Author Topic: Clothing Options  (Read 12907 times)

zanzibar

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Re: Clothing Options
« Reply #30 on: July 28, 2006, 07:13:52 am »
i jsut want something to look pretty in


 :love: :flowers:



Agreed.  Character descriptions only go so far...
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Farren Kutter

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Re: Clothing Options
« Reply #31 on: July 28, 2006, 09:12:09 pm »
And that is if people even bother to read them... *Wants dark green clothing with dark green cloak and hood, if not something that looks like his personally leather armor. But even then, needs the green cloak.*




zanzibar

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Re: Clothing Options
« Reply #32 on: July 29, 2006, 09:51:59 pm »
And that is if people even bother to read them... *Wants dark green clothing with dark green cloak and hood, if not something that looks like his personally leather armor. But even then, needs the green cloak.*



But there are different styles of cloaks, and then there's the issue of what colour the trim is.:)
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Evanger

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Re: Clothing Options
« Reply #33 on: August 02, 2006, 04:36:07 pm »
Hey there,

I just read this topic, and there was an idea proposed:
My thoughts on clothing:
I'd like to have a 3 layer system.  Armor, clothing, equipment.
was in Black Crypt for example workde fine, making inv window smaller, you had to switch between layers to put items on.

Quote
Players could pick from any colors, lists of patterns, and material types to fully customize their clothing and some equipment.  Right now, everyone looks exactly the same.  I'd eventually like to have things like this to individualize characters.  Not only would it be a nice addition of variety, but it'd make simply telling people appart much easier.

you dont have to create new models for every clothing ;)
you remember Baldur's Gate?
in that game players could choose two colours of their armors.

you could go exactly the same way in PS, at current development stage of game :)
this could be done by having NPC with options to change colours of armor, and later by implementing dyes
(alchemists whould have a new job), and some resources to create these dyes (animal parts, plants etc)

seems to be easier to put two variables into textures, than creating new models for every clothing.
of course this will need a window where you can put armor and select avalaible colors palette, but!


and with making clothes, they could be produced with default colour based on material used, than dyed into black, green etc :)

guilds could than make rules so that every member should have major armor color set to red for example.

Kerol

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Re: Clothing Options
« Reply #34 on: August 02, 2006, 07:02:35 pm »
Layers..
A medieval person wears.. skin - underwear - armor/cloths - equipment - cloak
Skin/hair is given.
Underwear.. certainly is what DaveG meant with cloths..
Usually you don't wear a pullover above a heavy armor, so either armor or nice pants. One usually also doesn't wear thick cloths under armor as it simply can get _very_ hot inside an armor. So only thin underwear or clothing under armor if anything.
Equipment and cloak is nothing complicated.
Problem with clothing: you can wear multiple shirts or pants or cloaks, if they aren't too thick.
Other problem is that you can't get out of your T-shirt while wearing an armor.

After concidering a few ideas, my favourite one is to have a thickness indicator for each clothing.
Your inventory window shows a field that indicates the thickness of the stuff you are wearing on specific parts of your body.
Now you can wear a thin shirt (1), chainmail (3), plate armor (5) and a cloak (1) like that:
----
| cloak
| plate armor
| plate armor
| plate armor
| plate armor
| plate armor
| chainmail
| chainmail
| chainmail
| shirt
----
To see a specific item you are wearing, point with the mouse on it.
To increase the field, train strength and agility.
Why that system? Because it allows complex clothing without being too complicated, it also allows to wear multiple clothings of the same kind (two or more shirts or cloaks).
For simplicity of the system (and because I love realism) one could only change the clothing that is on top of the stack (that would be the cloak in this case).
Add a field to the items that say which layer they are and only allow items of a specific layer over another. Items of the same layer can be worn in arbitrary order.

Simple and effective :)


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Xillix Queen of Fools

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Re: Clothing Options
« Reply #35 on: August 02, 2006, 08:08:18 pm »
strange question perhaps but why would you wear clothing OVER the armor?

I would think people would be clothed when putting on leather armor. People useally don't like the armor on their skin.

Anyhow would really love clothing. That would really add an element to the roleplay and should definately be a priority. Although I will personally hand DaveG the knife if they make a ducksuit ;)

i can think of some priests that might wear robes over their armor. or a sash or cloak or headband etc

dying_inside

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Re: Clothing Options
« Reply #36 on: August 09, 2006, 12:20:39 pm »
Kinda related question.
Will Krans ever get armor / clothing?
I always pondered this since they are made of rock, sexless and well, not like any of the other races.
I'm kinda confused about Krans and if  they would "dress up"....
I have to admit The idea of a huge Kran in  a big black hooded cloak and heavy plate armor is rather appealing....  Especially in a thunderstorm. Kinda scary.

Apart from that, what would the Yliakum styles look like? There is room for a ton and a half of  variation here based on each race.  Clothes of the Klyros would be extremely interesting I think.  And will the Menki's ever stop wearing girdles?  :surrender:

Anor

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Re: Clothing Options
« Reply #37 on: August 09, 2006, 03:38:25 pm »
Remember, Xillix needs some clothes with bells on it.  ;)
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Colinb

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Re: Clothing Options
« Reply #38 on: August 10, 2006, 09:43:48 pm »
So far i only noticed enkis getting the attention. And now i think why i know enkis get a different starting location instead of in hydlya. So now im guessing enkis are the most popular race. And they are getting new clothing first. Unless of course its realeased to all on the same date. Yes i know i nearly when off topic.
« Last Edit: August 10, 2006, 09:45:26 pm by Colinb »

Karyuu

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Re: Clothing Options
« Reply #39 on: August 10, 2006, 09:46:27 pm »
Enkis don't have any more clothing options than the other races. The only reason Enkis have a different starting location is because they have their own city :}
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zog

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Re: Clothing Options
« Reply #40 on: August 11, 2006, 02:19:53 pm »
we enkis under no circumstances should be allowed any type of clothing with tassles or dangley things ...talk about easily distracted

ooo *batbatbat*

Nerule

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Re: Clothing Options
« Reply #41 on: August 16, 2006, 12:43:43 am »
this is a good idea plus people could stop looking like eachother. You could stop even needing to look at their names or guild tags if they had spesific clothing. also clothing should be cheaper then armor, yes price would vary by quality but should be heapet then armor, like 20 trias for regular boots while leather boots are 200.
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The Shadow Nose

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Re: Clothing Options
« Reply #42 on: August 16, 2006, 05:28:01 am »
Kinda related question.
Will Krans ever get armor / clothing?
I always pondered this since they are made of rock, sexless and well, not like any of the other races.
I'm kinda confused about Krans and if  they would "dress up"....
I have to admit The idea of a huge Kran in  a big black hooded cloak and heavy plate armor is rather appealing....  Especially in a thunderstorm. Kinda scary.

Apart from that, what would the Yliakum styles look like? There is room for a ton and a half of  variation here based on each race.  Clothes of the Klyros would be extremely interesting I think.  And will the Menki's ever stop wearing girdles?  :surrender:



Well, I figurre that since Krans are made of rock (and according to the guide they are resistand to slash damage but weak against crushing damage)  a Krans armor might be mainly built to resist blows from falling rock or things banging against them. Perhaps even to resist water or ice damage if they also dislike that (erosion?)

So kran armor... I'm thinking for light armor it would be like a big thick cloak with pads that act like a cushion, and the heavier ones would have metal but also pads to absorb shock. Metal would protect the pads, and the pads protect the Kran.


As for the male Enkidukais wearing girdles... yeah I would stick with something simpler. Like a loin cloth made of animal hide that is slightly different in color than their natural fur color. Enkids would probably want lots of animal hides and such in their clothing from their hunter heritage.

For Diaboli they might prefer clothing made of fire-resistant material (since they come from a place with constant fire and black smoke) like thick leather, wool, or asbestos. They might even have a fashion of wearing a face-covering that covers their nose and mouth like a bandanna to keep the smoke and ash out of their lungs.

For Klyros... perhaps a waterproof leather to keep things in while swimming. Something that doesn't get in the way while swimming. While outside, they might want hats or something if drying out is a problem or if its possible to get sunburn from the Azure Sun.




Anomaly

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Re: Clothing Options
« Reply #43 on: August 16, 2006, 06:31:14 am »
Maybe you could have plants or some natural resource scattered across the lands that could be harvested and made into dyes, and let players be able to dye different parts of the cloth different colors.

Then find a way for guilds to make thier own symbols that, after being looked at by the GMs to see if its appropriate, could be put on the clothing in any spot, and be any size that fits.


Venae Rell

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Re: Clothing Options
« Reply #44 on: August 16, 2006, 11:33:36 pm »
From what I understand, wearing clothing over armor is something that was fairly common in our world's past. Tunics and tabards- fabric garments with livery colors and patterns- helped distinguish companies on the field of battle.

Adding more clothing also provided the wealthy a means to dress up even more than simply showing off that they could afford the armor itself- velvet, embroidery, silks....

Plus, as was said, it helps protect the wearer and the armor from the weather; keeping dry and warm is always a good thing!



« Last Edit: August 16, 2006, 11:39:59 pm by Venae Rell »