Author Topic: Teleportation System  (Read 11706 times)

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #45 on: September 22, 2004, 12:06:20 am »
Quote
Originally posted by NATIK
I think that teleporting makes people jump over massiva amounts of gameplay too


Would they necessarily? We all agree that portal creation should not be a matter of snapping your fingers. we also agree that a portal can only be created if you are at the location it\'s supposed to be (or, as an extreme case, it might be carried there). So you can\'t remotely create a portal.

But wouldn\'t this itself suffice to ensure that portals aren\'t just about anywhere? Clearly it doesn\'t make sense to create a portal in your kitchen and in your backyard, and also not in some remote location where there is nothing but wilderness. It would, however, be sensible to create such a portal in a distant mine.

Indeed, portals would pop up at any major location, but, I repeat, is this actually such a bad thing? It can\'t be used for hunting (moving targets and also wilderness is required), it can\'t be used for fishing, it can\'t even be used for farming (because of it\'s cost). OK, we don\'t have tracks of merchants being guarded by mercenaries, but they wouldn\'t be eliminated completely, since not every location  justifies a portal (like with train stations even today). Also, the really profitable routes tend to be used by lots of ppl. and therefore to become very safe anyway, so it\'s noit that much of a difference except time-wise.

Also, ppl. would not arbitrarily create portals in, for example, the ancient ruins of some castle, even if there are riches to be found, simply because they don\'t want others to reach it the easy way. There would be \"official\" portals, and there would be \"rogue\" portals.
It would be sensible to have a IC law that forbids the creation of portals in places that are unguarded, simply to prevent invasions or even annoyances by hostile animals. Also, you can ignore these laws and illegally create your portal, and risk punishment.
There will be portals that become forgotten over time as the importance of their location vanishes. They might be taken over by enemies, or the town might be destroyed, leaving the portal forgotten in the wilderness.

Maybe the portals could degrade over time if they are not maintained, maybe making them harder to lock to, and harder to use, and maybe even dangerous to use.

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #46 on: September 22, 2004, 01:13:46 am »
Well, I have the feeling that directions would be fairly complicated so it would take a while to get to where you were going, but still be less than half the time it would usually take. That actually was what I was thinking was people exploring the ways and making their own charts and directions that they would sell as books. However these maps and charts should be limited to the \"unexplored\" offshoots and ones \"grown\" by mages.  If a book with directions on how to get between two major cities I don\'t think that those should be allowed. Perhaps when a book with forbidden info is found they can cause it to deteriorate rapidly (I\'ve mentioned this before) which makes random words disappear or mold to grow in between the pages rendering it only patrially readable.

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Kereshin

  • Hydlaa Resident
  • *
  • Posts: 57
    • View Profile
(No subject)
« Reply #47 on: September 22, 2004, 01:59:52 am »
I sort of disagree Seytra. I think it would be a bigger deal, because if you could teleport, you get goods to places faster or you could make a process more efficient. This means that prices go down, and the worth of your product goes way down (wheter you teleport or not). It also means that your money is worth less than before and the economy is sent into a downward spiral to the pits of Deflation. Which is bad. I think if you create a system where you have to make a portal using an object (with a friend at the other end) and this spell costs alot of mana and glyphs (and there are certain risks) and if it was distance limited, then you can sleep at night knowing that Yliakums economy isnt doomed after all. I think that it may be exploitable to merchants, but its restrictions would require the entire merchantile society to ban together and link portals to each other (which is highly unlikely because of competition) and then even if they pulled it off, they\'d end up getting into battles and wars over resources and portals and portal rings. Oh wait, did I say that aloud? Oopsies?
After a 14+ hour download at about 4 kbps, I finally downloaded and installed CB. Now if I could only figure out how to work the darn setup and character creation!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #48 on: September 22, 2004, 04:35:18 am »
@ Kereshin: I don\'t think it will ruin the economy or result in deflation. You are right in saying that prices for goods will be lower, but only in the locations these are not being produced in. It makes the price be independant on distance, but there will still be a minimum price that you need to pay due to labour and material cost. It\'s not like you\'d get grain for free when you live next to the field it\'s planted on, nor do you get horses for free if you live next to a breeding station. Teleport would, however, make the price of, say, butter, at, say, a distant mining camp, equal the one in Hydlaa, which isn\'t detrimental for the economy. It simply makes the distance not affect the price because it\'s not relevant anymore and it\'s riskless.

@ josephoenix: why in the world would a book of directions between major cities be illegal?!?!? It\'d be the most common ways in use! If anything, it should be posted right next to any major portal!
And it should be a matter of IC laws and law enforcement if it, for some strange reason, is disallowed. It\'d be just stupid to have illegal things deteriate fast just because they\'re illegal! They don\'t IRL, so why would they in PS? Will stolen goods decay rapidly as well? You\'d crush all thieving by this! Maybe if you murder someone, your hand decays? Yay, a world in which crime is effectively self-punishing! Cool! :D

Kereshin

  • Hydlaa Resident
  • *
  • Posts: 57
    • View Profile
(No subject)
« Reply #49 on: September 23, 2004, 11:03:13 pm »
Yes, but if there is no teleportation, prices will be much higher. If I were to kill some cattle, and chop them up into slabs of meat on the first level, and then took them all the way down to the sixth and sell them, I would get a much higher price for the meat, simply because its a pain in the wazoo to get there. You are correct in saying that it wont be dependant on distances, but not having teleportation creates unique business opportunities, and keeps items in certain area\'s distinct. At this point it doesnt matter, but its just my personal preference. I still however support my portal idea, and think its a great idea, especially if its a very mana consuming spell.
After a 14+ hour download at about 4 kbps, I finally downloaded and installed CB. Now if I could only figure out how to work the darn setup and character creation!

chronokun

  • Traveller
  • *
  • Posts: 11
    • View Profile
(No subject)
« Reply #50 on: March 12, 2006, 09:07:25 am »
If there is to be no teleportation then it would be good if there was a autorun feature which followed waypoints between towns so that walking between maps doesn\'t become so tedious. Also, I presume this means that there would be alot of varience in prices between towns so that it will be possible to make a living simply by transporting goods between towns based on supply and demand?

mbr

  • Traveller
  • *
  • Posts: 33
    • View Profile
(No subject)
« Reply #51 on: March 12, 2006, 11:53:59 am »
Quote
Originally posted by chronokun Also, I presume this means that there would be alot of varience in prices between towns so that it will be possible to make a living simply by transporting goods between towns based on supply and demand?


Is that not a good thing? That is pretty much reflected in our everyday lives. All the we need to do is to have characters with heads for business. (But avoid making your character rich this way though it has close to zero business instinct!!??)
« Last Edit: March 12, 2006, 11:54:31 am by mbr »

chronokun

  • Traveller
  • *
  • Posts: 11
    • View Profile
(No subject)
« Reply #52 on: March 13, 2006, 04:14:35 am »
exactly, it is a good thing, a role playing game should let you play the role of a trader afterall. This is why i think a teleportation system should not be created and instead the player should use other transport, however walking can be frustrating. is there plans to have rideable horses, dragons etc in planeshift which you can buy and ride about as you please?

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #53 on: March 13, 2006, 04:18:58 am »
Yes, read the Story part on the main website - it offers a little bit of insight on travel, though certainly more is planned.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

neko kyouran

  • Guest
(No subject)
« Reply #54 on: March 13, 2006, 04:22:51 am »
Or, you can read the thread that is curretly under discussion in the General Discussion (go figure) area:


How big a PS world is too Big?

Dave summed it up quite nicely:

\"As the world gets bigger, we\'ll need to add more ways to get around. Wagons, flying stuffs, teleporting, etc.  And, we should expand as we get more people, such that as things get crowded a new map is available. If the world gets too big, too fast, yes that\'s be a problem. However, I don\'t think it\'ll be an issue we\'ll have to worry about too much.\"

Edit: @ Karyuu, :P
« Last Edit: March 13, 2006, 04:23:37 am by neko kyouran »

chronokun

  • Traveller
  • *
  • Posts: 11
    • View Profile
(No subject)
« Reply #55 on: March 13, 2006, 05:18:29 am »
how about a form of teleportation which only goes between a few major towns with fixed teleporters, or instead of teleporters there could be paths between the towns which are shorter than they should be( like a kind of wormhole thing where although normally the other place is normally 10km away you only have to walk 1km if you go by this route)?

Alose

  • Traveller
  • *
  • Posts: 29
    • View Profile
blink Glyph
« Reply #56 on: April 17, 2006, 11:19:10 pm »
Hello Shifters,

Here my 3 trias.

I think teleporting is a good and fast way of travel. You just have to know where to. Maybe if there is a glyph(bleu way) to use. The glyph have a limited range so you can only blink to where you can see. If you blink in the air you fall and die, also is you blink in a tree you fall and die. so you have to blink near the top of a hill, than blink to the next hill or to the road below. As it is Glyph magic as you put more mana in it you can blink further but run out of mana faster.
Greetings and good health,


Waoredo Aluse
Walker of the Death Dealm

We live on unstable grounds


Thoronador

  • Hydlaa Resident
  • *
  • Posts: 164
  • Never mess with the mages!
    • View Profile
(No subject)
« Reply #57 on: April 18, 2006, 01:06:20 pm »
Quote
Originally posted by chronokun
how about a form of teleportation which only goes between a few major towns with fixed teleporters, or instead of teleporters there could be paths between the towns which are shorter than they should be( like a kind of wormhole thing where although normally the other place is normally 10km away you only have to walk 1km if you go by this route)?

In my opinion, the \"wormhole thing\" does not really fit into the PlaneShift setting. ;)
However, there should be a kind of teleportation, at least between the bigger towns. It could be somewhat like the teleports in TES III: Morrowind, where you could go to the mage guilds and they teleported you to the mage guild in another town.
I know that there is no need for teleportation at the moment, but as the world of PlaneShift gets bigger, one should think about including a teleporting feature to quickly get from one place to another.
« Last Edit: April 18, 2006, 01:06:54 pm by Thoronador »

Knowledge is power, if you know how to apply it.

Peacer

  • Veteran
  • *
  • Posts: 1079
  • I've got balls of steel
    • View Profile
(No subject)
« Reply #58 on: April 18, 2006, 03:46:20 pm »
teleportation is a good thing imho. I don\'t think the game will be ruined because of this. My thoughts about it is that you need to have visited the place before being able to teleport there. It\'s like this. Your character needs a word to use to get to that city. You will get the word at the teleporter in every city. It\'s a game mechanic and means you actually needs to hear it from an npc before it works, this will prevent all the elite\'s from giving words to newbs.
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

rakshak

  • Hydlaa Resident
  • *
  • Posts: 74
    • View Profile
    • How to host websites on any computer
Re: Teleportation System
« Reply #59 on: September 30, 2008, 06:42:39 am »
Sorry to resurrect this old thread, but teleportation has been implemented, in rogue camp area, to some guildhouse. Despite whatever was being said earlier, a "shortcut" (maybe a synonym for teleport) is clearly seen here. A graphic proof:

http://img262.imageshack.us/img262/3858/teleportwo6.jpg