Author Topic: Dueling Etiquette  (Read 7454 times)

bilbous

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Re: Dueling Etiquette
« Reply #75 on: October 11, 2006, 06:51:15 am »
This really needs to be entered into the wishlist. For different types of duels with different balances. Right now there is only one type of duel: Free-for-all. That is every duel you enter into. It is the uncertainty of it that makes it fun, anyway.

I disagree. There are two types of duel: Game mechanic duels where the challenge is made and accepted with barely a word and Role Play duels where there is a bunch of talk leading up to the challenge/acceptance. Gmech. duels are by far the most common.

zanzibar

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Re: Dueling Etiquette
« Reply #76 on: October 11, 2006, 07:37:37 am »
I disagree. There are two types of duel: Game mechanic duels where the challenge is made and accepted with barely a word and Role Play duels where there is a bunch of talk leading up to the challenge/acceptance. Gmech. duels are by far the most common.



Duels can be in character without being surrounded by massive amounts of dialogue.  All duels rely on the game mechanics to work, even if you're using the /roll command.
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bilbous

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Re: Dueling Etiquette
« Reply #77 on: October 11, 2006, 08:03:46 am »
True enough but the RP ones tend to or ought to have more dialogue.

zanzibar

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Re: Dueling Etiquette
« Reply #78 on: October 11, 2006, 08:11:36 am »
True enough but the RP ones tend to or ought to have more dialogue.


Since the ones that aren't for RP purposes tend to have no dialogue at all, you're right.:)
Quote from: Raa
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bilbous

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Re: Dueling Etiquette
« Reply #79 on: October 11, 2006, 08:21:07 am »
This whole thread was started do to what amounted to a Gmech duel. Datruth was called a coward and the fight was on. There was very little RP involved.

Peacer

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Re: Dueling Etiquette
« Reply #80 on: October 11, 2006, 08:25:05 am »
This whole thread was started do to what amounted to a Gmech duel. Datruth was called a coward and the fight was on. There was very little RP involved.

Maybe, but please don't get all this started again <.<

@datruth: your mage warrior duel is the same as the normal duel i proposed ;)
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eldoth_terevan

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Re: Dueling Etiquette
« Reply #81 on: October 11, 2006, 04:21:01 pm »
My only point I tried to make by saying that there was one type of duel. Is that there is one type of duel. The type of duel that the game allows for. That is now a duel where whatever your character can do, they will do. There is no allowance in game mechanics for any other kind of duel. Therefore: There is only one type of duel. If you enter into a duel, be prepared to accept what happens. And I think that if people would like other kinds of duels that this needs to be requested from the developers. Roleplay leading up to a duel is fine, getting the players to agree on a certain type of duel is fine, but the moment you click the Accept button all bets are off. The game does not limit a magic duel to magic or a weapons duel to weapons.
« Last Edit: October 11, 2006, 04:26:51 pm by eldoth_terevan »

Nikodemus

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Re: Dueling Etiquette
« Reply #82 on: October 11, 2006, 07:38:56 pm »
The game does not limit a magic duel to magic or a weapons duel to weapons.
And it should stay that way. Currently not much can be done about duel mechanics to make it more real, and that't good. It means more realism and thus more RP possibilities involved.
Of course i'm saying this while any other pvp system won't work now, when there is no environment for it.



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eldoth_terevan

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Re: Dueling Etiquette
« Reply #83 on: October 11, 2006, 09:01:11 pm »
The game does not limit a magic duel to magic or a weapons duel to weapons.
And it should stay that way. Currently not much can be done about duel mechanics to make it more real, and that't good. It means more realism and thus more RP possibilities involved.

Exactly, Nikodemus. Exactly.

Krann Omins

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Re: Dueling Etiquette
« Reply #84 on: October 12, 2006, 10:12:23 am »
Ok, reading all that hurt my eyes... and makes me feel bad about the times i get intense & may seem childish too....
my thoughts on stuff in this thread:
ummm i consider all duel free for all unless specified [in ooc].. otherwise it is by your character's honor system...
potions: well unless you recently looted some let's face it; potions are there to be used. Just like magic. Anyone can carry potions, but not unlimited as they carry a certain weight.. but you can each be using potions as part of your own strategy, to a limited extent & for cost each use..
"But they equip too fast": an in game hour is what? 10? 20 minutes? time is relevant.
Healing Potions should be disallowed in duels: how about pie? meat? fish? bread? apples? mushrooms?....

RE what wasn't in here that i was hoping for:

GM stance on weakness.
Recently a "Friend of mine" (pronounced "alt") was seemingly randomly challenged to a duel, accepted, fought, and won, but had been blighted by weakness... This led to some item loss that another character came by & snatched... I was wondering what policy [if there is any] was on that... Personally, even tho it was my "friend" who suffered the loss, i think it seems quite appropriate, as losing strength WOULD make a person unable to carry stuff, etc...and it sort of goes hand in hand with the healing potion arguments: person using healing potions is hit with weakness>>keeps replentishing hp but loses strength & drops items>>>possibly drops healing potions... Sucky, but i gotta say its valid... Unless gms say it isn't.... ???

Nikodemus

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Re: Dueling Etiquette
« Reply #85 on: October 12, 2006, 03:32:02 pm »
I don't see a reason why doing different stuff, like drinking potions should be disallowed  by game mechanics while dueling. If you tell somethink like that, provide valid reason, coz if you don't it is just not worth at all. Telling such theories, you can foul people who would normally think otherwise, and then we have loads of people with idiotic ideas. It really hurt me.

As for sudden strenght drop.... Why the hell do we drop things, if we all of sudden have more than we can weight? People, (I suppose it is more directed to devs) To drop somethink, first you need to have it in your hand. You won't drop 20 potions somewhre in your backpack, or mounted to a belt. So, first what you would drop, would be the weapons. But think, would you really drop your weapons and walk away? Hell no.
Better would be system message "you can't move because you cant wear that much" And now you have to think what you don't need



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Proglin

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Re: Dueling Etiquette
« Reply #86 on: October 12, 2006, 04:03:19 pm »
* Proglin hops in this thread

tadaaaaaaaa!

Ok, I do not intend to brag, but i know a thing or two about the so called duelling etiquettes since I hosted a couple of tournaments and have done quite a few duels. Duels are fun, and are meant to increase the amount of RP possabillities and increase the fun for some in PS. There's two ways you can go about when it comes to duelling.

You go challenge at random. 
Most of the time, these people loose a lot and come complaining afterwards you didn't tell them you got sword level 80, a load of potions and stat enhancing weapons combined with a brand new silverweave short sword. Well people, you were wrong. It is concidered not so nice, but is far from illegal. In fact, YAY for the one that used all that stuff, he clearly is the better fighter showing his knwledge of warfare by using stronger material and taking as much as he/she can out of what the game has to offer. Clearly, he/she read Sun-tzu or Musashi.

You think before you act
Thinking before you act, yes... I know it's tough, but I assure you it's do-able. It's soemthing I had to learn, and for some weird reason, it took a MMORPG to teach me how. Someone challenges you to a duel, You decline. You send him a tell saying you would like to duel him as well, but set some rules at first. Then you and him/her start setting up a set of rules for that specific Duel. Some rules, that might be nice in order to throw an exciting, fun increasing duel might be: No potions, one shield, one normal weapon, and a certain area in which you shall both stay, as soon as this area is left, the duel is won by the other. Ofcourse, this relies on honesty and trust, but will work out most of the time. Most likely, these people will do well in a tournament.

Hoping to have given some useful information... bibble.
yours, the entertainer

Ithorius

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Re: Dueling Etiquette
« Reply #87 on: October 12, 2006, 04:13:24 pm »
agreed with prog's first part there,

but mainly this whole thing means nothing unless rules are stamped out before the battle... In a real fight with no chivalry, you will use any trick to survive (so long as it isn't out right cheating ;P)

But really, unless rules are stamped out oocly or icly before a duel, who can say anything about dueling Etiquette...

Proglin

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Re: Dueling Etiquette
« Reply #88 on: October 12, 2006, 04:36:29 pm »
It's a virtual world, PS. If no rules are set, the will to survive sets in. If you want to role-play your character without the will to survive, often mistaken as chivalry, be my guest. And please, don't be offended, almost everyone happely commits suicide to get to hydlaa from Oja. or the other way around.
yours, the entertainer

Ithorius

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Re: Dueling Etiquette
« Reply #89 on: October 12, 2006, 04:39:20 pm »
Hopefuly for that last part prog, it wont be around.... I can't wait until the devs make DR more of a journy then a short trip. ;)

It'll make Death more realistic, which might make people more cautious about how much chivalry they show.... wink wink, nudge nudge...