Author Topic: Governement  (Read 2125 times)

Kahan Rantath

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Governement
« on: October 30, 2006, 01:29:34 pm »
Has anyone thought of actually forming a proper government in Yliakum (constituition, actual players as the government) in order to simulate a more realistic place. Things like the Ochtarcs could be more interactive and the people could have a say, laws passed and stuff like that.

Parallo

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Re: Governement
« Reply #1 on: October 30, 2006, 01:44:09 pm »
Don't worry. Soon enough the Dark Empire will have full control over Yliakum!  :)
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

steuben

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Re: Governement
« Reply #2 on: October 30, 2006, 01:56:28 pm »
actually more often then you might think. a few things were ried a while ago. didn't go very well.

but soon(tm) we'll have one.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Garile

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Re: Governement
« Reply #3 on: October 30, 2006, 04:41:41 pm »
Neh this is definately a someday(tm)

Problem with playergorverment atm is the lack of actual power. People tend to ignore what they don't like.
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Monketh

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Re: Governement
« Reply #4 on: October 30, 2006, 09:24:45 pm »
Amen to that.  (Former head of attempted player Law Enforcement Agency.)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

zanzibar

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Re: Governement
« Reply #5 on: October 30, 2006, 11:52:10 pm »
There have been a number of guilds trying to roleplay as city guards.  There have been a few players who have tried to be political leaders, including the Octarch.  None of these attempts were successful, and for good reason.  Criminals have no way to commit crimes, and city guards have no way to stop criminals.

There will be political leaders, eventually.  But it will be the devs who orchestrate it, not the players.  It needs to be done in a way that the player base will accept and in a way that fits into the game mechanics and setting.
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Garile

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Re: Governement
« Reply #6 on: October 31, 2006, 03:11:50 am »
hmm don't agree that all attempts have failed, but the bigger ones like the octarch are definately not working becuase people don't exept those people being te octarch.

Many of the RP problems would already be solved if one would be octarch through official means. Specially something like a cityguard would work. Seen someone playing one quite convincing, but it takes a good roleplayer and a lot of effort. The same as if you want to play an evil person and that is why just as with evil characters people often don't find the reward high enough to put so much in it.
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Phinehas

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Re: Governement
« Reply #7 on: October 31, 2006, 03:14:45 am »
Unfortunatetly Garile, there are a lot of miserable RPers out there who don't empower the so-called "guard". Since it's RP, you really need the others to cooperate, but most of the "evil" RPers that I've seen have been pretty lousy.

Krale Skullcrush

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Re: Governement
« Reply #8 on: October 31, 2006, 03:33:34 am »
You would really, really, really need the community to cooperate with you for things like this. I think it would be really fun and cool to have a government system, and have different kinds of branches, chain of command, etc.

I'm up for it.




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Datruth

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Re: Governement
« Reply #9 on: October 31, 2006, 03:57:17 am »
Me and unar had a LOOOONG discussion about this and it comes down to two things:

Directed Roleplay
&
Free Roleplay


I will start off by saying your form of Government would harbor a GREAT Roleplaying environment. It would be much better than we have now.

It is directed, it has rules, and it would allow a better flow for the game in general.

~~~~~~~~~~~~~~~~~~
Here's where i disagree:

This government you speak of would solve alot of Roleplaying problems where people roles conflict with one another, but it would also lead to power struggles.
If one person is given HEAD judge of Yliakum, that means no one else may RP this person.

RIght now, that isn't the case, you can RP whoever you want, with some restrictions, such as God RP or Octarch. (Kingly positions, basically)
Now how would you decide who gets the right to get these positions? What if 2 people want to be Heads of Ylaikum's army?
It leads to HUGE power struggles, problems, and headaches.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Solution:

The solution to this, and the middle ground would be this, we vote for those people as a community.
Basically a voting day is chosen and people who have contesting Roles will be running for thier office.
A majority vote would need to be counted, maybe over a 3 day period, and then the server would decide who wins that role.
This would allow a very directed form of Roleplay and would resolve Role conflicts.

~~~~~~~~~~~~~~~~~~

The Problem:

Currently Planeshift doesn't have a Voting system built in. The only way to truly do this is to allow the players to vote and right now we have no way to count each ballot.
For this to happen Planeshift's Devs would need to code a type of Voting Booth that people would go into to cast their votes.

Another problem is Abuse, what if someone finds a way to abuse this system through hacks or bugs and gives the win to their party? Again the devs would address that.


~~~~~~~~~~~~~~~~~~~~

Final analysis:

I think the Government idea has been thought over many times over, and i think everyone knows how much of a benefit it would be to the Roleplaying community.
The problem is the players currently have no power to do any of this themselves.
In order for this to become a reality we need it to be a game mechanic, and to do that we need the help of the Devs.
So if the devs see this thread, love the idea, and decide to incorporate voting, than i can guarentee that we will have a better Roleplaying experience and environment.


I hope this happens and i am a proponent of this idea, but the theme of this post would be, "we can't do this without Developer intervention".
If the devs hop on than I can say it would be a huge win for Roleplaying \\o//

~~Datruth
« Last Edit: October 31, 2006, 04:00:05 am by Datruth »
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Krale Skullcrush

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Re: Governement
« Reply #10 on: October 31, 2006, 04:08:38 am »
I think that each city should have it's own government. Kind of like city-states, cities that are independent from eachother and kind of like their own country. Each city would have a different leader, different councils, etc. That way each city could choose to go to war with eachother (for whatever reason), control trade that goes in and out, protect city gates, and other things like that. This would also encourage the roles of merchants, spies, soldiers, etc.

And for the voting system, I'm sure that the developers could have a hack proof voting system where you can only vote once per account.




K.S.
« Last Edit: October 31, 2006, 04:11:17 am by Krale Skullcrush »
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zanzibar

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Re: Governement
« Reply #11 on: October 31, 2006, 04:34:30 am »
We need game mechanics to back up the in game roleplaying.   Plain and simple.
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Datruth

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Re: Governement
« Reply #12 on: October 31, 2006, 04:37:03 am »
I think that each city should have it's own government. Kind of like city-states, cities that are independent from eachother and kind of like their own country. Each city would have a different leader, different councils, etc. That way each city could choose to go to war with eachother (for whatever reason), control trade that goes in and out, protect city gates, and other things like that. This would also encourage the roles of merchants, spies, soldiers, etc.

And for the voting system, I'm sure that the developers could have a hack proof voting system where you can only vote once per account.
K.S.

Great idea for the seperate governments, i like it.

I also like races fighting each other and different cities going to war, but sadly the Devs have said they don't want our races fighting each other, only the monsters :(.

Maybe they'll change their minds, till then though, we'll just have to wait for an ulber uprising or something like that.

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Karyuu

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Re: Governement
« Reply #13 on: October 31, 2006, 07:00:44 am »
A point that people often miss is that there is not nearly enough content in-game right now to allow any playable government. We have two unfinished towns, an empty fortress, and a bunch of wilderness. For governmental purposes, it's nothing. Even if you get yourself a voting system and even if you get the entire community to agree to artificial rules, at the end of the day some "government official" will be sitting in Kada's going "...well now what."
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Phinehas

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Re: Governement
« Reply #14 on: October 31, 2006, 07:07:26 am »
Even if you get yourself a voting system and even if you get the entire community to agree to artificial rules, at the end of the day some "government official" will be sitting in Kada's going "...well now what."
Well, I'm already doing that, so vote for me!