* Under the moon sighs.
The problem is not with the quests. It is with the system they are contained in. The system of talking to NPCs is flawed, and has been from the beginning. You simply can not talk to the NPCs -as- -your- -character. No amount of word similizing will help with that.
The Settings folk are putting a TREMENDOUS amount of work into trying to make the quests accessible to more than just one particular phase. But they simply can not come up with all of the word combinations and orders that mean the same thing. It is crazy to even ask them for it. What they need is a new system to build on, not this raft of sticks and twigs.
I love a good, hard riddle in a game. But I have likened the way things are done now to purchasing a Rubik’s Cube, then having to spend half an hour trying to rip the hard plastic wrapper off with your teeth.
Quests should be hard.
Entering some areas should be hard, and getting back out again harder.
Fighting tough creatures should be very hard.
Making an NPC understand that you are asking a simple question should not be.
So yes, I am saying the NPC speech system should be scrapped. Before anyone starts screaming about all the work that would be lost in doing so, I give you two words: Molecular Blue.