Hi,
I got some little wishes.
The first one is to revise the training-system.
I don't see the poin in this. If you start playing Football you don't have to learn everything first and then start playing.
The system of first learning all the theoretical part to then learn the practical isn't very realistic.
I would really appreciate, if this would be more flexible (but stick to the percentage of theory and praxis depending on the skill).
In my opinion it would be better to be possible to learn some praxis, although you haven't got all the theory, what doesn't have to mean, that you could learn all the praxis without theory.
This is just an idea, how to put his into praxis - on some proportional increase of theory and praxis or whatever...maybe one of you has further ideas.
Second one is the following:
Most people out there are really kind and nice fellows, but some there are also others..
Very few people seem to be rather rude and don't even react, if you want to tell them.
Therefore I would like the obligatory rule to respect all other players.
This wouldn't be a problem to most, evil characters included, because also as an evil character you could at least respond to others (even if it's just a "shut up, this is not my problem"^^), respect people camping enemies (or just ask to take turns etc).
Due to this roleplaying ppl might not even notice this rule, others could at least be warned by gm's.
I think this could really improve the whole gaming experience.
3.:
The entrance to the world of planeshift is rather hard - I know this was said many times but I want to talk about it another time.
as an Enki you can rather easily start with killing rats, because you can sell hides directly there and the rest can be sold to the Death Guardian after getiting killed by a rogue. In Hydlaa you can run to the Arena to sell materials (as a Beginner hard to find), selling hides is nearly impossible, because it's so far and hard to find.
Mining is not everybody's thing - especially for rp-chars (why should a hunter or an alchemist start mining??)
I would appreciate, if everyone would get something to start with...a weapon or some money or a rock pick...depending on his profession and on the parents. Also a little quest to get people into the world would be nice, this could be a little quest, that the parents gave to the char, to find someone, that is already existent. This person could also be the one, tha provides the little weapon/rock pick/money i already talked about.
Players won't be just overwhelmed and give up even before they got really started.
3.5.:
In Brintec's quest there is something about a caravan. (btw a quest i can't solve like many others - a bug or are we too dumb?^^ i don't expect hints about the quest, just if someone could solve it^^)
Why don't you implement this caravan? Perhaps even moving between the cities and selling all kind of things there?
Apart from that, it would be cool if they got a permanent npc in out of the cities, near to the gates.
These do not need to sell stuff, but buy all kind of stuff, like the Death Guardian in the DR.
Therefore you wouldn't need to run so much between the cities, just to sell some hides. (it's rather unrealistic, that noone in hydlaa buys hides). While it's definately said, that this caravan buys and sells hides, it is also very realistic, that they trade all kind of stuff between the cities of the realm.
If the caravan arrives in a city, it could also sell all kind of stuff. even things you can't buy elsewhere (daggers for example, or tefusang hides for the quest, if you don't find a weak tefusang (although there is one somewhere ;-) ), might be even more rare weapons cause they travel much...)