Author Topic: Yliakum GEOgraphSYSTEM  (Read 2081 times)

Kayril

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Yliakum GEOgraphSYSTEM
« on: February 13, 2007, 05:19:55 am »
Hi all,

after having a nice discussion in the Planeshift chat I produced this drawing  :innocent::

NO Greenwich
NO Equator

but




*Oja might be in the Grey area (no acoustic path).
*The BronzeDoors Canyon and Fortress should be (almost) outside the last light circle but still in range of the acoustic trasmitter.


SO WHAT ARE YOUR THOUGHTS  :@#\ - please SHARE THEM !!!  :detective:

Karyuu

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Re: Yliakum GEOgraphSYSTEM
« Reply #1 on: February 13, 2007, 05:21:37 am »
Acoustic transmitter? Pocket device? Weird :P An interesting idea regardless, however. I'd be intrigued to see a thorough explanation via text.
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Smith: No, My Lord. I am attempting to conceal it.

lordraleigh

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Re: Yliakum GEOgraphSYSTEM
« Reply #2 on: February 13, 2007, 05:25:56 am »
Acoustic transmitter? Pocket device? Weird :P An interesting idea regardless, however. I'd be intrigued to see a thorough explanation via text.

A possibility

Acoustic transmitter - A huge installation that works through the power of an Air Glyph, among others from the Azure Way(Sound is transmitted by air). And also may use a Light glyph.

Pocket device - Another glyph based invention, probably just Air and Light.
« Last Edit: February 13, 2007, 05:29:02 am by lordraleigh »

Kayril

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Re: Yliakum GEOgraphSYSTEM
« Reply #3 on: February 13, 2007, 05:29:17 am »
The ACOUSTIC TRANSMITTER - could be some huge BELL, or maybe something organic
The pocket receiver could be some fine animal tendons - spanned into a wooden frame  :)
The resulting vibration could tell the user the distance to the transmitter. The more they vibrate the closer you are to Hydlaa  8).
The signals should be weaker during rain and snow  and faint in stormy weather.
It completely shuts down if countered by powerful mana
from several wizards  :sorcerer:.


THE LIGHT CIRCLES obviously only work during the day (although higher skills should unlock a nightfeature since the crystal never goes completely dark).
The tool which determines the distance should be some sort of mirror which changes colours. The further you are from the crystal the darker the colour.




THE ADVANTAGE is that a future MINI-MAP would be enhanced with a pointer indicating the present location.
So basically my proposal is a "GPS" for Yliakum  O--).



« Last Edit: February 13, 2007, 05:44:48 am by Kayril »

sesmi

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Re: Yliakum GEOgraphSYSTEM
« Reply #4 on: February 13, 2007, 05:54:57 am »

THE ADVANTAGE is that a future MINI-MAP would be enhanced with a pointer indicating the present location.
So basically my proposal is a "GPS" for Yliakum  O--).


No such thing, Planeshift will never have a mimi-map.

Kayril

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Re: Yliakum GEOgraphSYSTEM
« Reply #5 on: February 13, 2007, 06:04:21 am »

No such thing, Planeshift will never have a mimi-map.

First:

NEVER - is a pretty strong word.  >o) :'( >o)


Second:

(news taken from main site)

Another expansion of the PlaneShift world is ready! Client 0.3.018 is avaiable for download.

Here are some of the improvements contained in this release compared to 017 :

...
- Added new map function, to dsplay/create maps
...


What will this lead to ???  :sleeping:

Karyuu

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Re: Yliakum GEOgraphSYSTEM
« Reply #6 on: February 13, 2007, 06:57:53 am »
The map feature allows you to "draw" your own in-game maps :] Mini-maps are discouraged development-wise.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

lordraleigh

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Re: Yliakum GEOgraphSYSTEM
« Reply #7 on: February 13, 2007, 07:16:51 am »
The map feature allows you to "draw" your own in-game maps :] Mini-maps are discouraged development-wise.

Cool my "impressive" MS-Paint level drawing skills will show themselves in the clearness, quality and precision of my own maps...

Karyuu

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Re: Yliakum GEOgraphSYSTEM
« Reply #8 on: February 13, 2007, 08:19:50 am »
You're not going to be drawing them as you would in a paint application. You'll have a set of icons representing various geographical data that you will place on parchment.

Take a look in /art/skins/base/client_base.zip/maps for the artwork.
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Smith: No, My Lord. I am attempting to conceal it.

emeraldfool

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Re: Yliakum GEOgraphSYSTEM
« Reply #9 on: February 13, 2007, 01:45:15 pm »
You're not going to be drawing them as you would in a paint application. You'll have a set of icons representing various geographical data that you will place on parchment.

Take a look in /art/skins/base/client_base.zip/maps for the artwork.

Wait... so we can't sell pictures of kitties and stuff? :'(

Manar

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Re: Yliakum GEOgraphSYSTEM
« Reply #10 on: February 13, 2007, 01:51:58 pm »

Quote from: CVS history.txt
Basic primitives supported are:  icon, text, startPoint and lineTo.

So I would assume you could draw kittens using lines, if you really want to.

What I'm really wondering about is, can you select colours for lines?
If not, I may be forced to cut a lot of detail from the maps I have prepared.
— Maanahr Ilde, Cartographer, Scout in the Explorers Guild.

Nikodemus

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Re: Yliakum GEOgraphSYSTEM
« Reply #11 on: February 13, 2007, 05:04:52 pm »
* Nikodemus looks at the image.
I have a few questions.
Why did you draw elipses instead of circles?
Why is the azure sun blocking the signal?
Why a mirror is supposed to show something while reflecting the Crystal, or something?
What about other levels? is the signal blocked by rock? (yes?)

It is interesting idea and would lead to interesting map shematics. Personally i'm big fan of Yliakum specific directions system. The NSWE is just overused ;P But even if, still existant and so hybryd of Yliakum specific system and the casual one would result with something interesting.

But you need to explain your method better.



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steuben

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Re: Yliakum GEOgraphSYSTEM
« Reply #12 on: February 13, 2007, 06:17:37 pm »
* steuben considers this for a momemt

the problem is that it doesn't solve the two point problem. for each point on the circle you have two points that have the same intensity. but adding a second accoustic point will solve that one.

but there maybe a much more serious problem. the system would work in an open environment. but in the closed cavern of yliakium you will get echoes. and with the echoes you will get interferece. that will play havoc with intensity of the signal. by walking a few feet you could be several miles from your original position.
* steuben begins to shape an alternative method...
« Last Edit: February 13, 2007, 06:21:38 pm by steuben »
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Kayril

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Re: Yliakum GEOgraphSYSTEM
« Reply #13 on: February 14, 2007, 12:02:38 am »
Greetings Nikodemus,

im glad you have a few questions.

* Nikodemus looks at the image.
I have a few questions.
Why did you draw elipses instead of circles?
Why is the azure sun blocking the signal?
Why a mirror is supposed to show something while reflecting the Crystal, or something?
What about other levels? is the signal blocked by rock? (yes?)


-Since i dont know whether the crystal has a round shape ... i drew elipses ... incase it is indeed a cone we could call them circles.  :D

-The story (which btw is itself sometimes inconclusive and even contraditory  :innocent:) mentions the strong radiation close the the azure sun, so it appears to be safe to assume that this radiation and the crystal's density and diameter would block the acoustic signals.

-Yes the mirror (infrared spectroscope) may consist of a reflecting layer and some sort of display scale... the colour output should indicate the "circle zone" the user is within (e.g. circle zone 1 = 0-20 Yliakum length units, radiation level lethal, circle zone 2 = 21-50 YLUs, radiation level non-lethal only to Kran)

-Other levels have a different circle grid (since the crystal is no cylinder) hence more sofisticated mirrors are required. Those "compartments" would have no acoustic bell tower (at least for some time until the council of hydlaa approves the method for field implementation - it is rumoured that the sound signals have a side effect on pterosaurs causing them to drift offcourse  :devil:)


* Nikodemus looks at the image.

But you need to explain your method better.


Probably  :oops:, but please take into account - that I am NOT offering a FINAL and ALL-IN ONE SOLUTION, but rather a starting point ... on which the community can debate and above all IMPROVE  ;D.

*edit*

* steuben considers this for a momemt

the problem is that it doesn't solve the two point problem. for each point on the circle you have two points that have the same intensity. but adding a second accoustic point will solve that one.

but there maybe a much more serious problem. the system would work in an open environment. but in the closed cavern of yliakium you will get echoes. and with the echoes you will get interferece. that will play havoc with intensity of the signal. by walking a few feet you could be several miles from your original position.
* steuben begins to shape an alternative method...

Hey steuben, lets see if
* Kayril  gets the dilemma.

Lets assume the Bronze Doors and the Oja Road are on the opposite side of the Crystal.
The further assumption is that two players can be on the same circle on each side. To make it "worse" the distance to the Bell Tower in Hydlaa is also the same ... hence they "calculate" the same coordinates  :sweatdrop: although they are in different regions  :thumbdown:.

* Kayril  wonders if he got the problem ...

This would be a real problem ... if there was a LEVEL-wide map showing all circles.
But I propose regional maps for Hydlaa, Oja, BD-Road, Oja-Road, BD-Canyon (would fit with the loaded maps ingame).

Do you think with a second bell tower some sort of triangulation could be possible ???


Last but not least the special cases:

- The mirrors wont work in caves, mines, sewers and so ... only the very best cartographers would be able to use them at night.  :P
- Echoes should only be a problem at the outskirts of the level like BD Waterwheel. The sound signals work BEST  \\o// in an air environment ... some Klyros might be able to process them under water but on land everyone needs the "wind-harp".
-At a later stage kran scienctists could invent some sort of portable seismometer (early models should be very heavy) for the lower cave levels = ?stone labyrinths?.

[ Please avoid making one post right after the other in the same thread. Just "Modify" your first post to add more information. --Karyuu ]
« Last Edit: February 14, 2007, 12:55:33 am by Karyuu »

steuben

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Re: Yliakum GEOgraphSYSTEM
« Reply #14 on: February 14, 2007, 01:27:25 am »
yep you got the problem.
a second signal will resolve the problem, yes.

though for an 'underground' environment simple mapping will probably work...

but as i chase things out would such issues arise?

the problem of longtitiude arose irl, because the navel powers needed to figure out their position when out of sight of land. in yilakium you are always within sight of land and landmarks... but not to say some keen yliak couldn't approach the problem...
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.