Aaaah. I gotta find myself a good tutorial on UV mapping in wings. I think I have down slightly... But I dont really know...
For instance I get confused on things when I see the textures pon a white background and just seemingly random placed splodges of colour in seperate places. But the model doesnt get the white background, just the colour. Or do you take the unfolded net and then colour it from there in a program like photoshop?
I try and make textures and such in Photoshop somtimes, thats alright. But just getting them onto the model seems strange/hard, without making several seperate textures and then placing them on. I only question my method because when I look at ingame textures for example everything seems to be in one place...
Oh and so I dont feel like I'm kinda hijacking this thread with a bunch of questions in the newbies veriety, I like the texture on the hammer head alot better now. However for some reason I still feel like the 'base" metal texture looks very... Liquid?
Maybe thats just me though.