Author Topic: Baldur's Art Thread  (Read 98506 times)

Kiraki

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Re: Baldur's Art Thread
« Reply #135 on: December 16, 2006, 03:21:48 am »

Ooh only got back today so haven’t seen this until now :oops:

I really like these last two  :D Just wish I could see a bigger version of them but still looks great  \\o//  I really like the first one probably because of the darker contrast.
Your head should get complimented more often.  ;)

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Baldur

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Re: Baldur's Art Thread
« Reply #136 on: December 22, 2006, 12:55:39 pm »

dying_inside

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Re: Baldur's Art Thread
« Reply #137 on: December 22, 2006, 05:55:37 pm »
Raaaaahhhh....
Thats sweet as.

LARAGORN

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Re: Baldur's Art Thread
« Reply #138 on: December 24, 2006, 03:55:03 pm »
Looking good :thumbup:  dont give up, It is going to be amazing once its finnished, even now the detail is awsome.

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Baldur

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Re: Baldur's Art Thread
« Reply #139 on: January 11, 2007, 07:41:26 pm »
I guess i'll never finish this.

Idoru

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Re: Baldur's Art Thread
« Reply #140 on: January 11, 2007, 10:03:16 pm »
Please do not 'Finish' That, It has a certain essence that I think would be destroyed if you changed it, it looks beautiful as it. Trully excellent

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Akaye

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Re: Baldur's Art Thread
« Reply #141 on: January 13, 2007, 04:34:40 pm »
I have to agree with Idoru that it holds a certain ..... hmmmmm...... *searches for the word* ..... it holds character just the way it is. I really like it alot. I am very surprized at this new style of art you posted Baldur (in a good way 8D). Did it take you long to draw this?
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Peacer

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Re: Baldur's Art Thread
« Reply #142 on: January 13, 2007, 04:53:08 pm »
wow, you managed to draw in a good part of detail in the feathers :) nice work and wlel done, can't wait till it get's finished (from the wings and up to it's neck, needs more lines :p, I think)
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Baldur

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Re: Baldur's Art Thread
« Reply #143 on: January 14, 2007, 02:38:24 pm »
@ Idoru: Glad you think so :)
@ Akaye: It took me a couple of days with a few concepts, I took it slow :)
@ Peacer: I agree. it's a bit arid in the middle parts, though i'm not sure if I should finish this. Maybe some day later :) I have alot of school and will focus on that a bit. Have got Choria(a coral fish) on the sketching table but haven't gotten far.

Baldur

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Re: Baldur's Art Thread
« Reply #144 on: January 22, 2007, 08:39:40 pm »

Better Peacer?

Also i've been working a bit on textures

----------===>.>

ThomPhoenix

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Re: Baldur's Art Thread
« Reply #145 on: January 22, 2007, 08:41:45 pm »
Wow, that looks great, Baldur!
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Baldur

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Re: Baldur's Art Thread
« Reply #146 on: January 23, 2007, 10:09:32 am »
Perchance a tad showing scratch but thank you >.> I will continue adding detail thingies<.< Still working on the shadows :]

Karyuu

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Re: Baldur's Art Thread
« Reply #147 on: January 23, 2007, 10:25:10 pm »
Man, I finally get the chance to sit down and type out a serious comment :) Sorry it took so long.

I think you've done an amazing job with the bird, and whether you leave it as it is now or continue to add work, it looks gorgeous. One thing I may recommend is leaving the Brightness/Contrast control in image editing apps, particularly when you're working with pencils and want to show a nice gradation of tone. The more contrast you add via tools like Photoshop or GIMP, the more detail you lose in the end - and while it can make an image "pop," that may not always be the best choice to make. If a drawing looks too light for your taste when you scan it in, try duplicating its layer and setting the mode to Multiply. Then you can erase on the Multiply layer the parts that may end up too dark. I don't know if you've used a Brightness/Contrast adjustment at all here, but consider it just a random suggestion.

Concerning the texture: Looks good! I love that rip in the back :D Just noticed it. I think the color may be a rather bold choice in the end, however. Consider the choice of dyes and their implication - unusual colors would be the most expensive colors, and would probably not be used on a garment that is not made to match. For such a purple, I would imagine a richer attire, certainly one that does not have such obvious and rough-in-comparison seams for example.

I'd love to see you make a completely new texture rather than reuse parts of an already-existing garb :] That's what interests me the most, new designs. Working off of current clothes is a good start, but I'm definitely curious about what you can do that's all-Baldur in that department. Watching your progress with keen eyes!
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Baldur

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Re: Baldur's Art Thread
« Reply #148 on: January 24, 2007, 08:06:35 am »
You have a very good point there... Though, are we talking earthly  or  PS-ly? Along with the Azure sun there might be a way to dye your...naaaah..
You're right, this will be a pleasant challenge..
I will see to your advice on contrasting too, though this method  gives a more clean look to it. Coming to think of it you also have a point there as well...
I used contrast along with a set of level twinks which Inca showed me. It was testing one of his techniques in processing lineart.

Hmm, yes...

Quote from: Karyuu
I'd love to see you make a completely new texture rather than reuse parts of an already-existing garb :] That's what interests me the most, new designs. Working off of current clothes is a good start, but I'm definitely curious about what you can do that's all-Baldur in that department. Watching your progress with keen eyes!
Oooh. .  .   . >.>
« Last Edit: January 24, 2007, 08:09:43 am by Baldur »

Baldur

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Re: Baldur's Art Thread
« Reply #149 on: January 31, 2007, 08:24:33 am »
Sorry if I haven't updated this in a while :]

I've been making this

Turning into this in viewmesh, on the side

And this :] Back.

Front.

This is far from a finished product, i've been having lots to train on and it's been a blast! :D
And i've got a tablet! Got it yesterday and shades and brushes work so much better, even as a mouse. It works wonderful! :]