying.

If you want new "real" roleplaying events, go and look for them. I know a few names who are usually playing on and on and on ... but telling only them would probably sound like only they play and others don't, just I don't know all the other "real" players specifically... so please don't misunderstand:

The "House of Purrty" is constantly searching for new valuable members to let their nobility grow again. If you are able to fit in this topic, try to contact Lolitra/Raouldir/Bromwyth/Shauri/Zinn (often opposite to Jayose's library in the lower city) and introduce yourself to them. And expect around daily a new chapter. I know there is a generic plot for the coming weeks or months, but technical issues require a good amount of improvisation in the meantime.

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Easton

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Re: Get Rid of In-Game Roleplay Events
« Reply #16 on: June 21, 2006, 05:16:59 pm »
ii) It's hard for interesting things to happen if they aren't planned in advance.  Someone has to plan and run them; someone has to play dungeon master.  The problem is that the people who play dungeon master tend to play all the roles, so it's hard to really join in on "the RP" just as a player.

I agree that things must be planned in advance, but maybe one side of the event has plans. But i think both sides should never plan ahead for what is going to happen. I find that immensly boring. Again.. I'd rather have Easton have his own plans for x and Zanzibar have his plans for x and then when things clash, they do. Then that affects everyone according to their character. I'd rather RP on the fly then, as it has been said before, "become and actor and play a part". I think that kills the dynamic of the whole experience. I compare it to watching a movie for the first time as opposed to the 2nd. You may be able to examine things a bit more, but its just not quite as fun..         for me ;)

Quote
iii) The people who run RP "events" often seem to enjoy writing plots around events which shake the grounds Planeshift is built on.  Every time, it's a supreme evil which stands the chance of destroying everything.  Or at least, that's what the enemy is hyped to be.  Combined with other things, this outlook sometimes clashes with "regular" players - it's hard to mix things back together.  One player "RPs" that he can make bottomless holes in the ground appear under the feet under anyone who attacks him.  Another player tried to convince me that the roof of the tavern had been blown off.  Are these leaps of imagination within the Planeshift settings, and should "other players" be expected to play along?  How far should one be expected to stretch suspension of disbelief?

Agreed... trying to tell me a statue in the arena has suffered from an explosion and is currently falling towards the ground just doesn't thrill me. However, RPing small things such as "/me grabs the ale and sips it" are fine. It affects no one around you and works within the setting (hopefully they are holding a mug at the time).

Easton
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zorbels

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Re: Get Rid of In-Game Roleplay Events
« Reply #17 on: June 21, 2006, 05:46:31 pm »
So far the roleplays that have been posted in "In Game Roleplay Events" , have never had a negitive effect on me. I was able to be apart of some of these rolepalys because I had some warning it was going to happen. None of the roleplay in game for me was ever spolied by what was posted here. I think this section in the forums is good to have.

Most of these posts in this section don't seem to be roleplays that are overly planned either, most postings are just announcements with people from that roleplay adding to the story as it happens in game. I think if I have not posted here that the wedding betweeen Satayne and Zorbels was taking place, I am not so sure there would have been the turn out there was. As Easton explained it gave time for preparation with the events. It isn't easy planning those sorts of things. I am sorry, I just don't share the negitive out look on the "In Game Roleplay Events" as some do in this thread.
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Suno_Regin

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Re: Get Rid of In-Game Roleplay Events
« Reply #18 on: June 21, 2006, 06:32:12 pm »
Yes, Zorbels, but they are -supposed- to be overplanned, according to a few GM's. That Daughter of Laanx thing I setup, I wanted to make that official, and a GM told me I needed to come up with items needed for the event, an ending, all who's taking part, etc. I don't like that, I want the event to be just like a normal RP, not scripts and props that make it seem like some kind of skit.

Now, a perfect example of something overly planned would be the most recent event posted (Aluna's RP) which had alternative endings posted at the bottom. A part for Janner, what would happen to her and Embers, etc. I didn't read it over all the way, but those are just examples. It's pretty much a script, doesn't give the people who participate any free will to actually be themselves in the RP, just do this and that according to what the "director" tells them. Maybe in-game roleplay events shouldn't be removed, but it also shouldn't be abused by posted every little RP happening there. There's no need to post that there's gonna be a war, because in a real war there wouldn't be a crowd sitting on benches and watching two countries (or just opposing sides) kill eachother. Your wedding was ok, announced IC, no script, came up with it as you went. But things such as that Dwarvesbane war shouldn't even be bothered posting, there's no point in announcing you're gonna have a war, especially if it's announced OOCly. Now, that Aluna event, I don't see anywhere where that was IC, thus anyone in-game wouldn't have IC knowledge about Aluna's return (or whatever it's about) so they shouldn't already know what to do in that RP, and how to help Aluna, unless the RP event itself was OOC.

If anyone's read the description of the RP events board: "For discussing and in game events created by the GM team." Not: "Post when there's going to be a crowd at the tavern or Hydlaa here."

When RP's are so controlled they don't even happen without looking at this in-game roleplay events forum, I'll leave. It's bad enough already. Just lock the thing to everyone but GM's so there can be real events and not overly controlled roleplays.

zorbels

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Re: Get Rid of In-Game Roleplay Events
« Reply #19 on: June 21, 2006, 06:50:36 pm »
Yes, Zorbels, but they are -supposed- to be overplanned, according to a few GM's. That Daughter of Laanx thing I setup, I wanted to make that official, and a GM told me I needed to come up with items needed for the event, an ending, all who's taking part, etc. I don't like that, I want the event to be just like a normal RP, not scripts and props that make it seem like some kind of skit.

I understand what you are saying , but as you said to my first post ... that was a long time ago. The GM's system has changed since then. I agree it is rather silly to say you need this, this and this in your roleplay before you can have one. I wouldn't pay attention to that Gm (If they are even a Gm anymore) and would go about my roleplay anyway. You don't need the GM's approval to roleplay unless you are breaking game rules. They are there to help players and police the game. I haven't had any run in's with the Gm's and if anything as of late they have been most helpful when they can. Alot has changed in planeshift and will continue down that path of change.

I cannot however comment on the "Odessa roleplay" As I have not read it yet. Knowing that character from roleplaying with them before, they always had a plan of of how things could end just in case the characters got stumped. Usually a couple of different endings to work with (There was never a written script in the roleplay I had with this person). I don't believe they were ever set in stone but more like a guide line to possibilities. Keep in mind everyone roleplays differently. Now I shall go read this thread as I am curious now.


[Edit] Well I have read the thread. I see Odessa explaining the events that have taken place and posting links to those event (Most of what is in the post has happened in game already). I also see that Odessa has posted some of the goals she wishes to have take place. I don't really see how that is all scripted out? Again I think Odessa is just trying to have people filled in on the story line and which way she is planning to take it, none of it is written in stone. I know for a fact that if things don't turn out the way that odessa see's in her head she will have no poblems following along with the roleplay, as roleplay never goes according to plan. I know this character to be passionate about roleplay and is very good at it. At one point Suno I do believe you stated in the thread that you missed that sort of roleplay with her. I also don't see what that post has to do with the "In game Roleplay Events" As this post took place in "Community Story writing." I don't think anything in that post will ruin the roleplay in game.

Over all I think planning roleplays are a very bad idea as the suspense and reaction wouldn't be the same as if the roleplay just happened on the spot. I do however see no issues with posting what has happened, or your thoughts and views as to which way you would like a roleplay to go. Some people need the guidance in order to play along, and bring their character into the story. That is just my humble opinion and anyone is free to agree or disagree. My out look on the topic still hasn't changed though, and I don't believe that the "In Game Roleplay Events." Sections is damaging anything in game, if anything it helps.
« Last Edit: June 21, 2006, 07:38:57 pm by zorbels »
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Kerol

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Re: Get Rid of In-Game Roleplay Events
« Reply #20 on: June 21, 2006, 07:52:14 pm »
1. The said forum section is more used for players announcing RP stories than GMs announcing ingame events, though it was designed for GMs first.
Reason: There have been little GM events recently to announce plus we haven't announced some events at all.

2. Whining about people being able to post about their stories in order to make it possible for the community to track stories, to get involved in a specific story not only by chance and asking everyone who comes across is something I can't understand. If you have ever read the lots of posts in the newbie or general discussion section about people not being able to find RP ingame you wouldn't suggest such nonsense.

3. Many posts in that section aren't even there beforehand but are written with the purpose to tell people who are only involved peripheral what RP is going on at the moment, sparing to tell everyone all little details. There are also a lot of people who are just interested OOC in specific stories and would ask for chatlogs on one way or the other. Posting a summary instead on the forum makes a damn lot of sense in that context.

4. You asked me to realise this RP as official event. I _told_ you that it will be led by GMs, and it will take time to get realised. I would have send you an email back to notify when we get to realise it, but as said, we had some trouble to get events running in the past. That will change in the summer now.


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Odessa Wildfire

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Re: Get Rid of In-Game Roleplay Events
« Reply #21 on: June 21, 2006, 07:59:53 pm »
Now, a perfect example of something overly planned would be the most recent event posted (Aluna's RP) which had alternative endings posted at the bottom. A part for Janner, what would happen to her and Embers, etc. I didn't read it over all the way, but those are just examples.

Whoa Whoa! Wait a minuite... are you reffering to this post? http://hydlaa.com/smf/index.php?topic=23811.0

If so... Firstly its not 'Alunas RP' as she's not returning to PS, I think you mean Alhana.  Secondly, If you did read it you would know that the last half was merely a reminder of past events for those not familair with the story.



Now, that Aluna event, I don't see anywhere where that was IC, thus anyone in-game wouldn't have IC knowledge about Aluna's return (or whatever it's about) so they shouldn't already know what to do in that RP, and how to help Aluna, unless the RP event itself was OOC.

Things were pritty messy back then mainly due to my fault for not keeping records of any events as they occured.
Aluna's return was an in game RP however at the time we saw no need broadcast it to the world mainly because it was a small and private event.  You would have to ask Aluna herself for the greater details.
If I had known that the Odessa story was to be as complicated as it was I would have taken far greater care with the records.

In all the rp's I have worked on, never has there been a script or plan... only a felxible outcome as they almost never did go as intended *nudge's zorbels with his elbow ;)*



Keep in mind everyone roleplays differently.

Ahmen to that  \\o//

zorbels

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Re: Get Rid of In-Game Roleplay Events
« Reply #22 on: June 21, 2006, 08:07:15 pm »
In all the rp's I have worked on, never has there been a script or plan... only a felxible outcome as they almost never did go as intended *nudge's zorbels with his elbow ;)*

*Zorbels looks innocent*  :whistling: Whaaaaaat? I didn't do it. It was ..... erm .... *Zorbels points* "whats that over there!" *Zorbels runs off while Odessa is looking the other way*
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Suno_Regin

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Re: Get Rid of In-Game Roleplay Events
« Reply #23 on: June 21, 2006, 09:19:21 pm »
Now, a perfect example of something overly planned would be the most recent event posted (Aluna's RP) which had alternative endings posted at the bottom. A part for Janner, what would happen to her and Embers, etc. I didn't read it over all the way, but those are just examples.

Whoa Whoa! Wait a minuite... are you reffering to this post? http://hydlaa.com/smf/index.php?topic=23811.0

If so... Firstly its not 'Alunas RP' as she's not returning to PS, I think you mean Alhana.  Secondly, If you did read it you would know that the last half was merely a reminder of past events for those not familair with the story.



Now, that Aluna event, I don't see anywhere where that was IC, thus anyone in-game wouldn't have IC knowledge about Aluna's return (or whatever it's about) so they shouldn't already know what to do in that RP, and how to help Aluna, unless the RP event itself was OOC.

Things were pritty messy back then mainly due to my fault for not keeping records of any events as they occured.
Aluna's return was an in game RP however at the time we saw no need broadcast it to the world mainly because it was a small and private event.  You would have to ask Aluna herself for the greater details.
If I had known that the Odessa story was to be as complicated as it was I would have taken far greater care with the records.

In all the rp's I have worked on, never has there been a script or plan... only a felxible outcome as they almost never did go as intended *nudge's zorbels with his elbow ;)*



Keep in mind everyone roleplays differently.

Ahmen to that  \\o//

Sorry, I get you and Aluna confused a lot. =P

But, writing down endings makes it seem like the RP has to turn out that way, no matter what people do. That's what I mean by overly planned, anything can happen in-game, and with the endings already known about and planned ahead of time, it just isn't fun. =/

EDIT: Actually, I meant your RP. You wrote down Janner's part, a few endings you'd like to happen, things to be done, etc. Maybe not like a script, but just things that you want to happen. It's more or less taking control of the RP. Anything can happen, as long as it happens as the RP goes and not all at once with everyone expecting it.
« Last Edit: June 21, 2006, 09:21:02 pm by Suno_Regin »

Odessa Wildfire

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Re: Get Rid of In-Game Roleplay Events
« Reply #24 on: June 21, 2006, 09:37:34 pm »
Sorry, I get you and Aluna confused a lot. =P

lol, I thought that maybe the case :P



But, writing down endings makes it seem like the RP has to turn out that way, no matter what people do. That's what I mean by overly planned, anything can happen in-game, and with the endings already known about and planned ahead of time, it just isn't fun. =/

Suno, I see what your saying and I understand... but who said they would go as written :devil: You know what my RP's are like and there high instability.


EDIT: Actually, I meant your RP. You wrote down Janner's part, a few endings you'd like to happen, things to be done, etc. Maybe not like a script, but just things that you want to happen. It's more or less taking control of the RP. Anything can happen, as long as it happens as the RP goes and not all at once with everyone expecting it.

I made a link to janners post which he played out sometime ago as to show what happened to embers.
As I have said before, I never set the outcome... there just guides to show the direction I would like to take providing there is no interference. I have been contacted by one member who has made it clear his character will be making an appearance and interaction (to say the least)... how he plans to do this I do not know but I am open to surprises as I hope you all are ;D

Suno_Regin

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Re: Get Rid of In-Game Roleplay Events
« Reply #25 on: June 21, 2006, 09:41:54 pm »
Hey, I might even come. =P

Odessa Wildfire

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Re: Get Rid of In-Game Roleplay Events
« Reply #26 on: June 21, 2006, 09:53:14 pm »
Then lets see what happens :thumbup:

Irll admit im upto my old tricks again ;D.  Alhana's RP's are still very much in the wild, I have her sitting in the background for something coming... Ive managed to get things moving and already the bait has been taken.  My targets are set and now its only a matter of seeing what they do.

Gods! it feels great to be corrupted sometimes MHAHAHAHAHAHAH!!!.

zanzibar

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Re: Get Rid of In-Game Roleplay Events
« Reply #27 on: June 21, 2006, 10:13:14 pm »
Another option if you're having say a wedding would be to go in-game and spam the chat with your message for about a week to make sure all people know about it... [clip]

GMs seem to frown upon stuff like that though...
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Odessa Wildfire

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Re: Get Rid of In-Game Roleplay Events
« Reply #28 on: June 21, 2006, 10:18:33 pm »
Another option if you're having say a wedding would be to go in-game and spam the chat with your message for about a week to make sure all people know about it... [clip]

GMs seem to frown upon stuff like that though...

And by doing that, you make enemys very quickly.

ThomPhoenix

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Re: Get Rid of In-Game Roleplay Events
« Reply #29 on: June 21, 2006, 10:35:42 pm »
Quote
Quote
Quote
Another option if you're having say a wedding would be to go in-game and spam the chat with your message for about a week to make sure all people know about it... [clip]
GMs seem to frown upon stuff like that though...

And by doing that, you make enemys very quickly.
You two figured that out quickly  :lol:
« Last Edit: June 21, 2006, 10:37:55 pm by ThomPhoenix »
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