LR: I don't consider it nitpicking - I am commenting on something that personally annoys me. I believe I have this freedom, whether or not you enjoy its results. If I see that all your posts are cut from the same mold, I have no desire to read them and I may not be the only one. This is something to keep in mind.
You're not the only reader in this forum, and honestly I am not writing here to please everybody as I'm not a marketeer, and thus I won't modify some practices that I may or not decide to use on a more or less common basis just to please two or three people here because they see it as an annoyance while they aren't in other ones PoVs such things, and I believe I equally have the freedom of using them as well, although
freedom might be unbalanced. And I would ask to refrain from making generalisations. My posts aren't from the same mold, some may come with that stuff, others won't and may have fully different compositions.
Can you please explain what "difficulty" restricted areas present to you IC, aside from technical problems that will be taken care of with future expansions?
I was saying that on a possibility, not on the current Winch, the possibility that restricted areas could become more common and large than "free" ones in a hypothetical future stage of PS development due to some reason. It would require some make-believe to fix through it IC, as in such supposition, characters mobility OOC would be pretty limited and making believe travels to not yet developed lands in game could become necessary to add into realism. And I think the goal is to not alienate the game engine from the roleplaying so that probably is a null possibility. But one that should be avoided from reaching into at all costs.