Hmmm, Honestly I never thought about turning the game models to actual renderings... I always thought the other way around. Makes more sense now, thanks.
When I said difficult I meant in making them. I\'ve dabbled in 3dsmax for 3 years now, there is no true easy way of making really good renderings.
On your #5, I understand your argument.
On your #2, I like your counter argument about the true-unique-certified vision, because in this open ended system there is nothing to say that the world won\'t evolve into it.
Thanks boonet