Author Topic: An example of when Planeshift can suck.  (Read 4763 times)

Parallo

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Re: An example of when Planeshift can suck.
« Reply #30 on: February 25, 2007, 12:55:57 am »
I suggested that because it seemed he didn't even want game mechanics nevermind the efforts made by the people that create them. Why, pray tell, will there 'ALWAYS' be OOC duels?
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ThomPhoenix

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Re: An example of when Planeshift can suck.
« Reply #31 on: February 25, 2007, 12:56:52 am »
Imagine this.
You're in a battlefield, and you see an enemy.
You run to the enemy, who doesn't see you coming, and you're about to chop his head off.
At the moment you want to strike, the guy is hit in his eye with an arrow.
Can you sue the person who shot the arrow for kill stealing?

Hmm, something tells me I imagine this too easy for your likings.

Anyway, you can't kill steal, unless you cheat, because you can't own other creature's lives.
As for OOC-ness: I guess I don't have to point out what the RP in RPG means.

« Last Edit: February 25, 2007, 12:58:49 am by ThomPhoenix »
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Rongar Elani

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Re: An example of when Planeshift can suck.
« Reply #32 on: February 25, 2007, 01:00:48 am »
I suggested that because it seemed he didn't even want game mechanics nevermind the efforts made by the people that create them. Why, pray tell, will there 'ALWAYS' be OOC duels?

Because there will always people join the game, that are not that much interested in RP. Wrong game then? Yes, probably, but they are here. Maybe they learn to enjoy RP? who knows, but you cant keep them out of the game, nor can you make them leave.

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zanzibar

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Re: An example of when Planeshift can suck.
« Reply #33 on: February 25, 2007, 01:01:11 am »
@ThomPhoenix:  Typically, the arrow spell is used by someone who is far away from a mob to prevent someone close to that mob from attacking it.  The person who cast the spell then runs up and finishes off the mob.


@Rongar Elani:  No duels = no OOC duels. :)
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Rongar Elani

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Re: An example of when Planeshift can suck.
« Reply #34 on: February 25, 2007, 01:18:58 am »
@Rongar Elani:  No duels = no OOC duels. :)

true, but: no duels = no perfect illusion of a realistic world too. There have been, and there will always be people fighting other people in a realistic world, as ours :)

Sure, you can RP the fights, but you dont need graphics for that, or skills, stats, weapons:
* Rongar Elani draws his weapons
* Rongar Elani kills
Zanzibar
* Rongar Elani laughs and dances around the dead body.

That would be the "RP" that would gonna happen, when "noobs" or rp-newcomers have a fight with you. and to fit in your roleplay, you would have to /die.

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ThomPhoenix

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Re: An example of when Planeshift can suck.
« Reply #35 on: February 25, 2007, 01:21:19 am »
@ThomPhoenix:  Typically, the arrow spell is used by someone who is far away from a mob to prevent someone close to that mob from attacking it.  The person who cast the spell then runs up and finishes off the mob.
Argh, stop it!
I was just making up an example, stop projecting everything on Planeshift!
Replace arrow with axe, lead pipe, stone or shoe if you like.
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Rongar Elani

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Re: An example of when Planeshift can suck.
« Reply #36 on: February 25, 2007, 01:58:02 am »
This would indeed be something, but yet, its only a guide, for those, interested in RP at all. I dont think, it is possible, to make it a rule book, since you cant force anyone to follow these rules. So, the bad RP as in /me kills you, would still be existing, unless the ones using this bad RP get banned for being bad roleplayers or too bad in english to RP well enough.

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Under the moon

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Re: An example of when Planeshift can suck.
« Reply #37 on: February 25, 2007, 02:45:00 am »
I have said this before in a thread long ago on the same subject. The concept of owning a mob stems directly from the leveling system. Get rid of PP rewards at the end of a fight. Get rid of single person attacks on a mob. Let anyone attack the beast who wishes to do so, and award XP for each and every hit.

The giving out of loot may be a little more difficult to come up with a fair solution.

However, I would support the people who said that you -could- buy the rights to fight a mob alone in the Arenas. Buy= cost.

Suno_Regin

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Re: An example of when Planeshift can suck.
« Reply #38 on: February 25, 2007, 04:00:10 am »
Here's an idea: How about the first person to loot it gets it? Fair game.

Say I come up and "KS" you, and you challenge me. Why do I have to accept? How do you know I'm not totally stronger than you? Life isn't fair, get over it. This is one of the things I actually agree with zanzibar on, you can't own spawns, so go cry somewhere else. It's called competetive hunting, and if you can't handle it, you shouldn't powerlevel.

Volund

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Re: An example of when Planeshift can suck.
« Reply #39 on: February 25, 2007, 07:10:40 pm »
       Zanzibar, KSing manual written up by the game moderators isn't really followed by players. Mainly because it doesnt suit the players the way they want it.  ::) I think its more or less the unwritten rules people follow, I dont level my character anymore and I dont remember them, I do remember when I was a new player I was being KSed by the same guy over and over. It was so repetitive I didnt want to come back. The usual camping spots are filled with players believing what they say is morally right and etc.   ::)

- as for the concern about who gets the PP, under the moon has the idea that for every hit is the XP as for loot, whoever does the most damage gets the "best" loot, or the most.
« Last Edit: February 25, 2007, 07:17:09 pm by Volund »
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zanzibar

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Re: An example of when Planeshift can suck.
« Reply #40 on: February 25, 2007, 08:03:44 pm »
Zanzibar, KSing manual written up by the game moderators isn't really followed by players. Mainly because it doesnt suit the players the way they want it.

Oh, I'm sorry!  I didn't know that we're only supposed to follow the rules we feel like following.
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Gentar

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Re: An example of when Planeshift can suck.
« Reply #41 on: February 25, 2007, 08:29:37 pm »
This has got to be the whiniest, most pointless thread in the universe. Congratulations.

Karyuu

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Re: An example of when Planeshift can suck.
« Reply #42 on: February 25, 2007, 08:52:07 pm »
KSing manual written up by the game moderators isn't really followed by players.

That's really their loss, isn't it :) Because whenever someone comes into the game with a name that doesn't follow the naming policy, just because the policy didn't "suit them," they still get renamed.
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Smith: No, My Lord. I am attempting to conceal it.

emeraldfool

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Re: An example of when Planeshift can suck.
« Reply #43 on: February 25, 2007, 08:54:50 pm »
Karyuu's right, we should have KS-GMs, that go around and referee the arenas to make sure nobody KSes each other :P


(:P means sarcasm. :P But not always...)

zanzibar

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Re: An example of when Planeshift can suck.
« Reply #44 on: February 26, 2007, 12:06:23 pm »
Kill stealing is something that can be prevented by the right code.  The stuff you're calling KSing is actually competitive hunting, and competitive hunting is not against the rules.

Maybe it should be, maybe it shouldn't be, but the fact is that it isn't.
Quote from: Raa
Immaturity is FTW.