Author Topic: Creation of a Guild  (Read 8670 times)

Narure

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Re: Creation of a Guild
« Reply #45 on: January 05, 2007, 11:42:36 am »
I think that creating a guild should be free. But then everything from there up should cost and maybe have a quest attached. This would include the guild badges, and guild badges would have to be bought per member and would wear away as time goes by. A higher quality made guild badge would last longer. This would stop mass recruiting guilds because they would have to effectivly pay to have each member.

Ralleyon

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Re: Creation of a Guild
« Reply #46 on: January 05, 2007, 01:40:38 pm »
A quest for the creation of a guild?

Read some suggestions on it, but I would imagine there would have to be a main issue answered before you could even think of making something like that. Raised before but as far as I know never answered.

If you want to make the creation IC in such a manner, who exactly are you going to RP has the power to rule over all? I mean at the moment we have people using the guildsystem to form groups from royal houses to outlaws to priesthood. Can you really think of someone who is believable to have a say in the forming of all these groups?

Yes!  :D As a matter of fact, I have all the answers I need for those questions. The quest exists, it's been thought of - allowing variations for evil/good aligned guilds, we just need some devs to tweak the existing process and make it IC. As for who that NPC should be... isn't it obvious? Amidison Stronghand - the Vigesimi. No matter what purpose they have, all guilds must be registered and approved by an Octarch, which has people working for him to do that. :)

The point is, it's very easy to make it in character, and to make matters even more interesting, a guild also needs some items to start with, which broadens the original quest and explains how some of the current mechanics work. Like a guild crystal for example, allowing bearers to communicate over large distances... leading us to Guild Chat which we all considered semi- OOC. If you wish to talk oocly in it, sure, your choice, but as far as game mechanics go, it can have an IC explanation and thus rendering the the guild creation quest also a tough one since some original items are needed besides seeking approval from a higher member of Yliakum governing body.
« Last Edit: January 05, 2007, 07:45:45 pm by Ralleyon »
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Araye

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Re: Creation of a Guild
« Reply #47 on: January 05, 2007, 05:24:46 pm »
I like Narure's, "add a member - pay a fee" idea.

I also like Ralleyon's quest ideas.

Garile

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Re: Creation of a Guild
« Reply #48 on: January 06, 2007, 10:43:52 am »
Quote
all guilds must be registered and approved by an Octarch

The whole point to my post was that the octarch is NOT a believable person.

Religious orders useally don't ask permition for formation from goverments. Goverments might try to ban certain religions becuase there is a statereligion, but religions normally don't give goverments any say in how they organize. Also how would a guild like the Outlaws ask permition to the octarch?

Also making guildchat IC? I personally rather keep it OOC. All this mindreadingstuff sounds way to artificial to explain OOC stuff.
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Ralleyon

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Re: Creation of a Guild
« Reply #49 on: January 06, 2007, 02:08:40 pm »
It's all in the big masterplan!  ;) I already said variations are thought of for evil/good aligned guilds. It' very easy after all to imagine one such process, perhaps a bribe, some forgery involved...

As for the other things, you all seem to think to close to reality and want to make all the Yliakum world real... but it's not. What we can try to do is make it believable, it's still a fantasy world, we don't need to explain everything and cater to all the needs. Some explanation of game mechanics however would be nice to make them more IC for those who choose to buy that idea. At some point, conventions have to be made, but I'd rather those be on how to do things rather than another discussion about what should be IC or OOC. What you choose from the settings is your business after all  :)

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Garile

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Re: Creation of a Guild
« Reply #50 on: January 07, 2007, 10:07:15 am »
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you all seem to think to close to reality and want to make all the Yliakum world real

Exactly. That is the whole point of Roleplaying. If such a world exist how would it work? If there were such things as mindreading crystals (why not a glyph?) why would it be used for guilds? Why would you be required to have one to start one in the first place? If I decide to keep my mind my own isn't that a choiice one should respect?

That is what I mean it is reasoned from OOC. It isn't logical that things would be organized that way if those crystals would exist. And personally I don't feel it would make guilds more believable either if it gives guild bonusses with an IC explanation that doesn't make sence why you would have to be a guild to get those bonusses in the first place.
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Bartholin

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Re: Creation of a Guild
« Reply #51 on: January 07, 2007, 10:44:11 am »
guild = family  :D

okay.. guild chat.. ooc unless you want to play them like i like to play off some tells..

's messenger has sent you a message... ;)

anyway.. crystals? wth? this is crazy.. i just want to know why we have to pay 20k to start it  :innocent:
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Coneitic

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Re: Creation of a Guild
« Reply #52 on: January 07, 2007, 03:53:38 pm »
ok this is the first time ive looked at this thread and its 4 pages deep, and to be honest i dont want to read all of it, call it lazy, call it... well lazy =)

but having to petition, having to talk to an npc about creating your guild is all good, for good guilds, but say someone wanted to create an evil guild. something centered around bringing as much chaos to the world as they possibly can...... [now who would do a thing like that....  :whistling: ] who would second that? it would only be right for.... people in their right rp mind to say no to a guild like that. so i think this would be a great step for good guilds and a step back for bad guilds...
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Parallo

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Re: Creation of a Guild
« Reply #53 on: January 07, 2007, 03:56:47 pm »
If you had of looked back a few posts you'd have seen this.
A "Guild Registrar" NPC is not too crazy of an idea - if you do want to gain an official status, be given headquarters, merchant access and benefits, etc., it would do you well to register with a city. That's a bit like it was done "back then," anyway. But that would also call for various breeds of guilds - you wouldn't have The Outlaws paying coin to a town, so I would imagine numerous Guild Registrars of several city levels, underground being one of them.

I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Coneitic

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Re: Creation of a Guild
« Reply #54 on: January 07, 2007, 03:59:09 pm »
gee how do the moderators get so smart?  ;D
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Garile

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Re: Creation of a Guild
« Reply #55 on: January 07, 2007, 08:25:30 pm »
It's comon sence Coneitic. Just like reading the posts so you don't say something obvious that has been said already?  :devil:

Also the petition I was suggesting is an out of character petition you as the player make to ensure you aren't trying to create something from Lord of the Rings or something else well known.

Making such a petition IC doesn't seem like a good idea in my eyes.
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Ralleyon

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Re: Creation of a Guild
« Reply #56 on: January 07, 2007, 09:42:48 pm »
Not all the answers lie in human intervention. I don't like the petition idea, beacuse it can't be automated and has nothing to do with the game anymore. We go from OOC to worse OOC.

@Garile, please don't take this the wrong way, but do not quote half a sentence. Out of the context is sounds wierd and chopped.

I hate to repeat myself but...

Quote
As for the other things, you all seem to think to close to reality and want to make all the Yliakum world real... but it's not. What we can try to do is make it believable, it's still a fantasy world.

Now my belief is that we should try to minimize human intervention for some things as much as possible, GM's are too few and have a lot of things to do already. Making a petition about creating a guild feels... well... wrong.

You did put a lot off good questions, and I don't claim to have all the answers, I just had an idea. Perhaps you or anyone interested in the topic can be even more creative. The real question is, who's in for the idea of having a quest for creating a guild?




« Last Edit: January 07, 2007, 09:45:49 pm by Ralleyon »
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Garile

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Re: Creation of a Guild
« Reply #57 on: January 08, 2007, 12:14:58 am »
Ralleyon I didn't quote half a sentence making it sound different. "As for the other things" and "but it's not" doesn't add anything to the meaning. The second part of your quote is a different sentence. Anyhow it's a quote of a post right above it. Don't feel quoting half your post is the way to go then.

I agree that with most things you should minimize human intervention, but unless you show me how to make sure guilds are only created with a minumum of an RP identity and they aren't creating the Lord of the Rings with edited names using only gamemechanics I seriously disagree this should be one of those things.

Also it is to make sure you don't have to call a GM to intervene once the guild is already running and so that things like Dwarvesbane are stopped before it hits the general public.

Sarting a guild should be something special. Not a right but something you should earn in my eyes.
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bilbous

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Re: Creation of a Guild
« Reply #58 on: January 08, 2007, 01:02:29 am »
Hey! I have an idea. How about making a list of all the guilds that exist in Yliakum. Then auctioning them off to the highest bidder and allowing no others. Now I am not talking about the guilds that exist today ... Wipe them out, I say ... I mean start a process under the charge of the settings team and making up all the associations that exist in the world. Then you auction them off on ebay with a minimum bid of $20.00US with all the proceeds going to PS support. Even better auction all the  positions within the guild while maintaining ownership so that what buyers get is that position until they give it up. This would have the dual benefits of giving PS an income and discouraging frivilous and out of context guilds.

Bartholin

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Re: Creation of a Guild
« Reply #59 on: January 08, 2007, 01:16:13 am »
@ blibous

BUT it would remove the "freeness" of the game.. the creators wanted a free game, not a game that got them money.. maybe if the makers WANTED to make a game.. such as ''WoW" or runescape.. or another stupid one like that.. where its about money.. and no rp.. then sure.. why the hell not.. but untill then.. NOPE.. aint working
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