I would be happy with either way, but would not mind the option of the added message. As I said before, this would be prone to some 'abuses' at first, but once actual penalties for dying are put into place and the DR is not so easy to get out of, then you will not see so many 'suicides' just to take a shortcut.
/die right now is offten used to unstick the unstickable, which is wrong. In a short off topic, this is what I would do to fix that until the code is advanced enough that you can't get stuck anymore. Add in 'spawnpoints' on a grid for each area, so many units apart, or set at key points. If you are stuck, and unstick will not work, then use a /reset type of command that selects the nearest reset spawn and moves you there. Clumsy, yes, but better than dying or calling a GM.