Author Topic: Save the Evil Ones  (Read 9222 times)

zanzibar

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Re: Save the Evil Ones
« Reply #60 on: September 15, 2006, 02:58:38 am »
The best at RPing evil?  *cough* Amheh *cough*
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Datruth

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Re: Save the Evil Ones
« Reply #61 on: September 15, 2006, 03:15:04 am »
I've never actually seen you in game Zanzibar, so i wouldn't know how to rate you.

Maybe once i see you, i'll have a better view, but for now my opinion stands.

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zhai

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Re: Save the Evil Ones
« Reply #62 on: September 15, 2006, 03:36:47 am »
Whoever challenged, the other had to accept. Why accept a duel you don't want?


Why must a duel end with somebody dieing?


::| What??? *shakes head* Wait, yes, you can duel without anyone dying but that's usually using weaker weapons and having agreed that one would yield at some point... For what you've said, that was not the case. All these could have been discussed before accepting the challenge. It looks like you accepted it but you didn't want to die so you used potions, but I think we're getting a bit off topic here.
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Suno_Regin

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Re: Save the Evil Ones
« Reply #63 on: September 15, 2006, 03:50:53 am »
Amheh was a terrible roleplayer in my opinion. I read their guild site, and I'm not saying he/she was a bad roleplayer ingame, but the fact that they said "we are moving east to the rubies of eventide" kind of made them seem a little...stupid.

zanzibar

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Re: Save the Evil Ones
« Reply #64 on: September 15, 2006, 06:40:54 am »
I've never actually seen you in game Zanzibar, so i wouldn't know how to rate you.

Maybe once i see you, i'll have a better view, but for now my opinion stands.

~~Datruth

My main character is Shalmaneser.


::| What??? *shakes head* Wait, yes, you can duel without anyone dying but that's usually using weaker weapons and having agreed that one would yield at some point... For what you've said, that was not the case. All these could have been discussed before accepting the challenge. It looks like you accepted it but you didn't want to die so you used potions, but I think we're getting a bit off topic here.

Drahlian had plenty of opportunity to run away.  She did not.


Amheh was a terrible roleplayer in my opinion. I read their guild site, and I'm not saying he/she was a bad roleplayer ingame, but the fact that they said "we are moving east to the rubies of eventide" kind of made them seem a little...stupid.

Were you even around back then?  But yeah, Deus ex Trucido mostly migrated, though members are still active to this day.  You'd be... surprised.

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Robinmagus

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Re: Save the Evil Ones
« Reply #65 on: September 15, 2006, 07:19:05 am »
You guys need to let the evil thing go... It's not like we're going extinct. And yeah, Amheh wasn't the best of roleplayers but he was a bad a**. Just had to love him for that.
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Peacer

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Re: Save the Evil Ones
« Reply #66 on: September 17, 2006, 12:34:08 am »
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Posted on: September 14, 2006, 09:11:46 AMPosted by: Peacer 
Insert Quote
@datruth: I disagree... I wouldn't say she is the best at evil rp'ing... she is in fact not realistic about it trying to do her plots at harnquist where the goodies usually hangs out... how would it be realistic that people knew her evil plans and she could just get away with it? Not realistic...

sorry im here only 5 months .is the place near hanquist ,a site who belongs exclusively to good fellows?
why is not realistic a rp when she did it near harni?

Okay, a few things...

1: Generaly as peacer said goodie two shose tend to hang out around hanrquist... More so then us villans who tend to hang out at the tavern or int he back allys. :whistling:

2: Actually peacer, you know why its not realistic? and its far from her fault... No one tries to stop her, and those who try simply cannot... Currently the law enforcement of hydlaa is weak, and unformal... The closest thing to justice is what I like to call... "The people's mob" ... which is basicly a bunch of goodies who run around and stand in as the law because they have the power to do so, the peoples mob is very corrupt and has little int he terms of justice... However i wont go into that because that is rather off topic here...

3: The goodies are two busy doing their little pling in crafting to care how many dwarves drahlian kills, and the only goodies that do anything normaly do this.... *ahem* /me sends a healing spell through victum dwarf to cure the disese drahlian put in him.

(I'd like to then refer to daehaz's first post with his wonderful illistration... Now, again, it isn't drahlians fault, because no one tries to stop her, and the ones who do have no idea on how to work with an evil villan in trying to stop them correctly... its not a single step, its a struggle...)

http://hydlaa.com/smf/index.php?topic=23799.15
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Under the moon

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Re: Save the Evil Ones
« Reply #67 on: September 17, 2006, 04:01:14 am »
How I roleplay evil: Janeous Creene

I played this role for several months without most of the players involved knowing my character was playing them. I was kind most of the time in face, but in mind plotted how each of them would die if it came to that. I gained the trust of character and player both. If I did intend to do evil to them, I let them know the plan and whole story. In most cases, they would agree. If not, the plot shifted. Adapt or die.

A point that you all have to remember is that you CAN'T play an evil character in public view. The public will not accept it, IC or OOC. Any 'evil' you do has to come from both sides, evil player -and- victim. You can only be as publicly evil as others LET you be.

In other news, Janeous is still out there, and still plotting...

zanzibar

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Re: Save the Evil Ones
« Reply #68 on: September 17, 2006, 06:57:09 am »
If I did intend to do evil to them, I let them know the plan and whole story. In most cases, they would agree. If not, the plot shifted. Adapt or die.




Ah, the acting out of prewritten story lines!  The definition of roleplaying.
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ramlambmoo

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Re: Save the Evil Ones
« Reply #69 on: September 17, 2006, 07:47:47 am »
Ah god, perhaps I better jump in and give my 2c worth...

The main reason there are no actually evil players in the game currently, is because of the lack of game dynamics to support them.  This is the exact reason Dues Ex disbanded, and why the "Moving to Rubies of Evertide" thing came up: There are no mechanics in the game to actually do anything evil.  DeT firmly believed that Evil should come from actions first and firstmost, and that talking should then come from that, in certain situations.  The guild was formed because of a perceived lack of evil players who actually did anything- you can only talk up evil to a point, and after that, it just becomes tiresome.

There are currently very few, if any, legitimate ways to conduct evil actions in planeshift.  ANYTHING borderline, or for that matter in some cases anything 'evil', will be instantly reported to GM's and in a large majority of cases will result in punishment for the evil players.  90% of 'roleplayers' in PS don't understand that just because someone attacks them IC, it DOESNT mean they are attacking them OOC, or that they are 'griefing', or breaking the rules.

Hence, there is no way to legitmatly conduct evil actions, and even when you talk evil, players more often then not take it personally as an OOC attack and will still report you.

Hence, there is very limited scope to be evil, and this is the reason why DeT (And I'm guessing other evil guilds) are in permanent hibernation.  The old Evil players haven't left- we're just waiting for the developers to add something in that we can do.  That is, assuming they ever do- It's largely looking like the game will never support any real Player versus Player action (In terms of attacking, theiving, etc), because "We dont want griefers and its too hard to come up with a system that will work well so lets just not focus on it for now".  I'm of the firm opinion that this will lead away from what could have been a very exciting and dynamic community, but really, once people have their minds set on their way of doing things, you cant stop them.

In the past, every attempt to create an evil atmosphere has been defeated and labelled unwanted by the community and the developers.  The only realisitc mechanisms to conduct any evil actions currently are borderline on abusing bugs, and would require great investment of time and organisation.  We are not prepared to do this for a community that would not appreciate it, as shown before.  I hope, one day, (Sooner rather than later), the developers will realise that having a Good vs Evil aspect in the game with both sides player controlled would greatly help interest and excitment in the game if properly implemented, and they will do something about it.   Until then, we have better things to do with our lives then to fight a lost cause.
« Last Edit: September 17, 2006, 07:49:23 am by ramlambmoo »

zanzibar

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Re: Save the Evil Ones
« Reply #70 on: September 17, 2006, 08:29:41 am »
I think that's a pretty good description of what's going on, and I feel pretty much the same way.  The thing is... you just know that if things like player-killing and theiving were introduced to the game, we'd end up with dozens of little turds running around harassing people just for fun.  There would be no RP motivations or sensibilities in it, save for some.  It's largely that way right now, only the things one can do in game right now aren't things that annoy other players on that level.

I think that there needs to be political, social, and religious overtones to it.  The thing is, for it to work well, it has to be coming out of the game.  People have to be reacting to powers and forces that are an objective part of the Planeshift world.  But people won't like that, because they seem to prefer to introduce whatever new gods or race or evil wizard suits their fancy on a week by week basis.

Pretty much the only thing we do have for evil characters presently are the guilds.  Find a guild that suits your character's agenda or values and support it.  But that gets boring after a while, and it usually doesn't work out for long.



In my opinion, adding violence and wars and player killing and evil spells and theiving is the best answer.  It's what would make things interesting.  The problem is finding some sort of ingenius way of making it work!


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ramlambmoo

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Re: Save the Evil Ones
« Reply #71 on: September 17, 2006, 10:34:56 am »
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In my opinion, adding violence and wars and player killing and evil spells and theiving is the best answer.  It's what would make things interesting.  The problem is finding some sort of ingenius way of making it work!

Well thats the entire point- you need a system whereby people can legitimatly perform these actions without it being able to be abused by powerful people who could just cause greif (OOC, that is) to others in the game.  I've seen some pretty interesting suggestions on these boards from people, but a general attitude seems to be "Oh you cant possibly do it, it wont work, so we wont even try".  Hopefully I'll be proved wrong, and they will try to implement it somehow (This is a pre alpha after all- isnt the entire point to try things out??), but Im skeptical that It will happen.

Peacer

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Re: Save the Evil Ones
« Reply #72 on: September 17, 2006, 11:45:09 am »
The thing is... you just know that if things like player-killing .....

I think that /challenges needs to be rp'ed another way than the game mechanics offer... i see a /challenge as someone attacking you and the "yes" "no" is just a way to decline if the player attacks of ooc reasons, however it would be nice for some character interactions before that person attacks. The reason why i do this is for realism, "hmm i can't attack you because of some ultimatetivly sick spell has been cast upon you" game mechanics blocking rp and trying to explain it ic? Is kinda bad rp imo...
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RayvenD

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Re: Save the Evil Ones
« Reply #73 on: September 17, 2006, 01:55:21 pm »
i usually get round the whole accepting challenges etc by rping a valid way for the fight to happen, i rarely even challenge people but i duel a fair amount. I'll get up in the other characters face [ic of course] and say things like "'Ere get ye arse up'n fight like a man, or at least a big bloo piece o' whatever ye is!" et or if you get someone who enjoys to insult your character and then won't carry the roleplay through and sit and ignore you when you challenge them to a duel (sertiously this is medievel in settings, it was a big thing in those days that if you were insulted or insulted someone you could expect a duel on your hands, it's an honour thing. so why do people assume they can insult you then ignore a challenge?) I just call them a coward and keep annoying them in character until they pay attention.
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daehaz

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Re: Save the Evil Ones
« Reply #74 on: September 17, 2006, 06:21:52 pm »
I agree with many of the opinions posted here. Yes, the pre-alpha thing limits us all, especially when it comes to RPing evil. However, game mechanics should not be the most important criteria on how we can RP, but just a frame of reference. PKilling and thieving is prone to abuse and I fear lots of players (probably those who think stealing dropped items equals RPing evil) would do it and explain that they are just evil and little RP would take place at that. I agree with UTM when he says that there should be an agreement between players whenever something is going to be RPed, not a script, but certain ground rules.

When I started killing newcomers in the sewers there was always an agreement and the possibility that I would get killed too: first I RPed an approach and laid the bait, when an overly trusting newcomer picked it, I would ask if they wanted to be part of a RP and warned them that they might end up in the DR. All this OOC happened between tells and group chat. After they agreed, we would RP freely and they would do as they pleased. And only after I attacked them, I would officially reveal that I was a serial killer. After the RP I would keep the group on for a while, so we could agree on how they were to RP our encounter (not revealing my name, giving them a description of myself, and other things). In some cases, I would help them out of the DR if they didn't know the exit and I would also offer them a little starting trias or a few items I had no use for (all OOC). In some cases, stating the difference between OOC and IC was also new to them, so the whole experience was a RP-101 thing for them and I think they enjoyed it. So yes, you have to agree because the idea is that all participants enjoy the RP. I couldn't just attack them out of the blue (game mechanics don't allow it and they wouldn't have had fun, most probably). They allowed it and they were good sports.

So when it comes to RPing evil you gotta have both parts involved. It won't work any other way. So, I gues the point of this thread is: let evil happen. It doesn't mean let your character be killed but stay IC when evil things start to plot around you and play along because you'll probably enjoy it better that way.