Author Topic: New method of determining loot?  (Read 793 times)

Ziljaden

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New method of determining loot?
« on: July 20, 2006, 07:00:31 am »
While playing the game I have taken up farming money off of killing creatures and looting the corpses. After a while I started to wonder something, if I were actually using a sword or axe would I be able to get a good pelt off of an animal? Would it not make sense to have slashing and chopping weapons better suited for removing limbs wrather than a crushing weapon? Also, would it not make more sense to have crushing weapons better for killing the creature without excesively damaging the pelt?

I am purposing a system that would increase/decrease the chance of acquiring certain types of loot using the different forms of weapons. The system could possibly resemble the next portion at the bottom but wouldn't necesarily be defined as such.

-High for limbs, medium for inner parts, and low for pelts while using slashing weapons.
-High for inner parts, medium-high for limbs, and low for pelts while using chopping weapons.
-High for pelts, medium for inner parts, and very low for limbs.

I'm curious to find out if anybody else has ideas similar that could help to possibly even get it implimented into the game...

willelmo

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Re: New method of determining loot?
« Reply #1 on: July 21, 2006, 01:09:15 am »
I find that this would be quite realistic, if it takes several times to hit before enemy goes down, that should decrease quality/possibility of getting hides and such.

morgondor

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Re: New method of determining loot?
« Reply #2 on: July 23, 2006, 07:09:10 pm »
hmm and what about this? i got like 4 rat eyes from a one eyed rat....
this should change i think ;)

hook

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Re: New method of determining loot?
« Reply #3 on: July 23, 2006, 07:29:34 pm »
hmm and what about this? i got like 4 rat eyes from a one eyed rat....
this should change i think ;)

That's easily explained:
Before you killed that rat, a lot of people who killed rats from the same spawn point, didn't take the eyes from the loot, so those instead of going away got stacked in the spawn point and the next rats came with more of that loot. ...the same happened to me once with hides and hearts on some other monsters as well.

...it doesn't make it any less odd though from the reality point of view :P
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morgondor

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Re: New method of determining loot?
« Reply #4 on: July 23, 2006, 07:31:05 pm »
it doesn't because in the sewers everyone loots his rats so nothing gets left behind in the spawn

Under the moon

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Re: New method of determining loot?
« Reply #5 on: July 23, 2006, 08:06:11 pm »
Easy. Rats are cannibals. Upon skinning and gutting your rat 'spawn', you found your rat had just devoured three other rats. Bonus. (and yuck)

As to he original subject, this has come to my mind more than once. Why do we not get the same 'loot' (hates that word) from the beasts we kill? All of them have the same features, limbs and parts. Why would your character leave some parts on the dead carcass after working hard to kill it? Random rolls for loot on beasts for body parts that they -all- have is ridicules. Swords and such on those that carry weapons I can see, but not the beasts.

Two ways to solve this would be A: the first post in this thread. The type of weapon you use would determine what parts would be undamaged. Good idea.

B: To add to that idea, Skills. Your character starts out without the skills needed to kill without damaging the 'loot'. If you become more proficient with your weapon, and have higher dexterity, you can get more and better loot off a creature. 'Luck' is a silly 'skill' to use for this.