Author Topic: Skills that can/cannot be trained  (Read 21397 times)

Thrud Grudthruster

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Skills that can/cannot be trained
« on: August 10, 2006, 08:19:04 am »
Stop reading this and go here: http://hydlaa.com/smf/index.php?topic=31734.0  !






In this post it was revealed that some skills are not yet able to be trained, due to those skill not yet being implemented in-game, and that the Players Guide listing of Inactive Skills was even out-of-date.  Given that this could lead to problems and frustration in game, with new players losing faith in the game when they put effort into training a skill and not seeing any improvement of their character in-game, I thought I'd start this post to keep a tab on which skills were able to be trained, and which were not.

The following lists skills by 'trainability'.  If you know from in-game experience that a given skill either can be trained (i.e. have levelled-up a skill, and have seen actual effects from doing so in-game), or if you know for a certainty that a given skill is still inactive, post here and I'll edit this first post accordingly, to keep the list up to date.

:)

[Last update: August 11th 2007]

Active Skills
(i.e. skills that can be trained, and have an effect in-game)


  Combat Skills
     Knives & Daggers
     Maces & Hammers
     Swords
     Axes
     Melee
     Light Armor
     Medium Armor
     Heavy Armor

  Magic Skills
     Azure Way
     Blue Way
     Brown Way
     Crystal Way
     Dark Way
     Red Way

  Job Skills
     Axe Making
     Blacksmithing
     Knife Making
     Metallurgy
     Mining
     Repair Armors
     Repair Weapons
     Shield Making
     Sword Making   

  Various Skills


Inactive Skills
(i.e. skills that either cannot be trained, or that can be* but do not yet have any effect in-game)


  Combat Skills
     Polearms & Spears
     Ranged
     Shield Handling

  Magic Skills
     Anti-Magic

  Job Skills
     Alchemy
     Herbal
     Baking
     Cooking
     Mace Making
     Brewing
     Masonry
     Painting
     Tailoring
     Glassblowing
     Fishing
     Bow Making
     Leatherworking
     Gem Cutting
     Pottery

  Various Skills
     Assassin Weapon
     Backstab
     Body Development
     Climb
     Find Traps
     Hide in Shadows
     Lockpicking
     Pickpockets
     Set Traps
     Riding
     Swimming
     Empathy
     Argan
     Esteria
     Lah'ar
     Musical Instrument

[ Edit on 8-11-07: Added Repair Armors to working skills list. Thanks Natrina! ]
« Last Edit: May 12, 2008, 10:09:54 pm by neko kyouran »

Karyuu

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Re: Skills that can/cannot be trained
« Reply #1 on: August 10, 2006, 08:29:56 am »
Knives & Daggers, Axes, Melee, Light Armor, Medium Armor, all magic ways, Metallurgy, and Lockpicking work.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Thrud Grudthruster

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Re: Skills that can/cannot be trained
« Reply #2 on: August 10, 2006, 08:41:24 am »
 . . . thanks Karyuu!!

 :thumbup:

Siofra

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Re: Skills that can/cannot be trained
« Reply #3 on: August 10, 2006, 09:23:10 am »
.... and Lockpicking work.

* Siofra blinks then grins in the shadows...

Now to find me some locks! :detective:

ThomPhoenix

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Re: Skills that can/cannot be trained
« Reply #4 on: August 10, 2006, 11:56:31 am »
It's Body Development, not Enhancement ;)
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Karyuu

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Re: Skills that can/cannot be trained
« Reply #5 on: August 10, 2006, 07:22:29 pm »
The "Undetermined" section can just be merged with the inactive :}
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

bugsbabe

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Re: Skills that can/cannot be trained
« Reply #6 on: August 10, 2006, 09:57:52 pm »
 \\o//Great topic.  I have been asking about this because I want to make plans on what skill I would like to work on and even get a job. Thanks for setting this up. I will be checking it all the time.

Exor

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Re: Skills that can/cannot be trained
« Reply #7 on: August 10, 2006, 10:05:10 pm »
Well THIS was useful. now i know what not to bother looking for to train  :)
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Thrud Grudthruster

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Re: Skills that can/cannot be trained
« Reply #8 on: August 10, 2006, 10:19:11 pm »
It's Body Development, not Enhancement ;)

 . . . ummmn . . .  :oops:

Damn chosing all them 'leaves you feeling physical stronger at the expense of your intelligence' choices during character creation . . !!

The "Undetermined" section can just be merged with the inactive :}

 . . . indeed, will plonk them all together once the initial sorting out is done.

:)

peeg

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Re: Skills that can/cannot be trained
« Reply #9 on: August 10, 2006, 10:21:55 pm »
Blacksmithing, Sword Making, Shield Making, Knife Making -- Those can be trained and used since some days too.
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Karyuu

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Re: Skills that can/cannot be trained
« Reply #10 on: August 10, 2006, 10:23:30 pm »
How does Blacksmithing work? This is news for me :}
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

provisionist1

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Re: Skills that can/cannot be trained
« Reply #11 on: August 11, 2006, 12:43:06 am »
Well, many of the inactive/undetermined skills can be trained (at least the theoretical part) they are just not yet implemented. These are:

Argan
Heavy Armour (which I think works, just there is no heavy armour to buy yet)
Cooking
Alchemy
Herbal
Hide in Shadows
Body Development
Backstab
Anti-magic
Climb
Find Traps

Maybe some of these will be implemented before others because they already have trainers... maybe...

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Tarel

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Re: Skills that can/cannot be trained
« Reply #12 on: August 11, 2006, 01:19:01 am »
How does Blacksmithing work? This is news for me :}

Blacksmithing is working very easy.
you get blacksmith points by melting ores, till you reach a certain level (level 5 if i recall correct).
and you get points for crafting blades and shields.
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Thrud Grudthruster

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Re: Skills that can/cannot be trained
« Reply #13 on: August 11, 2006, 02:43:18 am »
Well, many of the inactive/undetermined skills can be trained (at least the theoretical part) they are just not yet implemented.
Hmmmn, that raises a good point - skills that can be trained, but that don't have an in-game effect as yet.  Still, given that this whole exercise is one of applicability, I think I'll keep the lists primarily by skills that work (i.e. that are worth progressing in-game) and those that don't.

When I do merge the lists into two, I'll make it a point to note down what skills can be trained, even though they are not yet implemented.

Thanks for your input, Xirius . . !!

:)

*edit*

Blacksmithing, Sword Making, Shield Making, Knife Making -- Those can be trained and used since some days too.

 . . . viele danke mein Freund . . !!

:)

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu
« Last Edit: August 11, 2006, 03:01:10 am by Karyuu »

Einnol

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Re: Skills that can/cannot be trained
« Reply #14 on: August 11, 2006, 05:51:21 am »
Blacksmithing is working very easy.
you get blacksmith points by melting ores, till you reach a certain level (level 5 if i recall correct).
and you get points for crafting blades and shields.

That would actually be Metallurgy.  ;)

You get Blacksmith practice by making weapon parts (and I think shield parts...haven't tried shield parts myself yet).

Putting the parts together is the appropriate 'Making' skill.