Author Topic: One GM power improvement and two other simple ideas  (Read 590 times)

Ralleyon

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One GM power improvement and two other simple ideas
« on: August 29, 2006, 11:00:56 pm »
So.... I will start in reverse order with the non GM thingies.

I am SURE it's been said before, but please bear with me while I remind you of two very important usability features which should be implemented:

  • picking up items from stacks which are off the ground (just like I do in the in the inventory, when picking up from the ground I may want to pick-up 2 out of 50 iron ores or ulbie skins)
  • ability to delete items from one's inventory (not sell, delete them altogether)

The reasons for making it so important are pretty obvious - the littering around which some people may be able to help with with these two features + simple improved usability.


And now... for the GM power which I think it would be very nice to be implemented:

FULL control of NPC's by GM's, as in being able to log in as them not only use the /impersonate and the /slide commands for effects. Well, maybe I am just a dreamer  with this :sweatdrop:, but more control of their movement and speech than they already have, and being able to do it on the spot (not with entries in the DB & waypoints or /slide & /impersonate), would be very nice.

Now... you may ask "What's the use of it?" Answer: It would be just AWESOME to have a beer with Harnquist sometime  :D. Seriously now, I think this would add a lot of realism and roleplay possibilities, not to mention fun for GM's. (who right now have to stay invisible and only roleplay and act as characters when they are in a roleplaying event)

In short, we want to see you more often around, not only solving problems or doing very hard things to manage like big events... but also in a small and nice way like that.

Imagine the following simple situation (disregarding the informal non-medieval language I used to emphasize the fun of it all).

Me: "C'mon Harn, wanna grab a beer at the tavern?"
Harnquist (suddenly waking up to life): "Sure, why not? Be back later dewds."

And they ride off in the sunset leaving the people around thunderstruck :D
« Last Edit: August 29, 2006, 11:03:06 pm by Ralleyon »
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Farren Kutter

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Re: One GM power improvement and two other simple ideas
« Reply #1 on: August 29, 2006, 11:04:09 pm »
Well if this isn't already possible, which I will assume it isn't for now, then it is a good idea.




Karyuu

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Re: One GM power improvement and two other simple ideas
« Reply #2 on: August 29, 2006, 11:06:39 pm »
Cha0s has been dying for a /possess command, exactly what you have proposed here. I think we'd all love that very much.

I think a 'Destroy' button within your inventory would be a good addition - nearly all MMOs allow players to truly get rid of something they no longer need or want without needing to find a merchant. And same for the item stacks - when you're picking up an item from a stack in your inventory, you get a counter for the amount - it shouldn't be too hard to reverse that.
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Siteri Kidachi

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Re: One GM power improvement and two other simple ideas
« Reply #3 on: August 29, 2006, 11:17:34 pm »
I'm not a GM but I would really like to see the GMs get the /possess command! Especially now that NPCs are moving on their own.

Hopefully they would still be able to be used as a regular NPC as well.

Ralleyon

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Re: One GM power improvement and two other simple ideas
« Reply #4 on: August 30, 2006, 07:58:07 am »
Glad you like the ideas  :)
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]