You're rude, y'know. Remember that this is a fun project for the PlaneShift Team, not a job. They don't need to give this entertainment to the world.
Yes your right, i was rude and I'm sorry; it most certainly wasn't the most constructive message. I was just so livid at the injustice to a) the original artists b) the community and c) society.
I know there is an argument about have games created with the same look and feel but to be honest we need crappy games, we need them because they will be forgoten, not used and generally a learning exercise for those involved; but you know sometimes the project flourishes and you get something really good.
Every game project in the free software community which guards and hides it's content (especially models, textures, sounds and art) undermines and lessens the value in the ecosystem; We could all act as though we can move mountains single handedly and deny the fact that we need other people to live and be productive, but i don't believe this to be the most productive line of thought.
I don't think planeshift would ever even notice the difference if it used a free license, if someone else does something with the content so what? what have they taken from the project? nothing, if what they make is interesting then people will look at it, if it's worthless then it will be forgotten. what is important is that they were able to attempt to improve the value in the content without stealing anything from the original project.
I know programmers have had loner to digest these new ideas and i know artists are still stuck in the old world with acceptable but disruptive licenses that prevent people from sharing and creating and the project from befitting from those creations.
P.S. I dig up old threads because I believe that a community should not be left to become an echo chamber of yes sheeple, all communities need nay sayers (the more coherent and less trollish the better imho) please do counter my arguments, I am very interested in discussing all these licensing issues.