Author Topic: Do you accept Free Art Licensed art?  (Read 3026 times)

DigiEvolve

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Do you accept Free Art Licensed art?
« on: December 17, 2006, 02:51:57 pm »
I thought I hit the jackpot before I read your license for art  ::| . Personally, I would not want anyone else(Atomic Blue) to hold copyright to my artwork. I find that disturbing. Would you accept Free Art Licensed art that is intended to be shared? I figure it's worth asking.

Bereror

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Re: Do you accept Free Art Licensed art?
« Reply #1 on: December 17, 2006, 03:07:22 pm »
No, all the art has to be under the Atomic Blue license.
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DigiEvolve

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Re: Do you accept Free Art Licensed art?
« Reply #2 on: December 17, 2006, 03:27:52 pm »
No, all the art has to be under the Atomic Blue license.

Ok, nice game you all put togeither :thumbup:. I've been looking for a project to contribute to, but I plan to distribute my art for everyone. I'll have to hunt some more.

DoctorMO

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Re: Do you accept Free Art Licensed art?
« Reply #3 on: October 26, 2007, 08:19:21 pm »
Bleh, it's the most selfish and daft licence terms; almost like going "I understand Open source but wtf is this Free Software stuff?"; Being an artist and a programmer I have to slap down the planeshift community as just not "getting" open source, free as in speech and the whole base line concepts. Instead of understanding how all creations can be reused in many different and unique ways you've decided to keep everything hidden.

How nice for you, no wonder it's taken you 7 years to get no where and I'll never really contribute art or code because I find your reasoning to be corrupt and just plain daft.

Eliseth

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Re: Do you accept Free Art Licensed art?
« Reply #4 on: October 26, 2007, 08:43:25 pm »
DoctorMO, firstly why'd you dig up this old thread? And second, why only to complain [mod edit] about something? And I don't get how planeshift isn't open source... the source implies the code, not the art, I think Atomic Blue has every right to hold onto the art.

There's an old saying I'm sure your mother must have taught you. "If you don't have anything nice to say, don't say anything at all" ... especially in an old topic.
« Last Edit: December 09, 2007, 11:52:23 am by Talad »

steuben

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Re: Do you accept Free Art Licensed art?
« Reply #5 on: October 26, 2007, 08:48:29 pm »
Quote
How nice for you, no wonder it's taken you 7 years to get no where and I'll never really contribute art or code because I find your reasoning to be corrupt and just plain daft.
not really. going pure open source would not have gotten ps any where any faster. we just would have goten all the fun and sexy things done and none of the important things, like documentation, back story, many of the quests, additional colour, etc. i hold up for comparison to great examples of closed and open source, windows and linux. compare, contrast, and discuss but not here. and then frankly get off your open source high horse. the contract/license is perfectly standard and excepted in the vast majority of serious development projects open sourced or not.
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Under the moon

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Re: Do you accept Free Art Licensed art?
« Reply #6 on: October 26, 2007, 09:18:14 pm »
Truthfully, I do not like the idea of any gibbering idiot being able to use any art or content I would make, so I am fine with the locked content of PS. How many times by now would someone have snapped up the entire project, art, content, and all, just to make 'their' version of how they think the game should be, crappy or not? Hell, someone could have even made 'Pornshift' out of it. I am sure NONE of the artists would have been happy with that.

The art and content of this game is about one vision and one goal. Opening those to 'free' use would only hurt the project in the end, and confuse those trying to play it.

Leonardo Da Vinci may have created ways to paint and shared them, but he did not hand out the Mona Lisa for others to change and use as they pleased as he was paining it.

Extreme example, yes, as I do not see PS as the Mona Lisa. But you get the point.

Xillix Queen of Fools

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Re: Do you accept Free Art Licensed art?
« Reply #7 on: October 26, 2007, 09:22:48 pm »
The engine is open, so make yourself a game.

Let's see where you are in seven years.  :woot:

Xordan

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Re: Do you accept Free Art Licensed art?
« Reply #8 on: October 26, 2007, 09:42:55 pm »
I'll add that many of our artists who have contributed substantial amounts to the game wouldn't have worked for us if their work was put under creative commons, and recognise the need for the game to have control (so someone can't leave and take their art with them) over those assets. Also, PS uses open source code because it benefits the project to do so. The 'free as in freedom' spirit isn't and never was the main reason behind the original decision to license our code that way. I want to know why the people that call us and others 'selfish' for not giving everything away freely think they have the God given right to use whatever they like from anyone with no work of their own. You have no right to slander anyone because they choose a restrictive license over their work.

Nikodemus

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Re: Do you accept Free Art Licensed art?
« Reply #9 on: October 27, 2007, 12:03:14 am »
The reason , which speaks for me is PS has to be original. We don't want to see other games with something looking like Jayose library or with NPCs like in PS.
Besides as someone said, once you make art for one setting of one game, it won't fit into setting of another game. Well unless the other game won't make much sense setting-wise. And then i don't wan't so poor game to use PS art. Also, PS don't use textures from other games, exactly because of the need of setting consistency.
We don't want a crap out there.

And it doesn't make PS not open source. PS has code, it is free to use. So it is open source. Art is basically not code. databases could be called a code and it can be hard to figure out how to manage them without examples in for of original PS databases, but if someone wanted he would make example databases just for the people who gets lost without these.
« Last Edit: October 27, 2007, 12:07:01 am by Nikodemus »



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Raa

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Re: Do you accept Free Art Licensed art?
« Reply #10 on: October 27, 2007, 12:17:36 am »
Bleh, it's the most selfish and daft licence terms; almost like going "I understand Open source but wtf is this Free Software stuff?"; Being an artist and a programmer I have to slap down the planeshift community as just not "getting" open source, free as in speech and the whole base line concepts. Instead of understanding how all creations can be reused in many different and unique ways you've decided to keep everything hidden.

How nice for you, no wonder it's taken you 7 years to get no where and I'll never really contribute art or code because I find your reasoning to be corrupt and just plain daft.

You're rude, y'know. Remember that this is a fun project for the PlaneShift Team, not a job. They don't need to give this entertainment to the world.

bilbous

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Re: Do you accept Free Art Licensed art?
« Reply #11 on: October 27, 2007, 06:31:43 am »
Personally I would be more happy with the license if contributers received an ownership share in the non-profit umbrella so that if for some reason it eventually changes to for profit they will be compensated. I do not know that it is not like that currently but I assume it is not. As it is I am happy to contribute in the way I do and nothing more formally.

DoctorMO

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Re: Do you accept Free Art Licensed art?
« Reply #12 on: December 09, 2007, 09:52:12 am »
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You're rude, y'know. Remember that this is a fun project for the PlaneShift Team, not a job. They don't need to give this entertainment to the world.

Yes your right, i was rude and I'm sorry; it most certainly wasn't the most constructive message. I was just so livid at the injustice to a) the original artists b) the community and c) society.

I know there is an argument about have games created with the same look and feel but to be honest we need crappy games, we need them because they will be forgoten, not used and generally a learning exercise for those involved; but you know sometimes the project flourishes and you get something really good.

Every game project in the free software community which guards and hides it's content (especially models, textures, sounds and art) undermines and lessens the value in the ecosystem; We could all act as though we can move mountains single handedly and deny the fact that we need other people to live and be productive, but i don't believe this to be the most productive line of thought.

I don't think planeshift would ever even notice the difference if it used a free license, if someone else does something with the content so what? what have they taken from the project? nothing, if what they make is interesting then people will look at it, if it's worthless then it will be forgotten. what is important is that they were able to attempt to improve the value in the content without stealing anything from the original project.

I know programmers have had loner to digest these new ideas and i know artists are still stuck in the old world with acceptable but disruptive licenses that prevent people from sharing and creating and the project from befitting from those creations.

P.S. I dig up old threads because I believe that a community should not be left to become an echo chamber of yes sheeple, all communities need nay sayers (the more coherent and less trollish the better imho) please do counter my arguments, I am very interested in discussing all these licensing issues.

Tuxide

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Re: Do you accept Free Art Licensed art?
« Reply #13 on: December 09, 2007, 10:09:02 am »
This thread has been dead for quite a while, why do you keep reviving it?  Welcome to the "I hate PS more than I like my own project" bandwagon, I swear some people really need to find a better hobby than PS-bashing.  If you don't like it, there are two other projects I can think of to recommend to you.

Xordan

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Re: Do you accept Free Art Licensed art?
« Reply #14 on: December 09, 2007, 11:38:52 am »
I was just so livid at the injustice to a) the original artists b) the community and c) society.

Our past and present artists disagree with you, so there's no injustice there. Most of the community don't seem to either (most don't really care about this kind of thing), and the last time I checked, we don't live in a communist society where everything is shared out equally. I don't anyway. :)