Hi all,
If you don't mind I'd to throw out a speech here. K, thanx.
I understand that quite a few of you are a bit frustrated with the whole questing thing and with the troubles getting into the new area and whatnot and so on and so forth. And on the other side of the fence, the devs get frustrated at the players when it seems that all they ever see when they come round these parts are negative nonconstructive remarks.
So we're all frustrated, and we say things out of frustration, that really could be worded better.
Now, this thread for the most part has been quite constructive, very much more so than many of the previous threads around here lately, and I applaud you all for being able to keep it that way.
So cookies and hugs for everyone. Lets try our best to keep it that way ok?
Now then, I'd like to remind people of a few things. There is a difference between the devs that write our wonderful quests, and the devs that write the code for the quest system. So while the we have a well thought out, marvelous quest, because the current quest system is a bit limited, it isn't as good as it certainly can be, and therefore the devs that write all these fun, great quests have to work with what they are given, so the quest that comes os limited to the system it is built upon. They know that things could be better, but have to wait on the devs that actually do the coding of the quest system for that to improve, before the quest dialog can improve. But the dev team is working on these things, and it is improving, it just takes time.
And many good posts have been made for suggestions on how to make the system better, both here in this thread and in threads in the wishlist area, and they have been noted by devs, even if it doesn't seem they have.
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Tom, just because so many people want to get into the new area, doesn't mean they are powerlevers per se. As a tester, I try to do my part to test every aspect of the game, and that certainly does include brand spanking new areas once they are released. So it is quite possible that many people are wanting to go into the new area because they want to test things out.
Another possibility is that the sheer attractiveness of a new area drives so many people there. Same reason why so many flocked to the BD region when it was first rolled out. Sure, many of the characters may not have been in character by trying to get into the Winch, or when they traveled to the BD, but they do it anyway, as, to the player, these things our new, and people are simply curious about them and want to explore things out. I don't really see anything wrong with that, do you? So of course there is going to be a build up of people wanting to get in and explore. It's new! It's exciting! it's filled with mystery, and these facts attract people. This is simply a fact of human nature.
Not to say that some of the actions taken by players we're out of line here. IC, only characters that have a reason to be there should be going there. The way to prove this is of course through actions IG that will unlock this area to those characters.
It's why PS is so unique. It's an open alpha, where anyone can come in and test things and play with things and report bugs and what not, but at the same time, we're encouraging people to treat many aspects as a completed project and to be IC and roleplay while IG as much as they can.
Naturally, things are going to collide and we simply all, devs and players alike have to work together for a solution.
The way I see and understand things, the winch connects levels right? So if had a character that liked to explore, I'd want to be able to access the ways to reach other levels right? But my character isn't a merchant. But I still would like access to the area. What should I do? hmm, well if I were any type of businessman, and I knew that people wanted to get into an area, I'm certainly not going to bar them from it if there is a profit to be made and the right security was put in place to prevent people from doing things they shouldn't be doing. So what so I do? I'm going to charge them an entrance fee to get into my area.
So people don't want to do the quests but still want access to the area? No problem, charge them a fee to be able to go there. They can still explore the area and when they have met their fill of the place, they will leave, and the ones that are the merchant type characters who really need to access the area over and over and over again, will do the quests and what not to gain permanent access to the area to be able to conduct their merchant business.
And of course the more darker characters can sneak in or what not, but like many things, thats still in planning.
Maybe you (devs) have already thought of alternate ways of letting players in and what not, I don't know. I'm simply throwing out an idea. Do what you like with it.
The bottom line that everyone needs to remember here, this is a game. It's supposed to be fun. So lets try our best to make it fun for everyone, dev and player alike.
And lets try to treat each other with a little common courtesy and a little respect no doubt.
Edit, saw a typo I had missed last night.
