Originally posted by NATIK
I think that teleporting makes people jump over massiva amounts of gameplay too
Would they necessarily? We all agree that portal creation should not be a matter of snapping your fingers. we also agree that a portal can only be created if you are at the location it\'s supposed to be (or, as an extreme case, it might be carried there). So you can\'t remotely create a portal.
But wouldn\'t this itself suffice to ensure that portals aren\'t just about anywhere? Clearly it doesn\'t make sense to create a portal in your kitchen and in your backyard, and also not in some remote location where there is nothing but wilderness. It would, however, be sensible to create such a portal in a distant mine.
Indeed, portals would pop up at any major location, but, I repeat, is this
actually such a bad thing? It can\'t be used for hunting (moving targets and also wilderness is required), it can\'t be used for fishing, it can\'t even be used for farming (because of it\'s cost). OK, we don\'t have tracks of merchants being guarded by mercenaries, but they wouldn\'t be eliminated completely, since not every location justifies a portal (like with train stations even today). Also, the
really profitable routes tend to be used by lots of ppl. and therefore to become very safe anyway, so it\'s noit that much of a difference except time-wise.
Also, ppl. would not arbitrarily create portals in, for example, the ancient ruins of some castle, even if there are riches to be found, simply because they don\'t want others to reach it the easy way. There would be \"official\" portals, and there would be \"rogue\" portals.
It would be sensible to have a IC law that forbids the creation of portals in places that are unguarded, simply to prevent invasions or even annoyances by hostile animals. Also, you can ignore these laws and illegally create your portal, and risk punishment.
There will be portals that become forgotten over time as the importance of their location vanishes. They might be taken over by enemies, or the town might be destroyed, leaving the portal forgotten in the wilderness.
Maybe the portals could degrade over time if they are not maintained, maybe making them harder to lock to, and harder to use, and maybe even dangerous to use.