It would be pretty 'cool' if combat was mortalcombatlike. if that sort of thing were done it would need each move do equal damage to the rest, and the damage would stay proportional to the skill rank, at higher ranks maybe to unlock new animations etc, combos--but make the amount of damage etc the exact same... in that way all you have to do is 'button-mash' to do full amount of hitting, your likelyhood to take damage would also be based on skill just like currently, as opposed to adding a block, keeping stances etc... that would avoid the whole playerskill vs rpskill question...
tho, to be honest playerskill plays a pretty big role in rpskill --an expert mage with the skills to match still needs to know the best way to move when using various ranged spells, has to know what order works best, mana consumption, when to use a potion (not to reopen the can of worms on potions, please don't take it that way --pretend i am talking about combat with a npc, or a potion of greater mana), having foresight... all those things are reliant on playerskill... so to leave things as they are its almost to say armed combat should be braindead playerskillwise, but to rp as someone who also uses magic you need more real skill to roleplay it...