Author Topic: This may be improved  (Read 3566 times)

Znurre

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Re: This may be improved
« Reply #15 on: August 11, 2006, 03:10:13 pm »
Well.. i have NEVER seen a player act like that, and i think RP is very important, but still combat is important too in a such game as this! So this game is just a "rl simulator" ?!

Dahoma

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Re: This may be improved
« Reply #16 on: August 12, 2006, 03:57:48 pm »
Kind of  :offtopic:, but  :oops:.

I think i'll add my two trias anyways because everybody else is and plus it still kind of adds in.

The point of PS is to be a RP game. Which it will be. But with the new things being added it takes away as well as adds to the RP. There is no happy median. This game WILL become more or less an RP game but with the new features added we will also get a healthy supply of non-rp-ers. The only thing we can do is try to live with it and RP with ourselves, those who don't RP will definatly be shunned by most people.

And if that doesn't work we can always absorb them into our little RP cult BWAHAHAHAHAHAH! ::|
- Dahoma Sins

Baldur

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Re: This may be improved
« Reply #17 on: August 12, 2006, 06:05:27 pm »
@Znurre I have followed this topic and will now lay a penny in explaining what an RP-aimed game is, respectively, what a PL-game is.

As many know you play a role in a roleplaying game, just like an actor. Let's just say you're an actor and a blubbering idiot jumped up on the stage, screaming "noob!" "Omgz00r 1 0wnz joo!111". What would you have felt? Maybe someone steals your maid, kills her and exclaims "my l00t, plzz!". That is how an RP'er feels PL's when he meets a "Powerleveller" or a "Noob"(not to be confused with each other).

Learned the basics, mkay?

RP-aimed game: are more aimed to the sole character, the avatar you steer and look at. In roleplaying games it is brought to life. The roleplaying is meant for constructing your character with feelings, wants and characterisitcs, like an actor. YOU can hate a guy OOC but the character can be completely different and take another turn, befriending his character IC. That's what's so unexpected and fun about RP, you don't know where you'll go next if you play your role really good. You've heard I haven't mentioned much about swords and stuff that goes boom, that's because it's not important in Roleplaying-games, the importance is how you play your role and how good you play it.

PL-aimed games: focuses more on the character's skills. For many, powerlevelling can be something monotomous because you only press a few buttons, nothing interesting in that other then the remark that you do it again, and again, and again and again. You use the system more then the world to develop your character in. Powerlevel-communities are governed by the real thoughts and the real feelings of the of the person sitting in fron ot the jar. Fights are made and Wars are followed through by real feelings. You are the one who is affected, and your real self affects others, that is where Powerlevellers clash with Roleplayers.

Roleplaying games and Powerlevelling games should, imo, be split, Planeshift has taken great initiative in this. The communities are far to different and mixing them is a bad idea, and the designated player-styles/communities should stick to their designated games. If you want to change opinion(that is a positive opinion ::) ) concerning roleplay then I welcome you to the Planeshift-community, Znurre :)

Maybe I wasn't too objective, please fill in.

minetus

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Re: This may be improved
« Reply #18 on: August 12, 2006, 06:52:27 pm »
what you described was a person with typing problems not a power leveler :P

basicly a power leveler is a player that spends alot of time(maybe to much) in a game with the sole purpose of maxing hes character stats to the maximum. so he can "own" every one else.

now i dont see a problem with power levelers when... theyr character is compatible with hes character actions ex: warriors, mages, miners, crafters etc etc... any thing that evolves skills can be power leveled. for this theyr character aspires to be the best of the best.

i see a problem when someone in a RP game starts talkin "l33t z0r 0m6" <<<-- this doesnt mean the player is a power leveler it means hes silly(to not say anything more offensive :oops:)

Capprion

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Re: This may be improved
« Reply #19 on: August 12, 2006, 07:32:52 pm »
.

Roleplaying games and Powerlevelling games should, imo, be split, Planeshift has taken great initiative in this. The communities are far to different and mixing them is a bad idea, and the designated player-styles/communities should stick to their designated games. If you want to change opinion(that is a positive opinion ::) ) concerning roleplay then I welcome you to the Planeshift-community, Znurre :)


so far this " bad idea " has worked very well so far. and the RP here is the best i have found. even if people PL they are still roleplaying wich is somethign diffrent then i have seen anywhere else.   :whistling: you should try RP comunity stories on forums.
P.S. Baldur is a roleplay Nazi   :D

Baldur

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Re: This may be improved
« Reply #20 on: August 12, 2006, 08:51:07 pm »
True, very true. Both of you. I already suspected i'd sound like some kind of rp-nazi. Excuse me for that, it's just that these posts tend to get me slightly...upset.
Powerlevellers focus on maxing they're skills, and a Roleplayer... A Roleplayer uses those resources to something else

* Baldur wanders off, grabbing a beer as the day sets
« Last Edit: August 12, 2006, 09:26:33 pm by Baldur »

Dahoma

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Re: This may be improved
« Reply #21 on: August 12, 2006, 09:27:31 pm »
Yes we've got it all explained and done then.

And the more features added to this game will add to the RP society even more.

But like I said it will also draw in more PL'ers. So be ready. And get the torches and pickforks good to go. Cause we're goin PL huntin!

But besides that what Baldur and Minetus said pretty much summed everything up.  :thumbup:
- Dahoma Sins

Ambiguous-Existence

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Re: This may be improved
« Reply #22 on: August 12, 2006, 10:11:42 pm »
1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).

2. There should reaaly be a map!

3. New combat system.
I think there should be more funny with a combat system like in Zelda.
Imagine if you are down in the sewers, and suddenly a gobbel jumps infront of you and tryes to attack you.
Then you just press a key and your char takes its weapon and slashes the gobbel.
And then he tryes to attack again but then you press another key and your character uses the shield.
This would make fights more funny!
Now, i can just go to a tefusang and select attack and then go and read a book while killing.. thats no funny.

4. I think the level system is kind of mad.
If you gain a level you should first get a progressionpoint, but even gain some hitpoints, strength and that stuff.
Next time there should be some harder to reach next level.
I dont think you should must pay for getting stats like strenght and hitpoints, thats no realistic at all.
Because if you fight, mine or whatever you gets stronger. Thats how i want it to be!

Sorry for my bad english, hope you get what i mean.  :)

I agree that teh combat system needs to be changed but that is about it and not because it is funny as he sais. I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow). Only reason i prefer this is because i destroyed my mouse on World of Warcraft by just right clickinbg on targets, an extra 2 clicks will deteriate my mouse quicker, but i would prefer the combat system more that way i mentioned for conveniance sakes and also so i dont have to wait 2 seconds for teh option ot come up and end up stuffing it up by right clicking again which ive done a few times.

i was going to type something else but i have forgotten or maybe i wasnt ah well.

i was gonna say that they should focus more on improving teh GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join. Oh and also structure such as proffessions, taxation you get the jist of it the structure and dynamics of the game.

Baldur

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Re: This may be improved
« Reply #23 on: August 13, 2006, 12:35:55 am »
I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow).
That's partly copied from World of Warcraft. I'd prefer some originality though I can't say the idea is bad.
i was gonna say that they should focus more on improving the GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join.
Try playing Entropia Universe and you will see what bugs, fixed "later" can do to a game. No, I say "Tester first, Player second".
Oh and also structure such as proffessions, taxation you get the jist of it the structure and dynamics of the game.
Taxation could happen if we get player ruled cities, which, wont be soon.

Ambiguous-Existence

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Re: This may be improved
« Reply #24 on: August 21, 2006, 11:36:28 am »
I would prefer right mouse button to attack target left to select target and buttons such as trade and info on the selected targets potrait(which woudl have to be added anyhow).
That's partly copied from World of Warcraft. I'd prefer some originality though I can't say the idea is bad.
i was gonna say that they should focus more on improving the GUI, camera control player control and graphics as bugs can be ironed out later, bugs aint that much of a problem since after you make it look pretty and get the game noticed more developers will join.
Try playing Entropia Universe and you will see what bugs, fixed "later" can do to a game. No, I say "Tester first, Player second".

yeah true, okay testing first but the camer and player control has to be fixed, more so liek world of warcraft so i can actually do moe testing by being able to run around teh worlkd faster and acomplish more stuff and find bugs quicker.

and i know the first idea is mostly copied from world of warcraft, but it works and works well so i see no reason to actually put more originality in it apart from the trade and info buttons. other things could be put in as well i suppose, but im not sure what that could be, i havnt thought about it further then that.

i think the world of warcraft camera control works well and partly its combat control, though i have better ideas for teh combat control and it would of course be slightly different from world of warcraftas this game has combat stances.

Anne Ominous

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Re: This may be improved
« Reply #25 on: August 21, 2006, 02:00:33 pm »
I know it may not be a rule & i'm hardly in a place to say who should suggest what, but i think if you want one game to change to be more like another, perhaps you miss the other too much to fully appreciate this one..
 
To think of an idea from another game without realizing is one thing, it's another to say
Lolz It wd PwN iF u  madE a bIg cYBoRg GuY naMeD Cats, & mAde aDmIn sEy "SOMEBODY SET UP US DA BOMB" ThEn oN teh wOrLd sKy tExTuRe & Cats WuZ lIk "HOW R U GENTLEMEN!! ALL UR BASE R BELONG 2 US. U R ON TEH WAY 2 DESTRUCTION. U HAVE NO CHANCE 2 SURVIVE MAK UR TIME. LOLZ LOLZ LOLZ LOLZ......"

an extrEme example, and something else entirely, but trust me, 100 gold rings will never equal a bonus life, mushrooms better not make people double in height, and it isn't cool to run around the streets of yliakkum toggling /pet summon//pet dismiss and muttering wildly "...Gotta catch em all!... gotta catch em all!..".


Baldur

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Re: This may be improved
« Reply #26 on: August 21, 2006, 03:55:58 pm »
What Anne's trying to say is that WoW isn't a good example for a groundbreaking game. Sure, WoW is a good game but it's concept is built upon old ideas, a safe investment.

Now, Planeshift isn't in need of a safe investment and that makes old ideas unuseful. Instead of trying to make your favorite game. You can affect the development through your OWN ideas, nothing is impossible.

John80sk

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Re: This may be improved
« Reply #27 on: August 22, 2006, 11:58:39 pm »
Originality is overated.  Chances are if it's a good idea, somebody's thought of it already.

Quote
it isn't cool to run around the streets of yliakkum toggling /pet summon//pet dismiss and muttering wildly "...Gotta catch em all!... gotta catch em all!..".
ROFL, almost fell out of my chair at the though of it.
Jangeol Bakieck the Scarred
Dameve Angelun the Insane
Ehatihen the Cowardly Kran

Baldur

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Re: This may be improved
« Reply #28 on: August 23, 2006, 12:10:33 am »
Originality is overated.  Chances are if it's a good idea, somebody's thought of it already.
I am not going to deny that, but you may as well try.

Phinehas

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Re: This may be improved
« Reply #29 on: August 23, 2006, 12:27:55 am »
Originality is overated.  Chances are if it's a good idea, somebody's thought of it already.
I am not going to deny that, but you may as well try.
Ok, I will...

...

...

Oh wait, you meant try to be original, not try to deny it... How dull.

Originality is a misunderstood concept. I think that an idea that has been adjusted in a serious way to fit a game can be original, or perhaps an idea taken from bits of pieces of other already utilized ideas can be original. For instance, I've thought up a magic system for that one bright day in my future when someone will ask me to join a dev team as a settings dev. (It will happen, stop laughing!) Sure the components that make up the system may have been used before, but the way I've put them together is original. Originality doesn't mean that every time you suggest something the reaction must be, "Hey, that's the coolest thing since sliced bread!"(which was not original either, people were slicing their bread long before they thought of selling it that way. I know, try not to be so shocked. ;))