While playing the game I have taken up farming money off of killing creatures and looting the corpses. After a while I started to wonder something, if I were actually using a sword or axe would I be able to get a good pelt off of an animal? Would it not make sense to have slashing and chopping weapons better suited for removing limbs wrather than a crushing weapon? Also, would it not make more sense to have crushing weapons better for killing the creature without excesively damaging the pelt?
I am purposing a system that would increase/decrease the chance of acquiring certain types of loot using the different forms of weapons. The system could possibly resemble the next portion at the bottom but wouldn't necesarily be defined as such.
-High for limbs, medium for inner parts, and low for pelts while using slashing weapons.
-High for inner parts, medium-high for limbs, and low for pelts while using chopping weapons.
-High for pelts, medium for inner parts, and very low for limbs.
I'm curious to find out if anybody else has ideas similar that could help to possibly even get it implimented into the game...