Several years back I played on a MUD (text-based game) called
Anime where the Immortals (Game Masters) would sometimes animate mobs and run quests. It was quite exhilarating to bum-rush an area with plenty of other players and attempt at slaying something at near-godlike stature. Mass carnage ensued and everyone who did not run away died - but afterward, all corpses were returned to their corresponding owners, experience was given and even nice items passed out to the better players.
Having GM-possessed monsters/bosses/mobs/armies running about at various times would certainly add a new edge to the MMOG genre and certainly PlaneShift. Some could be announced beforehand while others not, this would depend on whoever ran it. Experience given to all participants is a plus (dependent on level and hits done to enemies so the pansies who ran don\'t get jack), gold is nice, and special items are always favored.
I most certainly back this idea of \"GM-Controlled Enemies\". Hopefully, the PS Dev Team will add it when ready.
