Author Topic: Roleplay vs. State of Game  (Read 3911 times)

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Roleplay vs. State of Game
« Reply #30 on: September 29, 2006, 04:37:38 am »
Personally when I feel like smashing things, I turn to another game :] There are plenty of beautiful and free and 3D hack-'n-slashers out there. Killing things in PlaneShift over and over isn't all that interesting.



Yeah, you're going to have to recomend me something.
Quote from: Raa
Immaturity is FTW.

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: Roleplay vs. State of Game
« Reply #31 on: September 29, 2006, 04:48:03 am »
Silk road is pretty decent for killing tings, pretty good concept of skills aswell. little rp but still, i enjoy playing...
Let it whip!

Hear me sing www.myspace.com/diamonddobb

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Roleplay vs. State of Game
« Reply #32 on: September 29, 2006, 05:01:51 am »
I was going to mention SR as well. Or download the Lineage II client from their own website and find yourself a free server. With free servers the gameplay is commonly altered by upping the experience rates, the monetary drop rate, and the item drop rate, making higher-quality gear easier to obtain. There's also HERO Online, and... actually, Wikipedia to the rescue.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kalika

  • Hydlaa Notable
  • *
  • Posts: 551
    • View Profile
Re: Roleplay vs. State of Game
« Reply #33 on: September 29, 2006, 05:42:46 am »
Silk road is pretty decent for killing tings, pretty good concept of skills aswell. little rp but still, i enjoy playing...

yeah i played silkroad during the ps updates...not to kill things but to get the pretty armor...its alright but there is absolutely no story and absolutely no communication/rp

so it is good for jsut plain fighting

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Roleplay vs. State of Game
« Reply #34 on: September 29, 2006, 07:45:22 am »
Meh.  Soldier of Fortune 2 doesn't require levelling up, so I think I'll stick with it instead.
Quote from: Raa
Immaturity is FTW.

Peacer

  • Veteran
  • *
  • Posts: 1079
  • I've got balls of steel
    • View Profile
Re: Roleplay vs. State of Game
« Reply #35 on: September 29, 2006, 10:47:12 am »
appearing out of thin air? Game mechanics doesn't have to be rp'ed as you see them. Game mechanics now are only for testing, only a few mechanics can be rp'ed, like /say /me /group /tell /my /tell /me and /my
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

bilbous

  • Guest
Re: Roleplay vs. State of Game
« Reply #36 on: September 29, 2006, 07:29:27 pm »
Well, I don't know. To me it is all role playing as I am doing nothing of the things my character is doing. I am controling my character of course but I personally know very little about swordplay though my character is quite proficient. My conversations tend to be pretty mundane, I only share OOC personal information with "friendlies". I do chat about the game interface and different equipment that can be found which is itself a bit OOC but is no different than talking to that guy you see all the time in the locker room at the gym about the various gym equipment and different exercise routines. This kind of talk could be written off by the rabid role players as some kind of meta-physical nonsense espoused by some strange sect. But it is more likely to engender a flaming PM or a /report.

When the idea is to learn about the world flowery language and arcane phraseology is counter-productive but the knowledge is essential to be able to play effectively. I, personally, find games more fun when I can optimize my play so as to always progress in the quantifiable aspects.

What happensfo me  is that for the first while I get annoyed by my lack of progress due to ignorance of game mechanics. I may have periods of fun when things go well and I may make a few 'friends' who are more experienced than me and offer advice or I may stand around in newbie town whining and complaining about "this stupid game" (whichever game it is.) Then after a while I start to get the hang of the game and start offering advice to other less experienced players hopefully enhancing their play. Finally when I have experienced nearly everything the game has to offer several times or more I get bored and move on until there is new material to enjoy. I played The Fourthcoming (T4C.com)for six or seven years more or less, whenever there were free servers to play on. I also was an official beta tester for them for a while and had access to the test server.

I have to say I have never once been tempted to pursue an ingame love affair or try to get married which seems to be one of the ever popular role playing themes. To me this is just stupid. When that helpful stranger told you two to "get a room" he didn't mean take your computer with you.  :o However aside from standing apart and making the odd snide comment in context I don't try to prevent anyones elses fun. Maybe I don't want to have great adventures like silly neck biters in the sewers thrust upon me, maybe I just want to live simply and do what I do. All that high-falootin stuff are for the lords and the ladies which, according to the setting don't exist in the democratically elected government. It is just rich wannabes putting on airs. Half of them don't even have the money they play at having but social climbing fraud is a valid role-play device too. And if they delude themselves that is fine too; just don't try to make me believe it, you won't succeed.

Quote
but when other characters approach you and begin a conversation, you need to understand that an RP reason for your actions is necessary as well. You are playing a character, and that character needs reasons to be in the hills killing wild beasts. (Preferrably a reason more in-depth than "I feel like it.")

Why do I have to justify my behaviour to others? How is it any of their business why I do what I do? Maybe they are just busybodies looking for ways to spoil MY fun. Are you saying an anti-social, mind your own business type personality is unsuitable for role play?
I may have my reasons for spending all that time hunting Ulbernauts ( although I don't do it what with the running attack fall off the earth bug ... has it been fixed?) but why do I have to answer to strangers?  I used to enjoy it before because it was challenging. I don't have to tell you that's why I do it however. If a GM asks me in their official capacity I'll be more than happy to talk about it but that is noot in context is it?

As far as other games go I do play other games as the mood hits me. I have been playing a lot of SRO lately despite their crappy rootki gameguard. I played a lot of anarchy online last winter. SRO is pretty boring all I do is press  4321 4321 4321 4321 until my fingers start to bleed. but at least the scenery is fresh. I got pretty tired of Anarchy online too. I keep coming back here because I am preparing to abandon Winblows someday. Anyway I've been composing this for about an hour now, more than I intended so I will let it go at that. hope you didn't glaze over at the sheer length.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Roleplay vs. State of Game
« Reply #37 on: September 29, 2006, 11:25:17 pm »
Why do I have to justify my behaviour to others? How is it any of their business why I do what I do? Maybe they are just busybodies looking for ways to spoil MY fun. Are you saying an anti-social, mind your own business type personality is unsuitable for role play?

I meant that if you are asked and you feel like giving an explanation, you generally need to have an IC one. A reply of "Bugger off" is just as acceptable as "I hate these things... their stink must be annihilated from Yliakum." What isn't acceptable is "lolz, im gonna sellz ph4t l3wt l8r!"
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
Re: Roleplay vs. State of Game
« Reply #38 on: September 30, 2006, 05:52:17 am »
Well I don't know about hunting in the wild, sometimes it is hard to find IC reasons and sometimes you just want your character to become stronger so you can atleast fight something else for a change.

The rats in the sewers I useally play as pestcontrol however. Having the merchants pay for the ratloot becuase that way the ratpopulation is kept in check. Sounds about right and obviously it would be the new people who would be doing this job.

As far as the gamemechanics go.

It's true we are still in development but I do have to agree the gamemechanics are very much aimed for things like powerleveling and not to roelplaying.

I mean gamemechanics that would aim roleplaying would be getting all the races to have their skins to have more clothing and more things like the beermugs so you can show more how you feel.

However it has been stated these don't have priority. So the question arises if you don't want a WoW clone that will probably be out of date by the time it's even nearing completetion. What does PS offer that WOW doesn't? How does PS show it's difference of focus?

Then one can really only show at the rules enforced on the roleplaying enforced by the GMs, because gamemechanicwise games like WoW give you a lot more emoticons and such to actually use in roleplay in my opinion.
« Last Edit: September 30, 2006, 05:57:22 am by Pestilence »

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Roleplay vs. State of Game
« Reply #39 on: September 30, 2006, 06:38:03 am »
Pestilence, we simply do not have enough artists on the team to give you every character/race model and all the hundreds of RP items that everyone would like along with dozens of emotes. I could count our team artists on one hand.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: Roleplay vs. State of Game
« Reply #40 on: October 01, 2006, 04:06:06 am »
Only thing i can say to that karyuu is...get more artists? why do they have to be amazing at what they do to be valuable to the team. you currently have artists of a high standard for the game. why not get artists who maybe cannot model a character but can easily model an item as part of the team? it is easy as hell to model a mug or somthing of similar stature, so why only have artists who can model the great things? it makes no sense saying "artists must be of a high enough standard" etc when certain things do not NEED a very high standard of skill. somethings can be modelled brilliantly by less experienced artists because they require very little skill to be achieved. surely a few artists to do less complicated models and textures would allow the better artists to work on the more advanced things and things would get finished quicker. or maybe i'm wrong?
Let it whip!

Hear me sing www.myspace.com/diamonddobb

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Roleplay vs. State of Game
« Reply #41 on: October 01, 2006, 07:27:50 am »
Or maybe we don't have a whole lot of talented people applying, or maybe Talad is lacking the time to manage them all at once and immediately, and maybe we feel that we need to concentrate on something other than tiny little items?

If people are getting impatient, please learn to program or do artwork, and join.
« Last Edit: October 01, 2006, 07:29:40 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Pestilence

  • Hydlaa Notable
  • *
  • Posts: 872
    • View Profile
Re: Roleplay vs. State of Game
« Reply #42 on: October 01, 2006, 08:57:10 am »
Don't get me wrong Karyuu if you say the devs that do things like make those skins are already doing a lot I will believe you, but that doesn't mean the focus right now is on making a game. The building of a community and a setting to roleplay in is second.

I mean it has said many times on this forums PS is a game were roleplaying is actually expected, that this is where PS would be different from other games, but besides the rulings on what is within the setting or not I sometimes do wonder what PS is doing to make those words true. It is a justified concern and one you will get if that is what you say to get people here in the first place. And some people even use to shut people up.

I mean I'm not here becuase I expected PS to become a replacement for WoW. Then I would have gotten the client and gone to a free server or something or I would have gone to play guildwars.

I'm hear to have fun with my friends. And fun I do have, but sometimes I get the feeling this community isn't great becuase of thee gamedevelopment, but more like survived it somehow.
« Last Edit: October 01, 2006, 09:00:09 am by Pestilence »

Kalika

  • Hydlaa Notable
  • *
  • Posts: 551
    • View Profile
Re: Roleplay vs. State of Game
« Reply #43 on: October 01, 2006, 10:32:44 pm »
we survive becase thats what happens in rl...if you dont have money to go see a movie, you improv...find something else to do

jsut because you dont ahve everything you want doesnt mean you cant use your imagination to find something to do...you can always rp doing somehting that you couldnt do normally...


i dunnos, just chill out...dont play the game if you ahve such problems with it...

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

Croconil

  • Hydlaa Notable
  • *
  • Posts: 642
  • <3 Peacer!
    • View Profile
    • Talk Box
Re: Roleplay vs. State of Game
« Reply #44 on: October 02, 2006, 02:20:28 am »
I'm hear to have fun with my friends. And fun I do have, but sometimes I get the feeling this community isn't great becuase of thee gamedevelopment, but more like survived it somehow.

This game survived because of the community. If the community was 'not great', the game may have died out long ago.

The game development is exellent in my opinion. I mean look at what we have now! Compared to back in the MB days, and early CB. Remember, the Devs do all of this in THIER own SPARE time. They have other things to do too in thier lives, but look at what we get! Constant and regular updates. The Devs are doing overtime in my eyes.