Author Topic: Save the Evil Ones  (Read 9272 times)

RayvenD

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Re: Save the Evil Ones
« Reply #30 on: September 13, 2006, 08:49:33 pm »


2.  Some people create evil characters and expect people to flock to them and be their best buddies.  I don't invite thieves into my home because they may steal from me.  My character doesn't want to associate with evil-doers for the same reason. 

'Ere then kitty, why d'ye 'ave a theif in that there thing that it wuz which it wuz that you is callin' ye guild then thurr feller-lady? ;)
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Rethius

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Re: Save the Evil Ones
« Reply #31 on: September 13, 2006, 09:46:09 pm »
I think that if you want to play evil you gotta think of two things:

A) RPing evil doesn't mean you gotta be a punk: Stealing items will be in the OOC borderline because there is no way for the victim to get the item back. If there was an IC way, it should be allowed or if you give the person the opportunity to find it or get it back it would be a more complete RP on your part. Besides, you don't have to actually steal anything at all. It's enough if you RP that you do, pickpocketting, for example. You can use a /roll command to determine success and if you get a certain number your victim may be able to realize what you tried to do. In any case you would be giving people something to talk about.

and,

B) RPing evil doesn't you have to do random crazy things: saying I insult people, I challenge random people (without even talking to them before), or I bring ulbernauts to populated areas doesn't necessarily qualify as "good" evil. Evil characters don't have to act like spoiled children. Your character can be a very lawful evil character. Their bad deed would need to be carefully planned. I like the idea of making enemies and RPing with them one at a time, planning evil things for each one of them.


As for the dwarfettes... I know 6 (and one of them is an alt of mine :D).






Yes well, unless your character is more of a terrorist, which can be evil or good... I have a few trouble makers who do things simply to upset the hydlaa community.... Why?... Because he dislikes the goverment idea. Now that may be classified as random violence but when we say.... 'evil'.... well thats a very relative term... To us they are the forces of rebellion who dare destroy good order, to them, we are the evil empire... see, it goes both ways, no character really believes what they are doing is bad... or they wouldn't be doing it... Some people just have a different sence of what is right and what is wrong, of course you have the semi insane group who just don't know what the heck is going on.... but... meh.

Peacer

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Re: Save the Evil Ones
« Reply #32 on: September 13, 2006, 11:10:24 pm »
@rethius:

but ooc'ly you would know what is bad...
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zhai

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Re: Save the Evil Ones
« Reply #33 on: September 13, 2006, 11:31:33 pm »
Yes, I think that if you're character is a punk or an anarchist, you can RP it that way: bring the ulbers, insult people, steal dropped items, etc., etc...

BUT

"My character is Evil" is not an excuse to bother or harass other players nor does it entitle you to take advantage of loopholes in game mechanics or ignore that there are laws in Yliakum. If you pick up an item that was on the ground or if you steal it by pretending you are going to repair it, you're taking advantage of the fact that your victim cannot do anything to you. They can kill you a thousand times and still not get it back and if they reported you, GMs would tell them not to do that again and that it was their fault (partly true). The point is: you can do it that way but there is no need. You can return the item as an OOC thing but RP that you still have it. You are still a thief, they will talk to you like one. I think the best way would be to give them a chance to get it back, either by dueling or rolling the dice or whatever. Yes, the victims are guilty of trusting too much but IRL we're not able to walk through people and we are not unable to loot a dead enemy. So, if you steal something and then run through your victim (when they would be trying to hold you back) and then die in the duel or, even worse, decline the challenge, you are taking advantage of game mechanics and that has nothing to do with being evil or RP.

Both good and evil characters have to be consistent. I agree with Maerghaine that if you're good you shouldn't be comfortable with serial killers or dwarfslayers camping the same rogue or chilling next to you in the pub and RP that way. It doesn't mean report them! It means RP it. And evil characters have to be consistent too. If A.I. was implemented for NPCs to react to crimes, you would think twice before attacking anyone in the city or stealing from them. But that would limit RP a great deal so it is up to us to determine the boundaries. You want to be a murderer? You'll need someone to accept your challenge. They will RP with you. You wanna be a thief? Then RP it. Negotiate OOC the rules of engagement so that the outcome is open so either party could win. Yes, if you trick people into giving you a certain item you're totally IC, keep doing that but you should include a way to even the odds because that would keep your RP completely IC, no loopholes, no exploits.
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Nikodemus

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Re: Save the Evil Ones
« Reply #34 on: September 13, 2006, 11:43:03 pm »
Nice zhai, like some other people posting here.

Since everythink has been said and people are actually repeating what others have said, I won't continue it.
But one thing is asking to be clarified.
Bringing ulbers or any other monsters to the city is completly OOC. Why?
1. Guards would close the gates, so no monsters could enter a city. (this has been said at least once x) )
2. Even monsters have a little brain (sometimes more than some planeshifters ;) ) and probably stop after finding out their prey hidden in a place where the monsters don't go, because they die ;P



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Rethius

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Re: Save the Evil Ones
« Reply #35 on: September 14, 2006, 03:57:46 am »
@rethius:

but ooc'ly you would know what is bad...

Well of course... oocly I have moral standards, but in rp my character doesn't know good from bad, he considers himself as a robin hood like figure, stealing from hydlaa nobles and giving to his close friends who have nothing... Of course in RL I know what he is doing is wrong, but to him it seems like the good thing to do...

@ Zhai: Agreed, basicly in short it all boils down to knowing where the line is drawn between OOC and IC... if you know that, this is no issue at all...
« Last Edit: September 14, 2006, 04:07:11 am by Rethius »

RilucH

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Re: Save the Evil Ones
« Reply #36 on: September 14, 2006, 09:59:40 am »
basicly , i see here that the evil action always must be justified when you ropleplay it, but let me tell you that sometimes those evil actions havent time to be ropleplayed, becouse in a moment you get reported and you got the c.i.a. and the f.b.i. over you and sometimes just doesnt listen to you ,just tell you "stop .........and always ends the sentence with ::or suffer the consecuences",and thats my friends leaves you with any any desire to keep on making ropleplay on that action done
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Datruth

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Re: Save the Evil Ones
« Reply #37 on: September 14, 2006, 10:29:29 am »
Playing evil is very hard, i tried it once, lot's of repercussions.

The best player, i my opinion, who plays Evil, HAS TO BE Drahlian. :thumbup:

She is a 10/10, i mean just be around her when she R.P's, it's amazing.

I hope she never leaves the game, we should really learn from her. :sorcerer:

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zanzibar

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Re: Save the Evil Ones
« Reply #38 on: September 14, 2006, 11:51:41 am »
Playing evil is very hard, i tried it once, lot's of repercussions.

The best player, i my opinion, who plays Evil, HAS TO BE Drahlian. :thumbup:

She is a 10/10, i mean just be around her when she R.P's, it's amazing.

I hope she never leaves the game, we should really learn from her. :sorcerer:

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My first experience with Drahlian was taking her on after she threatened the lives of a group of dwarves.  I used light green potions during the match so I wouldn't actually have to kill her, but she just kept attacking me with hit and run attacks so I had to put an end to it.  5-10 minutes of angry /tells later.... so yeah, bad first impressions.  After that, she went around bad mouthing me, especially to her guild.

So.... yeah.




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Xylaal

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Re: Save the Evil Ones
« Reply #39 on: September 14, 2006, 01:30:03 pm »
I'm sorry you had that experience :( , but aside from that occurance she was/is a good example of evil for many reasons;

- Her evil was not based on game mechanics but on RP situations.
- Those situations fell within the perview of the PS setting.
- She made sure that all her and her guild's victims knew that it was RP evil...if they didn't they were very cordial and apologetic.
- Their story was engrossing...everyone enjoyed the evil emensely.

Yet, it had to end. I was a part of this RP between Dwarvesbane and the Dwarven Star (I was put under Drahlian's 'spell') and I must say...it IS very hard playing evil....and keeping it going...I was relieved to take a breather but I would jump at the chance to do it again. Perhaps I will. 
« Last Edit: September 14, 2006, 01:55:32 pm by Xylaal »

Mindari

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Re: Save the Evil Ones
« Reply #40 on: September 14, 2006, 03:36:55 pm »
everyone who trys to roleplay as evil ends up getting grief from other players who dont understand :/

RayvenD

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Re: Save the Evil Ones
« Reply #41 on: September 14, 2006, 03:38:48 pm »
here's an idea, next time you get reported for playing an evil character, report the person who reporterd you on grounds that they are disrupting your rp with ooc actions. ;)
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Mindari

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Re: Save the Evil Ones
« Reply #42 on: September 14, 2006, 03:44:45 pm »
definatly .. it is what i would do =p

RilucH

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Re: Save the Evil Ones
« Reply #43 on: September 14, 2006, 04:17:29 pm »
I dont think that would be a good idea,but  the only result would be to make more diffical the work for our gm,and they sometimes seems to be very busy and dont want to hear too much explanations about rplaying ,they just say STOP.(sometimes i have felt as repressed by dictators)
i think a good idea is give to  gm a definition of your evil character,they can have a list of it, this way they will be on knowing about how evil is your character,so when someone reports you ,they only ,must to check out if your bad action is IC or OOC,and if its IC ,told to the poor poor victim to not report again when are a good roleplayingf on actions,this way, also  can  educate to the easy report players to dont do it without reason.
POINT:there are good fellow ,good character lawful ,that his play is provocate and when have a reaction go on reporting meanwhile keeps in silence but before have acted not like a good fellows.the victims are not ever the victim
what do you think ????
« Last Edit: September 14, 2006, 04:36:16 pm by RilucH »
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Syilph

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Re: Save the Evil Ones
« Reply #44 on: September 14, 2006, 04:35:25 pm »
I dont think that would be a good idea,but  the only result would be to make more diffical the work for our gm,and they sometimes seems to be very busy and dont want to hear too much explanations about rplaying ,they just say STOP.(sometimes i have felt as a repressed by dictators)
i think a good idea is give to  gm a definition of your evil character,they can have a list of it, this way they will be on knowing about how evil is your character,so when someone reports you ,they only ,must to check out if your bad action is IC or OOC.
what do you think ????

This is the best ideea ever! \o/
Well, it isn't really, I was just joking.
What would a definition of your evil character help us with? How about I tell everybody that my character is evil and then go around harassing people OOC? It is very simple actually... You RP your character the way you want to. As soon as somebody tells you in a OOC tell or sentence that he/she feels offended OOC by your RP you stop and go RP evil with somebody else that will take all your actions IC.
About the fact that we say "STOP" without hearing any explanations... Well, if you consider 30 minutes of arguing with a player untill the discution tends to fall into compleete stupidity, "not hearing an explanation" well... I guess GMs are tirants or dictators. Everybody will find a point of view in their favour even if they KNOW what they did was wrong. And, after hearing a bunch of useless and incoherent excuses, sometimes you feel compeled to play the dictator and just say "stop". Besides, you will get a GM telling you to stop behaving a certain way, only after a player /reported you and after the GM read the text of the /report command. I always advise players, when they feel disturbed by somebodys actions to tell them straight and clear, in a /tell something like "[I find your RP disturbing and I feel offended OOC. Please stop.]" If they told you that and you keep "RPing" you do it at your own risk because everything that you say after, can and will be used against you, like the cops in movies say.
So, to sumarise, your ideea is for GMs to have a DB with the evil characters, go check that out when a report is issued, read your description, read the /report text and then come talk to you wondering wheater you did what you did IC or OOC. How's that less work?  ::|

Edit:
Don't get me wrong, I think that having more evil characters in PS is a necesity because we need some balance but over time, I've encountered alot of lame excuses from people using RP as a cover to act OOC. Being evil is good [however strange that may sound :P] but using RP as a shield for OOC harassment is very bad.
« Last Edit: September 14, 2006, 04:45:31 pm by Syilph »