Author Topic: [RP] The Killer of the Sewers  (Read 10686 times)

Unar Cho-Sen

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Re: [RP] The Killer of the Sewers
« Reply #15 on: July 24, 2006, 09:52:46 am »
Unar returns to wander the roads of Yliakum, after speaking with Zhai and offering her blade.

She considers the rumors she's been hearing, "So, murderer, you keep a list. I wager my list of Klyros is far longer.."
-
"I am not afraid."



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zhai

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Re: [RP] The Killer of the Sewers
« Reply #16 on: July 25, 2006, 05:53:52 pm »
Sitting at Kada's after a long day of fruitless search, Zhai finally takes a moment to rest along Indygo, talking about other things less disturbing than the serial killer. Suddenly an agitated and nervous Marqsaynt enters looking for her. He bares a story that catches Zhai's attention. "I have a message for you, Lady of the Rangers, from the killer". Indygo and Zhai look at each other sharing the same suspicion. "Speak", the ranger says. "Not here, these walls have ears". After several minutes of incertitude Marqsaynt decides it's too dangerous to speak so openly and takes a leave and Indygo and Zhai go back to their business.

A few minutes later, the bounty hunter returns. This time he tells the story of a lost son being threatened by the killer and his obligation to deliver the message: "He waits for you under the city, in the sewers. I can take you there". "You saw the killer... then you must have an accurate description. I'm sure that in your line of business a brief conversation is enough to catch the smallest details", she replies. "Well, lady ranger, all klyros look the same to me...", he answers. Zhai gives Marqsaynt a long silent look and Marqsaynt finds himself having to elaborate his anwer: "Well, he had... swords, I think... two of them, short... and he was creepy... I'm afraid for my family, you see? He'll kill them!". Zhai's face remains indiferent as she ponders Marqsaynt's words. "If the killer is in the sewers I shall find him. I know my way arround pretty well down there. You should use your bounty hunter skills to track your son and ensure his safety", she concludes. From a table, Indygo nods in agreement.

Marqsaynt insists yet the lady is firm. "Go now, Marqsaynt, and be calm. I will let you know what we learn. Maybe there's a bounty you need to collect. That'll keep your mind busy". "What I need is a drink!", replies the bounty hunter with a hint of frustration. Zhai and Indygo finish with their drinks and decide to go see Harnquist. On the way, Zhai shares his suspicions. "He's lying". Indygo nods. "A bounty hunter afraid to die, with a lost child and concerned about my safety?", she asks with a grin to which Indygo responds with a chuckle. "Besides, having met two bounty hunters in two days makes me thing I'm the target of a bounty". Indygo raises a brow: "What?". "Yes, I don't think Unar is not to be trusted in this case... but seeing her yesterday and Marqsaynt today makes it more difficult for Marqsaynt to be solid with his story... and speaking of Vodul...". Indygo turns to see Marqsaynt standing by the stairs. He holds his shortswords and runs towards them. "I guess I'm going to have make myself clearer", he says, holding his blade against the ranger. "Tired of your little games? I didn't believe a word you said". "I'm not an actor". "Well, you wasted my time and I don't appreciate that. So, if you have a bounty to collect lets get this over with. But not here, outside the city". "Agreed". "I expect an honorable duel, bounty hunter", warns the lady of the rangers.

A few steps and they are all outside the city. Nyramael and Biruno happen to see the discussion and walk with them to witness the fight. Indygo doesn't put his hands away from his axes should the bounty hunter try another trick. "Ready?", he asks and Zhai nods. Marqsaynt charges with violence but with no effect. Sooner than he expected he's on the ground bleeding to death. Zhai approaches and coldly tells him: "Next time, don't waste my time...". In his mind he tells himself "I won't give up until I collect my bounty".

Indygo praises his friend and takes his leave. Biruno does the same, leaving Nyramael and the ranger alone. "So, this killer wanted my head and he hired someone to do it... doesn't sound quite right, she thinks". Nyramael's eyes widen as Marqsaynt approaches again, this time in silence. He yelps but the lady is caught too deep in her thoughts to notice the hunter until it's too late.

"I never give up", says Marqsaynt outloud and Zhai finds herself in the death realm again. She curses her overconfidence but then comes back to her last thoughts: "This klyros doesn't match the description nor the ways of the serial killer we've been following... a copycat? an ally? Maybe the killer isn't working alone after all..."



[interesting twist. another suspect to look for: another klyros with short swords and lots of money to hire bounty hunters! :woot:]


« Last Edit: July 27, 2006, 03:11:25 am by zhai »
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Myrthe

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Re: [RP] The Killer of the Sewers
« Reply #17 on: July 25, 2006, 08:04:18 pm »
 A stranger walks up to Myrthe. "Hello, fellow Klyros! I have an offer for you."
"Hmmm, what offer would that be?" Myrthe answers.
"I have recently discovered a new mining area deep within the sewers. Follow me to see." The stranger lies.
I knew there wasnt anything of the sort but it sounded interesting, so i followed him, just to see where it would go.
We went down turned a corner right, then too the next two lefts. There were bars there but, being slender, we both fit through quite easily. We went past one of the strange machines with a bar over the path, then through more bars. There was a pit filled with mist or fog and he told me to follow him into it.
As soon as i jumped down i saw that something was wrong.
He immediately attacked me and killed me, for he was stronger than i anticipated and he had the element of surprise. He then, as Spetyco said, he slit my wrists and drank my blood. Then, he opened the old wound in my chest and took the blood. He then did some strange ritual with it.

[OOC- This is gonna be pretty cool! -OOC]
« Last Edit: August 27, 2006, 03:39:37 am by Myrthe »

zorbels

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Re: [RP] The Killer of the Sewers
« Reply #18 on: July 26, 2006, 03:38:40 am »
Zorbels hums happily to herself a song she learned from Proglin as she approaches the magic shop. She stops to pick up a dagger left on the road. "How odd." she replys quietly to herself. "I wonder why someone would just leave this here." She looks the dagger over and realises the tip is stained with blood. She decides it must have been dropped from a hunter who was on their way to the magic shop. Zorbels continues down the rocky road and reaches the magic shop. There she notes a klyros speaking with a dwarf and nods to them in passing while entering Levrus' shop.

"Zorbels how good to see you. I have all the potions you request for Akaylee's healing." Levrus pauses and then continues 'Most of the potions were easy to come by but some of them .... well let us just say it wasn't an easy task."

Zorbels nods with a grim look "Yes, I imagined you might have a difficult time meeting some of my requests. I shall pay you well for your efforts and thank you so much Levrus. I owe you." Zorbels smiles and hands Levrus a velvet bag heavy with trias.

"Thank you M'Lady, your business is always appreciated and if you need help with the spells and potions I would like to offer my assistance. Akaylee is a sweet frenki and I wouldn't mind having a helping hand in curing her." Leverus shakes his head sadly' "I miss her hiding out in my shop and watching over her."

"Aye, she will be hanging out here again in no time Levrus. I may take you up on your offer to help me. I am no experienced mage." Zorbels explains. "I must be going as time is an issue but I will talk with you soon about this."

"Take care M'Lady and see you soon." Levrus calls after Zorbels as she walks out of the magic shop enterance.

"Excuse me?" The klyros says quietly while approaching Zorbels.

"Yes?" Zorbels replys.

"I am trying to learn how to mine, and I pretty much think I am ready but that dwarf over there told me that behind the magic shop there is a spot to dig for ore that would be worth alot of trias. You wouldn't happen to know this spot he is talking about would you?" the klyros glances hopeful at Zorbels.

Zorbels grins "As a matter of fact I would know of this spot. would you like me to show you?"

"Yes, please do. Thank you." The klyros looks around the magic shop area and appears nervous as his eyes scan the crowd.

Zorbels looks at the Klyros with a puzzled look. "Are you expecting someone?"

"No. Can we go now?" the klyros askes eagerly.

Zorbels begins to walk toward the back of the magic shop. Her stomach feels like it is tied in knots and she notes she feels unsettled with this klyros. She brushes the feeling off and continues to the spot she knows full well holds a mass amount of ore. Zorbels points "You will find all the ore you are looking for here."

The klyros asks in a low tone "May I ask what your name is?"

"Oh, pardon my manners. My name is Zorbels, and what is yours?"

"I believe that dagger in your sheith is mine. I can tell by the hilt. Where did you find it?" The klyros asks sounding a little annoyed.

"I found it while I was walking down the road to the magic shop. Would you like it back?" She askes unsure and a little surprised by the klyros's change of attitude.

The Klyros nods to Zorbels. She unsheiths the dagger and hands it to the klyros carefully. Zorbels watches as the Klyros rolls the hilt in his hand artfully and in the blink of an eye shoves it into Zorbels side. Her eyes widen in surprise. She opens her mouth to speak but the klyros cuts her off with a few mumbled words about needing her blood. She falls to the ground dizzy from the blood loss. The Klyros straddles zorbels preparing himself to lick the blood from her open wound. For a moment the world seems to slow as she tries to think of how to get out of this. She notices a scroll hooked to the left of the Klyros's belt and realises this is the serial killer everyone was warned about. She feels the klyros shift his weight and then his tongue prod it's way into her stab wound. She lays still letting him think she has passed out from blood loss. Once she has decided her plan of action, she puts it into effect. Zorbels grabs the scroll with her left hand and releases her claws from her right hand. The moment the klyros realises she is not passed out he looks at her as she has anticipated. She lashes out and strikes the klyros on the right cheek with her sharp claws. He yells out in pain gripping his face. She uses the only strength she has left to shove him off. She struggles to get up but once she manages to get to her feet, she is pleased to find him still on the ground holding his face, blood pouring from his new wounds. Zorbels kicks the klyros in the head for safe measure and then staggers to the front of the magic shop.

"Somebody ... PLEASE HELP ME!" She shouts as loud as she can. She stumbles to the ground again feeling weak.

"Zorbels? Where are you?" Levrus calls out with concern riding high in his voice.

"I....I...am on the side...of...the magic shop." Zorbels calls out with pain shooting through her side. She clentches her teeth hoping he heard her.

"Oh, Zorbels! Damn it, what happened?" Levrus looks her over and see's zorbels hand full of blood as she holds her wound. "Dwarf! You, yes! Go into my shop behind the counter and pull out my potion bag please. Hurry I must close this wound.

Zorbels hands the scroll to Levrus and speaks in a whisper "Get this to Lady Zhai, this is important. She will know what to do. Tell her it is information on the killer."

Levrus takes the scroll and nods. "It shall be done. Don't worry. Now lets get you healed." Levrus takes the potion bag from the dwarf. "Thank you kind sir for your help."

Once Levrus has Zorbels healed and safely sleeping in his down stairs guest bedroom he heads off to find Lady Zhai. Before he goes he makes sure that Zorbels door is heavily gaurded. Not being able to resist temptation he unrolls the scroll and begins to read.

Quote
Maland
Idoru
Rorur
Myrthe
Irisey
Weredal
Myrdinn
Miadon
Spetyco
Irannis
Alihos

"Blood is the key. The collective shall feed"

Levrus looks puzzled. He rolls the scroll up and prepares to make his way to Hydlaa. "Lady Zhai I hope your an easy one to find." He mutters under his breath as he begins down the path to the town.
« Last Edit: July 26, 2006, 03:49:11 am by zorbels »
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Nilrem

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Re: [RP] The Killer of the Sewers
« Reply #19 on: July 26, 2006, 11:58:16 pm »
[
Well, this is the first OOC comment that is done in this thread, I think.
I thought I had to do it, to comment a couple of things I've seen.
Let's hope noone takes this as a personal attack.

Ok. We've a murderer that uses the sewers, preferantly to kill his victims. It's a nice scenario, and it suits well with the classical assassins that used narrow foggy streets. So no complains about the scenario, the initial idea, let's say.

How investigation is done. There I admit I've a problem with. Precisely the charm of any criminalistic investigation, and in this case having deaths involved, is that dead people don't talk. So the investigator has to try to infere things with what he/she has at hand. Marks on the corpse, the scenario where it is found, possible witnesses (preferently alive)... There's where the mistery, the challenge, and the beauty of all those investigation novels we all have read resides. In this case, though, those that were killed, are the ones reporting to the investigators/chasers about the assassin actions.
It is, to my eyes, another case where dead isn't really played accordingly.

I won't enter to discuss about the blood sucking part, if that has something to do with vampires of some sort or not is not something that is clear at this point, so I'm not going to state anything on that direction, just... touchy subject.

Later on, in this very thread, dead is dealt again, in an unfortunate way, to my eyes.
It's when the bountyhunters come to scene. If death is really how it's being played in this thread... then what's the purpose of a bountyhunter? Who would pay to kill someone that will come to life only an hour after?
There's a fight between Zhai and Marqsaynt. The bountyhunter dies at the first fight, but comes back to life and kills Zhai "in return".
I think it is inconsistent. Concept of bountyhunting has to be tied to a proper dead concept.

We can even reach extremes with this. An example of this can come with Zorbels last post. She is wounded by a dagger. Levrus tries hard to heal her, with potions, or semisurgical way... and Zorbels has to stay on bed, recovering from those wounds, and guards placed on the door to protect her.
Now the question is... if death is so lightly played? Why did not Levrus stabbed Zorbels to death? Far more easier to do that, she comes back to life in no time and fully recovered, no need to bother about potions... nor recovery times!
Yes, this is extreme, but I think it shows where this things can go, if some bases aren't stated right from the beginning.

Yes, it was nice to have that idea (a serial killer) and to share it with people in game, to try to start an event and have some fun together. And it's also nice to put it in here, the forums, for others to follow, or know about and try to join if they feel their chars should. That, excellent. But, besides of stating the idea of the event, it has also to be stated, and agreed beforehand, about how important things will be roleplayed (and death of chars is one in this particular case) in order to avoid those incongruences that tend to destroy the consistency of the story that was intended to be brought to life.

Thanks to anyone that made it till here  :flowers:
Edit: Typo- murderer not murdered :P
]

« Last Edit: July 27, 2006, 12:16:09 pm by Nilrem »
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zhai

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Re: [RP] The Killer of the Sewers
« Reply #20 on: July 27, 2006, 01:26:00 am »
[ok, maybe these can explain better the "inconsistences" you found:

- death has been talked about before and it remains in a very grey zone. there is no way to successfully RP death and no simple event will determine how. we have to look past that. maybe when the game is finished and coming back from the DR turns much more difficult/time consuming, it'll be less ambiguous but for now there's not much we can do to have a "propper dead concept".

- this RP involves many newcomers. some of them have little experience at it so it becomes a learning experience. they are exposed to clearly defined OOC and IC conversations and showed how to move from one to the other. they are also offered the opportunity to follow up the RP by giving their "testimony". yes, they should be "dead" but i feel it's more important to have a possitive involving RP experience than being too strict in terms of criminal investigation methodology, which again, lands in a grey zone within game settings.

- bounty hunter and PvP is off topic. these posts narrate what's happened in-game. we cannot change the facts no matter how "inconsistent" they sound. this is a very open RP, thus lots of unplanned things happen, hopefully this experience will help some with their own RP. IMHO, the most important factor should be that we let everyone enjoy it and learn from it. if we wanted a bullet-proof consistent story we would've written it in the Community Storywriting section, with no risks of noobs using /tells or OOC to spoil the game or different ideas on how death should be dealt with. but that was not the objective: the objective is to encourage RP and since many players are as involved as they wish to be we're bound to some mistakes, which should be understood. maybe the next plot will have less OOC and more consistency thanks to what we learn with this one.

I appreciate your opinion but your points are not new to us, we just decided to look past them for RP's sake. We've all noticed them but, again, this particular RP is not the place to fix them because they preceed all RPs. Each of them should have (if they don't already) their own thread and be considered by the dev. team. We cannot impose what we think is right. It's not our place and it's not the objective of this particular plot. BUT, if we have gone against settings or if we are spoiling the fun for any other players please do tell, because THAT would be an issue and should be addressed.

oh, and no, yours is not the only or the first OOC post here. ;)]
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zorbels

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Re: [RP] The Killer of the Sewers
« Reply #21 on: July 27, 2006, 02:58:11 am »
[OOC] I hate to do ooc  :(

I completely back up Zhai's post. Nilrem we are trying to provide and promote roleplay to the best of our knowledge. :) We are not super roleplayers nor should anyone expect us to be. Though your points are valid, I think you have over thought this and simply not given your self a chance to enjoy the roleplay for what it is. It isn't easy hosting roleplays like this either. We cannot control how people roleplay or what they want to say, or how a situation should be played out. We can only suggest how to change something to better fit in with the story.

There is no secret that it is hard to roleplay out death because we never really die. If Zorbels was killed by the serial killer, then I would have been out of the story (my own personal choice). To me that is realistic. Unfortantly I can't tell someone else, "Hey you got killed by the serial killer, so you shouldn't be apart of this story anymore." That would be viewed as controlling and down right rude. Why? .... because that is the freedom of the game. You are in control of your character, no one else. I purposely wrote my being stabbed and then healed and safely tucked away for three reasons .... (Truthfully more but I don't want to name them all at this moment)

(1) To show that you can impliment NPC's into your story so it add life and character to them as well as the story.
(2) Zorbels is pretty tough, stubborn and hot headed BUT she isn't invincible. The good guys can go down and don't always have to be a hero. (I see this way to much in planeshift and I absolutely despise when someone likes to play the type of character who never gets hurt and always has the answer to everything)
(3)To test myself and my writing skills and see how I could write me being injured.

Quote
How investigation is done. There I admit I've a problem with. Precisely the charm of any criminalistic investigation, and in this case having deaths involved, is that dead people don't talk. So the investigator has to try to infere things with what he/she has at hand. Marks on the corpse, the scenario where it is found, possible witnesses (preferently alive)... There's where the mistery, the challenge, and the beauty of all those investigation novels we all have read resides. In this case, though, those that were killed, are the ones reporting to the investigators/chasers about the assassin actions.
It is, to my eyes, another case where dead isn't really played accordingly.

I have to admit, I wasn't thrilled when miadon came up to me in the plaza and let me know he had been killed by the killer. The first thought that came to my head was "Well if your dead why are you still apart of the story or why are you standing here talking to me then?" Should I not be looking at the place where he died for clues? I hadn't a clue how to roleplay it, so instead of going all demando on him and "I think this is the way you should roleplay this story" (which isn't my right to begin with might I add) I responded to him and asked what he could tell me of the killer. I wasn't about to nitpick at the small things. I was having fun with the roleplay and that one situation gave me experience. Now I will be able to sit down and think about it for the next roleplay that may have the same situation occur, and maybe even have a salution. Nilrem if you have a better way to fix this problem than I am all ears, because not once did I see any suggestions in your post.

Quote
I won't enter to discuss about the blood sucking part, if that has something to do with vampires of some sort or not is not something that is clear at this point, so I'm not going to state anything on that direction, just... touchy subject.

No one has talked about vampires. Nilrem the killer is a psycho. Period. There is no telling what he will do. So if he likes to "Lick or suck blood" as it is written, who are you to agrue that? That is a fact about the serial killer (something the people who started this roleplay made up) and he is doing it for a reason. May not make sense to the rest of us, but really do serial killings make sense in the first place? Who knows maybe there is a good reason for him doing this. Or maybe the serial killer thinks that if he eats the blood of others and casts a spell on himself, he will recieve the victims best skills and traits.

Quote
I appreciate your opinion but your points are not new to us, we just decided to look past them for RP's sake. We've all noticed them but, again, this particular RP is not the place to fix them because they preceed all RPs. Each of them should have (if they don't already) their own thread and be considered by the dev. team. We cannot impose what we think is right. It's not our place and it's not the objective of this particular plot. BUT, if we have gone against settings or if we are spoiling the fun for any other players please do tell, because THAT would be an issue and should be addressed.

Ok now for the cheesy part. Hear, Hear! Long live roleplay, even with the inconsistences.  \\o//


 
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Nilrem

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Re: [RP] The Killer of the Sewers
« Reply #22 on: July 27, 2006, 09:09:08 pm »
[
Unfortunately my intentions have been misunderstood. All what my post tries to do, is notify things that, imo, should be improved, and I stated why I think those things should be treated differently. It's objective was far from offending anyone.
I'll try, though, to reply to what has been said:

- To me, death isn't in a grey zone, as has been said. How the DR is, why it exists, how it works... all that can be grey. But that coming back from death isn't the thing to expect, is cristal clear. I do not say that this event has to settle as a rule how to roleplay dead, I just say that, since it deals with it, it's a good chance to spread consciousness about the topic. Explain the reality that coming back from death isn't the normal thing, is one of the things that, imo, has to be done. That's why, for me, this has little to do with game completion (I have the personal opinion that never ever will be the implemented DR as hard to exit from as its intended to be by the settings. Simply because isn't the game objective to trap players on a map called DR) but has to do with mentalization, even as a pedagogic act, since there are new players involved.

- I don't think that having new players, though, leads to "move on" from those topics. It's precisely a chance to state your views about those topics. It is not for the new players that the "dead" ones are giving reports about the assassin; it was planned to be like this in the first post made in this thread, where is said:
"if you have been a victim, send us a /tell or PM so we can meet in game"
So, it was known that people would RP like that (no matter if they're new or not new players) and report about the assassin, once their chars got "killed". Then again, I see this chance as an opportunity to talk to those players (ooc yes, what's wrong with it?) about the death topic, and made them see that their char doesn't die everytime they're sent to the DR, and explain that, in fact, if the char goes to the DR it should be for him/her almost impossible to escape from. Not doing so, can lead to they assuming that "this is how things are meant to be" and keep rping those deaths "lightly" a chance of pedagogy I saw with this thread, and that's why I posted. Not to flame the event, nor the ones taking part in it.

- Each one has, obviously, different approaches to the roleplay concept. I try to have my own, too; but if I see something happening that I don't see fitting, I've no problem in stopping the RP, and trying to explain my views to the ones I'm talking to. I don't like to look past things for the sake of RP, if I haven't tried, before, to explain my views on the subject if it results unpleasant.
If someone comes and says that the gods moved the city of Ojaveda to another place... or if someone says that a new area has been discovered recently (referring to the BD citadel) I'll try to stop, and tell them my view about the subject. And I do it, because I think it's the best for everyone, not because I find pleasant to break any RP.

- I never suggested controlling other people. Or telling them what they've to do, or how they've to play. But if I see that something in their play is not regular, I'll try to tell them that, and explain my reasons. I'm not forcing anyone to do what I do, as I think noone can ever say I did that to him/her. And yes, this means that, if I were in this story, I'd try, as I mentioned earlier, to explain to that people about the IC reality of the DR. It's a nice chance, and I'd try to share the idea that the DR cannot be rped "as is".

- The vampirism thing wasn't an accusation. I used an "if" there, that I hoped stated clear my view (and I said that explicitly) that I did not know how that was ending. I simply pointed to a non desirable ending. This topic obviously wasn't the objective of my initial post.

- I'm sorry to read, though, that not even a single line of my post could be taken as a suggestion. I hope others reading those lines did not reach the same conclusion.
Finally, the ones that rp, that imagine, and have ideas are, in the end, the players. And I've the strong belief that a proper OOC communication is needed, not only to spread ideas, but also to share visions about how each one sees "roleplay" should be, to aim for a larger ground for everyone to play in, consistent and logical. I don't consider myself a "super roleplayer" nor I consider myself someone that "loves OOC", but I believe that we, players, sometimes have to make a stop, and switch to OOC, to clarify things, expose things that could be improved, or simply state differences of concept, and that, yes for the sake of RP. Ignoring things that for us are not quite fitting, pretending they weren't said... that perhaps can work for the short term RP (the one you're having with the one that said that "incongruence") but it certainly doesn't aid for the large term RP.
]
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zhai

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Re: [RP] The Killer of the Sewers
« Reply #23 on: July 27, 2006, 10:28:19 pm »
[again, I appreciate your observations and you are right stating that these topics should be discussed. Now about stopping RP to do that for this particular case would be pointless because 1) it probably won't lead to a solution (again, because everyone rps differently) and 2) because that should be discussed with a wider audience as in the forums. Telling the victim to stop their RP because we need to figure out the "meaning of death" can be a very big turn-off and thus counterproductive. Nobody can say they are "super-RPers" and nobody expects anyone to be. What is expected though, is that everyone respects the other players' fun. If you go OOC to figure out something that will definitelly not be figured out in game (either because it's too complex a topic to talk in a few minutes between /tells, /guildchat, /groupchat, /shouts, /auctions and server crashes) you'll be breaking the RP with no point to make, unless you expect everyone to listen and agree with your own vision of the facts (which, imho, is a bit controlling of someone). Yes, they should be discussed and figured out. But, an event like this is not the best place. Even if we managed to "agree" in game about these concepts they would become an imposition for those who would join the RP later on. And if we want to have game consistency we will have to let this go until the discussion has been throrough in the proper place to have it. Please, do not feel attacked or flamed, we're just asking that you be more understanding about the things we can accomplish with this particular event.]
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zorbels

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Re: [RP] The Killer of the Sewers
« Reply #24 on: July 27, 2006, 11:32:47 pm »
Quote
I'm sorry to read, though, that not even a single line of my post could be taken as a suggestion. I hope others reading those lines did not reach the same conclusion.

I am sorry but I have to disagree with you Nilrem, your first post had no suggestions. You were pointing out faults in the roleplay. Your second post however did have suggestions on how you would deal with certain things. Not either of your posts did I take offence to just so that we are clear.

 :) As for your last post I will take what you said and think about what you have stated. The one thing I can't agree on you with though is stopping a huge roleplay right in the middle just to lay out some ground rules. As far as I am concerned that should be thought of and done before the roleplay. As Zhai pointed out it can be damaging. From personal experience I back that up. Though a smaller roleplay full of your cloest friends in ps is not hard to stop and talk in group about the inconsistences. Again we appreciate your opinions and in no way did anyone take offence. The suggestions and solutions are welcome.
   I've been outside, it's overrated and the graphics suck!

Allive

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Re: [RP] The Killer of the Sewers
« Reply #25 on: July 28, 2006, 05:57:51 pm »
Alliva walks into hydlaa plazza and instantly hears that the killer has kidnapped someone. Hearing this he rushes to the plazza to find out what has happen upon talking with ppl he found out his friend gwinn had been captured and a serch is in progress. Instantly alliva is enraged and decides to take a trip through death relm to start serching from oja. Alliva enters oja and serches hard still angry but cannot find his friend he then decides to start scowering the road between ojaveda and hydlaa.

Alliva serches and serches but cannot find the killer or his friend hes breakes down still angry but now more angry at himself he lifts his head from his hands and he looks up at the hill and remmembers about the creator. Alliva draws swords and runs up the hill around and finaly get into the creater from the slop seas the killer but not his friend. Alliva rushes passed the ulbars to get to the killer still looking for his friends but could not see her.

Alliva confronts the killer with anger spirts out the words "you killer i billieve you have my friend" at those words the killer calls his ulbars over and runs of. Without further thought alliva springs after the klyos not thinking gwinn could have been closer at hand than he first though. As alliva chasses the killer the killer throws himself from a hill and disapears alliva lets out a scream and hears another in his head. Alliva looks shocked and turns round faceing the creator "gwinn" alliva bounds back to find the ulbars over the body of his friend.

Alliva shakes his head and cuts his paw and clentches it and swares to get the one that hurt his friend alliva then returns to the death relm and find his friend still bad and all he could do was to arect a barrier of light till eid arrived. Although in his rage he legft gwinn what she needed and headed out again to find the killer till now he has not seen the killer again.
I am afraid of fighting. I am afriad of being beaten and losing. But i am more afraid of surviving as a cripple than dying in fight.However. I always try to find a new strong enamy.
(Fighter in the wind)

Eid

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Re: [RP] The Killer of the Sewers
« Reply #26 on: July 29, 2006, 01:27:19 am »
(Gwinns recollection of her encounter with the killer)

The Azure sun softly begins to shine as down passes its hand over Ojaveda. Gwinn Sits, deep in Meditation. Something is wrong, the equilibrium has shifted. A dark Shadow approaches. Gwinn opens her eyes. There, in the distance, a form she has seen before.
It is the killer. She gives chase to the killer, even though she is still in a weakened disconnected state from her meditations. This decision she would regret.  Through the streets of Ojaveda she chases him, past the gate to the warehouse district. She has lost sight of him. Slowly she enters the shadows, searching for him.
Pain cascades down her body as she is struck from behind. She falls to the ground; a blurred image of a klyros fades into darkness.
Her head reeling with pain, she struggles as the ropes cut into her flesh. His voice slithers into her mind… a name Daehaz. Her Eyes open as she feels him cut at her arm…. He stands looming over her grinning. “you will feed the collective”, He says as he laps the blood from her body. Unknown to him, this mental link runs in two directions. While he occupies himself in his feeding she searches his thoughts for the meaning of his message. One by one the words appear.  :”Dae- Shadow,  annor-door, anga- fang……… “His mind slippery and dark… whirling and chaotic, almost unbearable to touch his thoughts, she presses deeper “Amarath-destiny, gor-another… Hoth-horde, Gul-magic, Ant-bridge”   Finally the words are secured their meaning now clear. Now to find a way out of this, to survive. Her mind reaches out, she sends out a vision showing her capture hoping someone would receive it.   Again he speaks; “I will not kill you... Yet!, you are my thirteenth and soon the others will come”.  Defiantly she utters; “I will not help you”. He grins as he replies; “you have no choice!” He grabs hold of her head, smashing it against the pole. Again pain rains through her as the world goes black.
Again Consciousness ekes into her head. Her eyes open only to see his face once more… As he grins Blood... her blood glistens on his teeth.  Then, a look of surprise washes over his deadly expression; “what is he doing here!”  To her relief it is her friend Alliva, He has heard her plea and has come o her rescue.  The Killer fires arrows at Alliva, … Alliva gives chase. She could only stand there helpless too weak to move, as she heard the ulber move to her, as she felt its claws rip through her. Again the world flees from her sight as darkness embraces her mind.
The murmurings of muffled voices surround her, Familiar voices, safe voices. She takes a deep breath, still unable to see, but this place is unmistakable, it is the realm of the dead. Killiy….. a voice she knows, her friend, and Gharan…. She is dead, but safe. She is free from the killers’ deadly embrace. They summon the energy to heal her, but this only restores her eyesight, something is wrong. She is still too weak. Killiy gives to her potions, as Gwinn drinks she notices the effect has diminished... Then, the horrible realization of what has happened grips her. She is still connected to that madman, he still drains her of her life force, and she now is trapped in the land of death.
Gwinn searches her mind. Desperately remembering the words of her teacher Sapere   “balance in all things, child, restore the balance, this is the true freedom” She must restore herself to balance, but how, she is still far too weak.
Before long her friend Alliva arrives. He leads her to the great hall, a place where the killers’ link will be the weakest. Alliva casts a circle of light and leaves with her his crystal, to stand guard. She must wait for Eid, he would be able to add the final bit of energy that will allow her to break free of the killers grasp and allow her to leave this retched land of the dead.
Hours pass, as Gwinn waits. She struggles to keep the killers pull at bay. Biruno brings with him 13 diamond crystals these would be necessary to amplify the energy that Eid will focus. He places them in a circle around her. Gwinn draws on the last vestiges of her strength to direct their energy with that her friend Alliva had left to guard her. Just when Gwinn was about to give in to the chaos that leached her life force, like a ray of light Eid arrives. At long last freedom, life is within her reach.  Eid then summons the raw energy of the azure sun, nearly destroying himself in the process and directs this energy into Gwinn. For a brief moment the death realm seemed bright, as if the sun where shinning brightly above them. A blinding light, Gwinn feels the link between her and the killer break as she and Eid collapse.  Now at last Gwinn is free.

Spetyco

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Re: [RP] The Killer of the Sewers
« Reply #27 on: July 30, 2006, 12:03:32 am »
Spetyco was in the arena, honing his battle skills against the gladiators there when he received a message from Zhai to meet her at the tavern in Hydlaa.  So Spetyco, being the loyal Ranger he is, immediately left his battle and ran straight to the tavern.  When he arrived he found Zhai alone next to the fireplace.
"Hail, Ranger!"  She calls out.
Spetyco bows, "Greetings, Lady Zhai."
They converse for some time.  Others join in, including Indygo.  The rest leave, but Zhai, Spetyco, and Indygo remain by the fireplace talking.
Zhai turns at Spetyco, remembering why she summoned him in the first place: "Spety, I have a favor to ask. I wanted Zeki to aid you but it seems you'll have to do it alone."
Indygo stares off in a daze.
"What do you require of me?"
"I need you to scout the Volcano Valley and track down the killer.  Alliva found him there when he rescued Gwinn. If there's a place to start looking for him, that should be it. Maybe Indygo would like to join you, if he's not too busy?"
Indygo smiles
Indygo says, "Not busy at all. Just enjoying good company."
"I don't want you to fight him but track him. Follow his trail so we can bring a patrol and seize him once and for all," Zhai says.
Spetyco says, "I will find him, Zhai, and report back to you."
Zhai nods. "Good"
Spetyco says, "I will begin immediately."
Zhai nods "Be careful"
Spetyco bows to Zhai and then to Indygo, "Wish me luck."
Zhai says, "Er... wait. I think, Indy wants to come along. It would be for the best..."
Indygo says, "I will join in. If you would like the assistance"
Spetyco says, "Sure, you can tag along. Are you ready?"
Indygo bows slightly with a smile "Be well lady Zhai."
Zhai nods, "Be well, you two."

Spetyco and Indygo run out of Hydlaa and head towards the volcano outside of Oja.  When they arrive they decide to go to the top of the volcano to look for any signs of the klyros.
On a cliff near the crater Spetyco stoops down to examine the ground.
Indygo puts his hand on Spetyco's shoulder "Are you alright?"
Spetyco looks up at Indygo, "There was a fight, a Klyros and a menki. The klyros fled... possibly jumping off the cliff?"
Indygo points "I hear something over there."
"Which way?"
Indygo points near the trepors "Over there."
Indygo says, "There it is!!!"
Spetyco says, "I see him!!"
Indygo points down the cliff.
Indygo turns to Spetyco, "What should we do Ranger?"
Spetyco says, "Well, I believe we're just supposed to find him."
Indygo shakes his head "I have other intentions.... we should tie it up."
Spetyco looks at Indygo with a firece look in his eye, "Are you up to a fight?"
Indygo grins "Always. Lets get down there before it flees."
As the begin their descent, Spetyco leans a little too far over the edge and falls.

Darkness!

When Spetyco comes to it has been nearly a day and there is no sign of Indygo or the killer anywhere.  He hobbles back to Hydlaa to report to Zhai.
We can fix this, but you're gonna need a butter knife, a roll of duct tape, and a car battery.

daehaz

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Re: [RP] The Killer of the Sewers
« Reply #28 on: July 30, 2006, 01:24:02 am »
"A dark shade rises in the valley, the dead volcano behind as only witness of the hunt. The innards of the trepor spread all over as the hunter makes his way into its heart and removes it, devouring it frantically. He stabs the dead creature out of frustration after he's done eating. Not enough! Not enough! But the cities... No! They're looking but no!They'll never catch me... Curse you, Gwinn Frawd! I curse you and your friends! He turns around startled with the impression of being observed but no one's there."

Allive

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Re: [RP] The Killer of the Sewers
« Reply #29 on: July 30, 2006, 05:27:30 am »
Alliva sits under a tree slowly sharpening his weapons waiting for the day he meats the filthy klyos again. As he dose he thinks back to his last encounter always wishing he had done better in his rescue attempt. Slowly alliva sharpens his blade faster and thinks back specificaly about the rechesd klyose's dirty tricks. As he get enraged allivas hand slips and he cuts himself on his sharpend blade and looks down to see blood. Apoun seing the blood flowing from the wound he rises up and looks at the sky "with this blood i swear i will meat you again and do what is necesary for my friends and the pain you put them through".
I am afraid of fighting. I am afriad of being beaten and losing. But i am more afraid of surviving as a cripple than dying in fight.However. I always try to find a new strong enamy.
(Fighter in the wind)