Author Topic: Skills that can/cannot be trained  (Read 21367 times)

Televangelist

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Re: Skills that can/cannot be trained
« Reply #30 on: February 10, 2007, 09:27:28 am »
You're not getting my point.

My point has NOTHING to do with the limited manpower available for the game's development, nothing to do with the fact that this is an alpha.

It has everything to do with proper processes for software development.  The processes you follow whether you have 1 guy on your project, 2, 10, or 100.

As for volunteering my time, if you'd like to let me take a peek at your QA/best practices manual, I'd be happy to poke around with it and see what can be improved.

I mean, you guys are following a standardized guide as to how changes are implemented, tracked, and chosen, right?

That document, your bible, doesn't have any line in it that says "Don't let the player pick a skill that hasn't been put ingame yet"?

====


On a side note, a point as to my tone/attitude.

In case you haven't noticed, this forum, and many of your "New Player FAQ" documents, etc., all take a very imperious tone with newbies.  Things like "If you've asked a question that's already been answered 100 times, prepare to be ignored".

"That's more than a little condescending," I thought to myself, "But hey, they've got a serious development process going on here, I suppose it's fair of them to be harsh with the newbies about etiquette and the like."

And then I pop into the game, ready to alpha test, put my QA skills to work, contribute my part to continued development - and after playing the game for only 10 minutes, it hits me that the devs are completely out to lunch when it comes to utilizing their alpha testers for valuable feedback.

This is so much more important because of the limited dev resources, not less!  Why squander the few resources you have by implementing changes in a way that make them difficult to test?

I feel like if I'm willing to take the role of tester seriously by putting up with the condescending tone spelled out toward newbies here, the devs should take their role seriously by implementing changes in a way that's convenient to test.

pedenel

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Re: Skills that can/cannot be trained
« Reply #31 on: February 10, 2007, 10:56:14 am »
You have some valid points but you'd make more progress getting them addressed by seeking out members of the dev team on irc or even maybe posting your thoughts in the "Development" sub-forum than in the Newbie Help area.

As far as tone / attitude is concerned, I've always believed its easier to attract flies with honey than vinegar.

emeraldfool

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Re: Skills that can/cannot be trained
« Reply #32 on: February 10, 2007, 02:43:29 pm »
On a side note, a point as to my tone/attitude.

In case you haven't noticed, this forum, and many of your "New Player FAQ" documents, etc., all take a very imperious tone with newbies.  Things like "If you've asked a question that's already been answered 100 times, prepare to be ignored".

"That's more than a little condescending," I thought to myself, "But hey, they've got a serious development process going on here, I suppose it's fair of them to be harsh with the newbies about etiquette and the like."

You'd be surprised just how stupid some newbies are. In fact, there's a number of questions that have, actually, been answered over 100 times, with the answer actually in the title of the post directly above the question-post :P

Also, this isn't a regular game forum - not only are we 'gamers', but we're also writers - the most notoriously egotistical type of people known to man :P  You shouldn't be surprised at a bit of condescension. Even the oldbies are condescending to each other...



As for the whole 'Quality Assurance' thing - these volunteers are here because they want to be, and they enjoy it. You can't boss around people who aren't getting paid, especially when most of them don't even retain full copyright to their work...
Developers are also notorious for being disorganized bums  ;D


peeg

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Re: Skills that can/cannot be trained
« Reply #34 on: May 12, 2007, 04:03:22 pm »
Axe Making seems to work now :)
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ThomPhoenix

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Re: Skills that can/cannot be trained
« Reply #35 on: May 12, 2007, 07:36:14 pm »
It's Knives & Daggers. Not Knives & Axes.
We're not evil. We're simply amazing.

claytonctc

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Re: Skills that can/cannot be trained
« Reply #36 on: May 16, 2007, 08:44:38 pm »
what about skills you get from your race are any of those available and sorry if you already said they are or aren't i didn't read all the comments but i want to know if any skills like flying for a short time are available cause that one of the reasons i want to play this game :P and i don't want to have to wait to finish downloading it to see

Karyuu

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Re: Skills that can/cannot be trained
« Reply #37 on: May 16, 2007, 08:53:37 pm »
You should read the thread :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

allad

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Re: Skills that can/cannot be trained
« Reply #38 on: July 20, 2007, 02:46:02 pm »
"Mace and Hammer" now works in game.

Natrina

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Re: Skills that can/cannot be trained
« Reply #39 on: August 11, 2007, 11:37:50 am »
Repair armors seems to work fine now.

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CrazyYlian

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Re: Skills that can/cannot be trained
« Reply #40 on: August 14, 2007, 10:40:15 pm »
Repair armors seems to work fine now.

Not sure what constitutes "fine"...  I seem to be able to repair exactly 1 item, my leather boots.  Anything else, even my bare bones leather gloves gives me a "Item is too complex" message. 

I could understand not being able to repair my chain mail, but why would gloves be more complex than boots?

And how long will it take to practice up to the next level if I can only do boots, which only require repairing about every two weeks?

Maju

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Re: Skills that can/cannot be trained
« Reply #41 on: August 15, 2007, 05:42:51 pm »
And how long will it take to practice up to the next level if I can only do boots, which only require repairing about every two weeks?

Good point. Anyhow, try offering your limited armor-repair skills to friends and other players in general... for free or the cost of the repair kit.

ddreggors

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Re: Skills that can/cannot be trained
« Reply #42 on: January 11, 2008, 06:39:46 pm »
 :offtopic:
I appologize for being off topic and I am not trying to antogonize a flame war here but I am seeing A LOT of questions in this thread on *HOW* to use a skill, how to write code/manage resources, and even worse many answers describing how to do either. My thought is that if we can't stay on topic (in this case the topic is creation of a list of skills that can and cannot be used), then we will end up with exactly 1 GIGANTIC post with random posts about everything in no order.I

My 2 cents:
If no topic matches your question/complaint/thought/answer please CREATE one in the appropriate forum, hence the name of this utility we are using (forums). If you are in a topic and have an answer or a question that matches the heading at the top... then you can post freely.  :thumbup: