Author Topic: Training and some more  (Read 665 times)

UnKind

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Training and some more
« on: August 22, 2006, 10:31:15 pm »
Hi,
I got some little wishes.

The first one is to revise the training-system.
I don't see the poin in this. If you start playing Football you don't have to learn everything first and then start playing.
The system of first learning all the theoretical part to then learn the practical isn't very realistic.
I would really appreciate, if this would be more flexible (but stick to the percentage of theory and praxis depending on the skill).
In my opinion it would be better to be possible to learn some praxis, although you haven't got all the theory, what doesn't have to mean, that you could learn all the praxis without theory.
This is just an idea, how to put his into praxis - on some proportional increase of theory and praxis or whatever...maybe one of you has further ideas.

Second one is the following:
Most people out there are really kind and nice fellows, but some there are also others..
Very few people seem to be rather rude and don't even react, if you want to tell them.
Therefore I would like the obligatory rule to respect all other players.
This wouldn't be a problem to most, evil characters included, because also as an evil character you could at least respond to others (even if it's just a "shut up, this is not my problem"^^), respect people camping enemies (or just ask to take turns etc).
Due to this roleplaying ppl might not even notice this rule, others could at least be warned by gm's.
I think this could really improve the whole gaming experience.

3.:
The entrance to the world of planeshift is rather hard - I know this was said many times but I want to talk about it another time.
as an Enki you can rather easily start with killing rats, because you can sell hides directly there and the rest can be sold to the Death Guardian after getiting killed by a rogue. In Hydlaa you can run to the Arena to sell materials (as a Beginner hard to find), selling hides is nearly impossible, because it's so far and hard to find.
Mining is not everybody's thing - especially for rp-chars (why should a hunter or an alchemist start mining??)
I would appreciate, if everyone would get something to start with...a weapon or some money or a rock pick...depending on his profession and on the parents. Also  a little quest to get people into the world would be nice, this could be a little quest, that the parents gave to the char, to find someone, that is already existent. This person could also be the one, tha provides the little weapon/rock pick/money i already talked about.
Players won't be just overwhelmed and give up even before they got really started.

3.5.:
In Brintec's quest there is something about a caravan. (btw a quest i can't solve like many others - a bug or are we too dumb?^^ i don't expect hints about the quest, just if someone could solve it^^)
Why don't you implement this caravan? Perhaps even moving between the cities and selling all kind of things there?
Apart from that, it would be cool if they got a permanent npc in out of the cities, near to the gates.
These do not need to sell stuff, but buy all kind of stuff, like the Death Guardian in the DR.
Therefore you wouldn't need to run so much between the cities, just to sell some hides. (it's rather unrealistic, that noone in hydlaa buys hides). While it's definately said, that this caravan buys and sells hides, it is also very realistic, that they trade all kind of stuff between the cities of the realm.
If the caravan arrives in a city, it could also sell all kind of stuff. even things you can't buy elsewhere (daggers for example, or tefusang hides for the quest, if you don't find a weak tefusang (although there is one somewhere ;-) ), might be even more rare weapons cause they travel much...)

Siteri Kidachi

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Re: Training and some more
« Reply #1 on: August 22, 2006, 10:41:33 pm »
I like the idea of starting items. After all, it's not very realistic that we'd all start with pretty much nothing.

Anne Ominous

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Re: Training and some more
« Reply #2 on: August 22, 2006, 11:08:25 pm »
1- pra ctice  ... not sure i get your meaning... but at least that may help others get closer to your meaning...

2- Again I'm not clear on your meaning. What would be a rule? "you must speakwhen spoken to"?

3- I think i understand this one, but i think
The entrance to the world of planeshift is not too hard, you just need to ask for help-
as an Enki you can rather easily start with killing rats, because you can sell hides directly there and the rest can be sold to the Death Guardian after getiting killed by a rogue. In Hydlaa you can run to the Arena to sell materials (as a Beginner hard to find), selling hides is Not impossible, just hard to find. Making certain paths the more simplle or logical choice depending on races & where one lives...
Mining is not everybody's thing - That has nothing to do with rp vs non-rp-chars.
why should a hunter or an alchemist start mining?? you ask-- because they don't have enough money coming in from their usual job, or find it a cheaper way to get minerals for their alchemy.
If everyone would get something to start with...a weapon or some money or a rock pick...depending on his profession and on the parents it wouldn't encourage interactiion as much as the current system. Also If you ask someone nicely & explain that you would like a little quest to get into the world, for a pick or weapon, someone will likely give one... 
Some payers will always be just overwhelmed and give up even before they got really started. It's inevitable.
But on that note i think it has been said a few times that people who have no history involving mining or magic need to do combat before they have enough progression to try these things... That i would agree needs a bit of revamping... And it would be nice to have a default of 1 melee to start any & every character as a bare minimum to avoid new players having to remake chars..

3.5- It's solvable, (or was before new npc talk thing)

"Why don't you implement this caravan? Perhaps even moving between the cities and selling all kind of things there?"... Don't ask...

"Apart from that, it would be cool if they got a permanent npc in out of the cities, near to the gates.
These do not need to sell stuff, but buy all kind of stuff, like the Death Guardian in the DR." .......I'm thinking no, but thats just my thought....

"Therefore you wouldn't need to run so much between the cities, just to sell some hides. (it's rather unrealistic, that noone in hydlaa buys hides). While it's definately said, that this caravan buys and sells hides, it is also very realistic, that they trade all kind of stuff between the cities of the realm."...... a fair point about the caravan selling hides, but maybe they have exclusive contracts.......

"If the caravan arrives in a city, it could also sell all kind of stuff. even things you can't buy elsewhere (daggers for example, or tefusang hides for the quest, if you don't find a weak tefusang (although there is one somewhere ;-) ), might be even more rare weapons cause they travel much...)"
 That sounds like a reasonable idea, far off, but reasonable...
« Last Edit: August 22, 2006, 11:15:32 pm by Anne Ominous »

Siteri Kidachi

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Re: Training and some more
« Reply #3 on: August 22, 2006, 11:19:48 pm »
As far as I can tell, the caravan is not running because of most of Oja being shut down. Once more Dsars in Ojaveda are open they might start the caravan again.

UnKind

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Re: Training and some more
« Reply #4 on: August 23, 2006, 01:05:05 am »
Sry, I must have been fallen back into german  :-[

1. Yes, I meant practical knowledge and theoretical knowledge to level up a skill
It  shouldn't be like it is now - that you have to do all the theoretical part to be able to get practical progress.

2. The rule should just be "Respect other players" and one shouldn't be banned if not responding once or so...but it would be nice to be able to warn someone, let's call him "cs-kiddy"  ;D
Someone that destroys the atmosphere and the fun of other players, but does not break the rules that exist already

3. I made my way to some money and progression with the help of others and through long and boring hunt of rats.
It seems, that its far easier for miners to start.
But I see my char as a hunter and she would never think of mining, just because of envy?
No, she wouldn't, she's not envious. I as a player on the other hand do see it another way - I didn't mine, because it didn't fit the concept of my char
There are also some concepts of a char, that would not ask for help, so you can't make it inevitable to ask for help.

3.5 Maybe they have exclusive contacts, ok, maybe...but for the people in hydlaa it would be nice if not  ;)

Anne Ominous

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Re: Training and some more
« Reply #5 on: August 23, 2006, 07:39:46 am »
I respect that you hold your ground & are still flexible enough to consider various rationales.  \\o//
Makes feedback a pleasure. Thank you.