Author Topic: The "don't spoil" spirit has gone too far.  (Read 14308 times)

Kerol

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Re: The "don't spoil" spirit has gone too far.
« Reply #30 on: July 19, 2006, 12:51:26 am »
Hey guys, keep cool :)

Wikipedia:
"A spoiler is a summary or description of a narrative (or part of a narrative) that relates plot elements not revealed early in the narrative itself. Moreover, because enjoyment of a narrative sometimes depends upon the dramatic tension and suspense which undergird it, this early revelation of plot elements can "spoil" the enjoyment that some consumers of the narrative would otherwise have experienced.

In recent years, spoilers have mostly appeared on specialist Internet sites and in newsgroup postings. Usually the spoiling information is preceded by a warning, or the spoiler has to be highlighted before it can be visibly read on the Web page. But in recent years these warnings have been omitted, and some unwitting readers have had films, books, and other works they were looking forward to experiencing spoiled."

Problems in that field:
1. People who don't want to see the spoiler are more or less forced (maybe even by accident) to see it
2. It's too easy to get spoilers (if wanted), so people give up on trying on a quest or related too easily, not experiencing the satisfaction resulting from putting effort into something
3. People definitely could become frustrated on a detail (often enough a bug or inconsistency) so it wouldn't be their fault of not having put enough effort into it, but circumstances could have prevented them from the deserved success

I think this is something we GMs have to discuss in a meeting.. whether and how to give out spoilers on petitioned questions regarding quests and other content.

For now there's no way other than joining a guild or asking IC for directions.


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Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #31 on: July 19, 2006, 02:07:54 am »
I think this is something we GMs have to discuss in a meeting.. whether and how to give out spoilers on petitioned questions regarding quests and other content.

Talad said no spoilers :} It's not up to GMs.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Siteri Kidachi

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Re: The "don't spoil" spirit has gone too far.
« Reply #32 on: July 19, 2006, 03:45:20 am »
One thing to keep in mind when talking about quest-related spoilers is something someone in another topic observed, which is that really, if you're having trouble finding the exact phrase needed to complete a quest, IC the quest is actually done (because a real person would understand something besides that exact phrase), it's just not done OOC.

Kerol

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Re: The "don't spoil" spirit has gone too far.
« Reply #33 on: July 19, 2006, 06:57:13 pm »
Quote
Talad said no spoilers :} It's not up to GMs.
Doesn't mean he never will change his mind about it. He's a reasonable guy who is convinceable with good arguments.  :sorcerer:

* Kerol likes the  :sorcerer: smiley somehow


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Xordan

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Re: The "don't spoil" spirit has gone too far.
« Reply #34 on: July 19, 2006, 08:19:54 pm »
Doesn't mean he never will change his mind about it. He's a reasonable guy who is convinceable with good arguments.  :sorcerer:

I'm pretty sure he'll never change his mind about this.

zorbels

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Re: The "don't spoil" spirit has gone too far.
« Reply #35 on: July 20, 2006, 12:06:39 am »
'Where are the bronze doors?"

"To get there, go out of the upper part of the city, and then through the forest, turn left at the intersection and then follow the road"

All of that is perfectly acceptable in-character, and isn't, in any way, a spoiler.  Have you ever asked for directions in real life?  There is maybe more sensitive information like "where is the lost child for this quest?" that needs to be handled more carefully but even then, "Have you seen a child who looks lost recently?" is still totally in character.

As dfryer pointed out you can stay in character and still give out information. This is also a good way to promote roleplay, and a good example if you can keep answering the person who is speaking to you in character even though they might be ooc. I don't think there is any need for a website full of here's where you can go to get this quest and that, or how to aquire these weapons and where. This to me will only hurts roleplay. People could then just pull up the information on the net and not have to communicate in the game.

If people need spoilers so bad then they should play another game, because this one is different. Not to mention spoilers are just a persons way of being lazy with their brian. I think it is great that people are being forced to find out on their own or through guilds and friends for the information they need. If your stressed because you can't find something and no one seems to be able to help ...then GREAT! That is realisim babe and that is what is trying to be accomplished with this game is it not?

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Denerynn

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Re: The "don't spoil" spirit has gone too far.
« Reply #36 on: July 20, 2006, 02:23:31 am »
People need to learn how to think logically and use common sense... And they should also learn that in life, there are no spoilers. If you lose a sock, you can't just go out on the net and look for spoilers on where it is.

Also, not everything is life is free, sometimes (if not all the time) you must work to earn stuff. Your lunch won't be served on a silver platter... Oh wait, it could...
Well unless you are rich, someone won't offer you a ferari for free.
"Common sense is not so common." - Voltaire

zanzibar

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Re: The "don't spoil" spirit has gone too far.
« Reply #37 on: July 20, 2006, 08:23:20 am »
Someone just got mad at me for telling someone where the Bronze doors are. this was IN-GAME, so there should'nt be a problem, but according to ths guy i was OOC.  :thumbdown:

Also, I can't get help from anyone in-game because they just tell me it's more fun to find out for myself. I can't find out for mysefl, i just end up giving up. it's not fair.  :@#\

I know people shouldn't spoil, but telling me what i'm supposed to think is fun is not right.  ???


Based on what you said, I don't see what you did wrong in terms of RP or spoilers.  Telling someone where the Bronze Doors are is like telling someone where the temple is or how to get out of town.  It's just simple directions and it's entirely acceptable within the bindings of roleplay, depending on your character that is.

The only way it could be OOC is if you used words like "computer" or "mouselook", or if your character is usually extremely unhelpful to others.


I hate roleplay nazis, especially when they are nazis about things that have nothing to do with roleplay, like giving someone advice.

I called one of those catpeople a cat and he got all pissy and said "I am a XXXXX (we are roleplaying here)". Now...which is the roleplay failure here...calling someone who looks like a cat a cat, or saying "(we are roleplaying here)"?


Excuse me if I come across as grumpy in this post.  One of my pig destroyer CDs is missing, and I was hoping to listen to it.

Planeshift is a game meant for roleplay nazis, or elitist roleplayers.  Combat and levelling is incidental to the true substance of the game, and that true substance is social in nature.  The character zorbels described however - the ones who would go out of character to flame someone who was asking for help - those are not roleplay nazis.  They're just idiots who want to look big by flaming someone who's asking an innocent question.



Shakespeare:  Shakespeare spoke middle-english, not old english or medieval english.  Middle-english is far closer to modern english than old english.  Old english is almost a different language, I for one do not understand it unless I have a dictionary handy.



because then everyone could implent little rules that where they lived they drove around cars and had special telepatic powers allowing them to kill a person with their mind and know everything about them before asking or finding out through conversations or actions being with this person, they could also say that where they came from they said onoez omgzor this sucks, omfg this sucks big dude, destroying the medieval setting by using nowaday words and internetslang.

Although i think you will learn all this in time :) and will be willing to help if a question is asked... have fun in game and good luck rp'ing

Or maybe you could even do something like make a bottomless pit appear under the feet of someone you dislike!  Oh wait, weren't you doing that in game a while back?

« Last Edit: July 20, 2006, 08:34:00 am by zanzibar »
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narita

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Re: The "don't spoil" spirit has gone too far.
« Reply #38 on: July 20, 2006, 11:40:02 am »
I don't think a full zone spawned from nowhere can be viewed as RP.
Asking its direction by people assumed to be here since their birth is just a fix. The question should be rolepayed, but it's still OOC.

Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #39 on: July 20, 2006, 11:45:30 am »
People who roleplay that they've been here their whole lives shouldn't roleplay "asking for directions" :P They either need to explore on their own, or just ask OOCly. Otherwise you're breaking your character.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

neko kyouran

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Re: The "don't spoil" spirit has gone too far.
« Reply #40 on: July 20, 2006, 12:31:19 pm »
In counter point, there can be those that have lived in the owrld their whole lives, yet say grew up never really leaving their home city for one reason or another and then just recently have decided to explore the world around them so to say.  Then they would still be asking IC.   :whistling:

zorbels

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Re: The "don't spoil" spirit has gone too far.
« Reply #41 on: July 20, 2006, 05:37:49 pm »
Here is one of the biggest probelms. People mixing the game mechanic's with roleplay. This is where your supposed to use your imagination and ignore that Part of a new world just popped up. It is gonna take sometime to get used to the areas, and I am sure soon enough the players will be nick naming certain spots. I don't bring the changes OOC into the chat box, and if I do have to address it in character the I say that the gods have blessed us for some unknown reason, with alot of new lands. Generally though I like to ignore it because technically to our characters the land was always there. The planeshift team just doesn't have it ready in real life to impliment it. So instead of being a pain in the butt and agruing about the mechanic's not fitting into the roleplay, I make it easier on myself and the rest of the community by not trying to explain every game mechanic and change with in the game in character.
« Last Edit: July 20, 2006, 05:44:59 pm by zorbels »
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Peacer

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Re: The "don't spoil" spirit has gone too far.
« Reply #42 on: July 20, 2006, 05:53:38 pm »
because then everyone could implent little rules that where they lived they drove around cars and had special telepatic powers allowing them to kill a person with their mind and know everything about them before asking or finding out through conversations or actions being with this person, they could also say that where they came from they said onoez omgzor this sucks, omfg this sucks big dude, destroying the medieval setting by using nowaday words and internetslang.

Although i think you will learn all this in time :) and will be willing to help if a question is asked... have fun in game and good luck rp'ing

Or maybe you could even do something like make a bottomless pit appear under the feet of someone you dislike!  Oh wait, weren't you doing that in game a while back?



no i did it on a house which looked annoyingly at me, the kada-el in fact
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #43 on: July 20, 2006, 07:45:47 pm »
Neko addressed that point. I was talking about 'explorers', not hermits :P
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Siteri Kidachi

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Re: The "don't spoil" spirit has gone too far.
« Reply #44 on: July 20, 2006, 09:06:07 pm »
People need to learn how to think logically and use common sense... And they should also learn that in life, there are no spoilers. If you lose a sock, you can't just go out on the net and look for spoilers on where it is.

Also, not everything is life is free, sometimes (if not all the time) you must work to earn stuff. Your lunch won't be served on a silver platter... Oh wait, it could...
Well unless you are rich, someone won't offer you a ferari for free.

However most things people are asking for help with aren't things like that. They don't want free stuff (OK, some of them do, but there are people who are willing to give things to new players) or to find their socks. Most of the time, when people ask for help it's because of limitations inherent in the game, for example how difficult it is for new players to find things, or the infamous quest problems. These are things that, if PS were complete and ran exactly the same way as the real world, you wouldn't HAVE to work to get. For example, while in medieval times you couldn't just go online to MapQuest and get a map of how to get somewhere, there would definitely be maps of Yliakum in existence that you could get... and obviously some characters would have these maps and be able to show other characters where things are.