exactly , it should be rare but nontheless possible at any time . I know proper policing such a thing would be a real challange but hey can`t i hope it will be posible soon (TM)? My point was that killing someone , in fact death , should be a really serious thing , like losing the items you were carying , perhaps your precious levels or even your character . Agreed on the random killing , just walking to someone and attacking him , it should be a very very rare thing , a risky thing to do , with serious consequences , but nontheless posible . I guess i`m just against artificialy limiting one`s options in game by accepts/declines and such things . Of course this would lead to a very hard-core game and discourage fighting unless one is absolutely certain he can win, considering what losing brings , but that`s what i would like to see , a game that does not emphasise PvP but leaves the option open for those that feel like taking a risk
i can`t get morrowind out of my head...there you can walk to each and any NPC and attak him , no "you can not attak this one" messages will pop up , you can kill whoever you want whenever you want (well that`s ATTEMPT to kill)..but face the consequences , guards in all towns will try to kill you on sight , merchants will either attack you or won`t talk to you and so on
Back to PS , such a system would discourage PvP if anything in my opinion , even if it would be compleatly open PvP , because most people that kill for skills or for fun value there skills and gear to much to actually risk loosing them . Then again you could chose an outlaw`s life , runing from guards and hiding in forests , raiding the roads robing travelers and such . To sumarize it , i`m not for random PvP for fun or lvls , just the oposite , but I am against limiting one`s options via accept/decline kind of methods