Pheonix\'s point in one of those threads was, that without any balancing factor, in a skill based system, everyone will be a thief because it\'s a major advantage (nevermind that you can\'t steal from players in a game that allows no PvP).
In that case, I\'d suggest the penalty for being a thief....
Perma death.
If you are a known criminal, and you are caught and killed, you don\'t come back.
Something like EQ\'s original \'Dischord\' system would be good.
Scenario:
I am a rogue. I decide to steal from a player.
After toggling the \"Do you know what you\'re doing\" notice off, I do the dirty deed.
I am not caught.
An hour later, the player realizes something was stolen from him. A great wailing and gnashing of teeth is heard in the Stone Labyrinth.
I steal from another player, but this time, I\'m caught. The game brands me somehow as a \'criminal\'.
From that time forward, I can be attacked be anyone, and if I die, death is permenant, and my corpse will be lootable.
Of course, there are multitudes of problems with that system, but it would certainly be a deterrant to casual thieves.
A karma system would be good too.
B ut honestly, all this code for something the devs don\'t seem to want in the first place? I don\'t see it happening, so I won\'t waste anymore thought on it.
Oh, and I won\'t be playing an impotent rogue, either.
