Author Topic: R.I.P. - A thread for all the characters and people we miss in PlaneShift  (Read 76170 times)

Velh Krome

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #210 on: August 06, 2007, 04:49:10 am »
Havent seen him for long now: Epyrion o/

LigH

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #211 on: August 06, 2007, 09:15:23 am »
@ Kelython:

Nikodemus still exists. ;)

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Farren Kutter

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #212 on: August 06, 2007, 10:43:54 am »
As does Mindari, they both idle in my guild channel on IRC all day :P




Kelython

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #213 on: August 06, 2007, 03:17:05 pm »
I know, I just got sentimental thinking about the days with them back then. And them still being around doesn't affect that i miss them and planeshift history. It is me who actually doesn't play anymore.  :P
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Nikodemus

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #214 on: August 10, 2007, 10:35:58 am »
Maybe i'm walking dead? ;P
* Nikodemus just miss the days of the past.
When you Kelython and others were around enough ;D couldn't forget ;)
Althought the days of the present are same as interesting!



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Rongar Elani

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #215 on: August 10, 2007, 10:48:58 am »
* Rongar wipes a tear for his good friends Idoru, Gharin, Fules and Cyprian and whispers a prayer for brother Pisik and brother Jelem, who haven't been seen much the last weeks and months.

* Rongar walks away with his head lowered.

                                                           A w a k e n!

Farren Kutter

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #216 on: August 10, 2007, 10:55:39 am »
Hmmm.... Not sure I ever plan on being truly eligible for this list. I neither have people who care enough nor do I plan on leaving PS :P




LigH

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #217 on: August 10, 2007, 01:15:02 pm »
I neither have people who care enough ...

Understatement!

How can you dare to call Lolitra & Co. "no people"?! :P

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Farren Kutter

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #218 on: August 10, 2007, 07:40:33 pm »
You guys will be long gone before I ever leave >.>




Under the moon

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #219 on: August 10, 2007, 09:33:00 pm »
I miss Krook.

Mokek

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #220 on: August 12, 2007, 01:37:05 am »
Those who I miss more are Setill and Narita, this two were simply the best rpers I knew. :(

Nilrem

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #221 on: August 30, 2007, 08:46:11 pm »
I just noticed my last post referred to two characters starting by the same letter.

This is not Sue "Nilrem" Crafton's - Alphabet of Missed; fear not.

And, to prove myself, what best than to add some other names:

Seeln: Who turns out to be the creator of this very thread. I noticed that after our first meet (or at least the one I recall to be the first). It happened one day, when there was a CrystalSpace demonstration regarding Planeshift. If I'm not mistaken, that day, a great amount of the players where in Hydlaa Plaza, where the "live demo" was taking place. Far away from there, out of the paparazzi flashes, we met. Inside the Broken's Door tavern. Shared a nice roleplayed breakfast there. I guess I always liked those everyday-like scenes. And it was pleasant to find someone else who seemed to, too.
Somehow, I always wanted to believe that recreating life was more challenging and deep than a more action-focused approach.  Spending time to write about "daily" scenes, character expressions or ambiance descriptions (some wind rushing in from the balcony at Brado's top floor) can seem something ridiculous or a time loss, and it times it can be; but I think it aids immensely towards that feeling of realism and being involved that games like this require.

I said this wasn't to be the Alphabet of Crime  :detective: and I had to add an "S" starting name.
Let's break it:

Nilaya: Widely known. So much, that I doubt I can say anything that can't be considered known. At first, some can be thinking that Nilaya is still here, coding for the game, and that this entry is then, a mistake. I add here Nilaya, because I miss her (the character) and him (the player) and this is a thread for "characters and people" that is missed. I do not doubt the game has gained a nice coder. In fact, and from the little I've seen, Nilaya has to be someone nice to work with. To say it simply, and not spend much time in this subtopic, it seems that Nilaya is, at the time of coding, someone who looks about his punctuation and ortography.
In this thread I've mentioned about my first encounters with given characters/players. If you're reading this, Nilaya, you know I've not forgotten, so here's your turn ^^
It happened about two weeks or so after my first log in the game. I lost my first logs due to a format, so I cannot actually check about it anymore. But the encounter persisted on my memory. This is becoming a length exposition. It will indeed become. The encounter happened at the top of Kada Els floor. Now there's something I cannot set into time correctly... but, I recall Nilaya half-hiding below the stairs that lead to the tavern's roof, while she teared a piece of paper and let the tiny peaces go away with the wind. The image was quite unusual for me. First, because it was a purely roleplayed scene (and one had seen few before that one. No, I had no idea about roleplay at that time, have I now at all? But it stroke as something rare to be seen; I guess that's why Nilaya's action remained on memory) And secondly, because it had feeling in it, as well as an outern element to the char. The wind.
After that brief encounter (or maybe before, I said I cannot settle that action very well in time) the tavern roof. I seem to recall there were like 3 enkidukais there, plus a klyros. I think one of the enkidukais was Karyuu and maybe the klyros was Neck Romaniak. But I'm not sure if Neck was there by that time or not. Fact is that I was surprised by another Nilaya's action. The character description contained an explanation regarding the player that controlled her, to be a male. Such an open statement was hard to see.

What happened after is a bit ashaming to tell, but, since I've not forgotten my starts with the game, here it goes. I made my Nth mistake about using the name of a character mine wasn't presented to, in a dialogue. How hard it was to avoid to use it, when it was flashing with green neon lights right before your eyes.
As it was the fashion, the subsequent question regarding how my char knew the name aroused.
Panic did, too.  :P
In my starts I did not see, precisely, new players being treated with much consideration, so I tried my best to avoid the hit that surely (I thought) would come shall I present myself (even more clearly) as a new player.
What came to mind was that, since I had read about the setting and different descriptions the game had, I tried a "nice escape way" stating Nilrem knew about azure way. Which was false, and I now am in doubt if azure way is actually able to do that, but, the point was that, if one knew about the expression "azure way" might appear as, somehow, a less newlooking player.
Poor me.
"Oh, so let's prove it." That was the reply.
That meant I had failed. For I did not want Nilrem to act as if he knew about that magic way (for he did not) and, on the other hand, that which looked could be a nice meeting, was becoming complicated.
But, if I'm telling this here, is because Nilaya had something to do there. In this case, in terms of player. I got a /tell from Nilaya, stating that I could do the test on her, for he would reveal me what the char was thinking in /tells, shall I want to keep that play. I replied that he, in fact, wasn't a magician of the azure way.

That gesture, is the most extraordinary one. I've seen that happen very seldomly, with the time I've played. And for that, it was greatly appreciated then, and it is more appreciated as time proves how rare it is to see something like this happen again.
That aid, that care about what the _other_ is doing while playing is to praise.

The too prone to tears Nilaya char, was one to love. It comes to mind, now, that scene at Hydlaa Plaza stairs, she mimeting Nilrem's pebble throwing, as if by doing so there was some sort of understanding statement. The white dress of hers, the smile...
The fact that Nilaya had lived with dermorians (so very interesting would have been to have had your view on that, for my enrichment; since Nilrem was, precisely, the other way around) the fact that Nilaya played a character who dealt with magic (would have been interesting again to know about the concept you had, to see another point of view, and maybe to enrich my own concept for it)...

Maybe one day I get to know about some of this (or something else) in one of the seldom talks we have when both turn to be in game at the same time.
But, what seems more unlikely to me is to see again that white dressed Nilaya, mother caring like with her guilded ones and warm to the strangers, wandering cheerfully the Hydlaa streets.
Are there any MoonSeekers left?

Zetsumei

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #222 on: August 30, 2007, 09:50:55 pm »
The list of people I miss is too long, though I miss Nilaya as well, along with Cad and Kada and others.  It also helps that I've been gone so long that I've forgotten the names of several people.
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Nilrem

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #223 on: September 30, 2007, 07:55:00 pm »
Two more additions here.

It happens now again, blame the odds, that both share the same starting letter. Further, they share the first three.

Thyme: Thyme Zaatar. A masseuse, and I hope I wrote that right. Characters that went a bit out of the usual path always used to call my attention, moreover if said characters aided to create an idea of a more complete world. That someone wanted his/her character to be a masseuse was something utterly new for me, and I dare say for the rest of the active player base, at the moment Thyme tried to play her character.
In that sense, I tried giving Thyme the player as much support as possible, as well as tried to transmit confidence that the character was feasible, and that it could have a place.
The character did, eventually, succeed. Even if it took a bit of time, I had the chance to play with her for a bit, and was able to see that the character was well thought about, not being a player who chose a distinctive profession just for the sake of it, but that had, at the same time, put some effort into making it believable. In that sense, the player (more than the character itself) is missed.
There are, still, some (sporadic unfortunately) player to player conversations. If I had to describe with few words the cheery mood of the player behind Thyme I would use the way she used to type smileys. The usual ":)" was changed by the =) form, that, somehow, made it more close and warm.
That and the cook recipe exchanging, amongst other things, made the talks pleasant.
I'll then end this brief player/character reference with a "=)"

Thyrion: Maybe not fully gone, but we briefly talked about this, Thyrion (if you're reading this ^^).
Thyrion Alzhaman was, that I recall, the second and last herbalist character I ever found while playing. Curiously enough, both of them were characters worth being known. Maybe it is, then again, because it is not a so frequent character to find. There are playing styles that tend to be descriptive, or that you feel the other party is actually reading your character reactions, in order to react at its time, rather than just performing the premade role they had before jumping on the scene. I'd say Thyrion played the former way, a way that empowered those around to try to play better and create more atmosphere. Probably Jjairr would agree on this.
Thyrion itself was a mysterious character, with those... what were they? runes? stones? cannot recall exactly, on his palms. I think also he was on the few who smoked, and on pipe, if memory serves me well. Some odd Sherlock Holmes' klyros mutation, so to say. And as he was a studier of crimes, so Thyrion was of herbs.
An example of his creation, is the Herbalist Handbook, a compilation of the different plants, trees and herbs that the player created in order to give tools for his character to play with. Those creations, are, in my opinion, really useful.
First of all, because they come not imposed. You can take, or not, the herbs and plants that are there, it is an "unaggressive" contribution from player to player. In that sense, it helps to enrich the world. I took one of those herbs into my play. I guess so did others.
What makes them useful too, is that they're creations that few stop to think about, unless they're playing a character tied to it (herbalist, in this case) so, those inventions, if well done and rational, aid opening a new field for other players to explore.

If any player wishes to know what was the initial outline of that Herbalist Handbook I referred to before, I took myself the permission to seek for the thread that contains it, and link it here. Credit goes to Thyrion Alzhaman :) :
http://hydlaa.com/smf/index.php?topic=21424.msg235104#msg235104

Are there any MoonSeekers left?

Parallo

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Re: R.I.P. - A thread for all the characters and people we miss in PlaneShift
« Reply #224 on: September 30, 2007, 08:02:34 pm »
I miss Nurahk. He was and always will be amazing. You all know him anyway so I'll leave it at that.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(