My take on this:
A: Dueling goes against the settings, where it is stated that there is not a great deal of hostility.
B: Dueling is not realistic in that there is no punishment for killing someone.
C: Death is supposed to be rare.
D: Dueling and killing are actually good for RP, but only for a very narrow range of character types.
E: Dueling is done 98% (made up figure) of the time for ooc reasons. "Hey, let's fight to see who is better!"
F: People have no power to stop others who are over-dueling. (grrrr. I hate this the most)
G: Any RPG reject can walk into the game and start dueling almost right away.
I am working on an idea for a system that would address all of these concerns.
A: The first part prevents new players from starting duels for a good bit of time (based on godly powers).
B: The second does not even allow players to kill one another -legally-. Killing another player is deemed illegal no matter the situation. (legality and punishments to be defined in the finished presentation)
C: The third limits how often you can fight in non-lethal duels. (also based on legality)
D: No one is ever killed for crimes. The Settings state that execution rarely happens, so it won't. This includes the vigilantly style killing given in duels as they are now. You simply can not kill someone (legaly).
E: New commands will be created to define what is legal, and what is not. If you type /<illegal command>, you know damn well that you are doing something against the system of law in the game, and can be punished IC. this is not to be confused with ooc punishment of the player, as the game needs to remain fun, even when your character is being punished.
F: You can not do illegal commands until you develop a character that would do such things. This is done by means of a dark quest system. The more dark quests you do, the more illegal commands are unlocked. Yes, I have an IC explanation for this.
G: Doing illegal actions can be detected by certain guards (see empathic skill for reason). People who do 'evil' things will have to avoid these folks at all costs.
H: Prison map. If you complete some of the dark quests that give you access to ilegal commands, and get caught doing one of them, you go to jail. Note: this is not a normal little jail, but an entire -huge- map filled to the brim with quests, NPCs, and unique skills to learn. You do not get out until your term is completed, be it a few days, weeks, or a month, depending on your crimes.
I: Don't like the sound of H? Tough shit. If you can't take the punishments, don't play the role. Simple as that.
J: Those who complete a great number of dark quests -will- have unlimited PvP options. They can steal, kill, and do generally evil things at will. However, it only takes one time getting caught to strip all these powers away. This automatically weeds out the stupid criminals.
K: NPCs will not treat you the same if you become known as a 'bad guy', and many will no longer train you, sell or buy from you, give you quests, or even talk to you. However some -will- give you new quests, and sell you....certain items.
L: The path divides. IF you start down the path of darkness, there is no return. The game changes for you forever. You kill once, and you are forever known as a killer. You steal once, and the guards will watch your every move. You do any illegal action (defined by commands), and they -will- know. That is if you are stupid enough to get caught.
M: Duels are still legal, as long as you do not do it too much, and the other person agrees with it. Face it, everyone gets in a fistfight now and again. Not everyone kills someone every day. Save that for the creatures.
N: All of the above is aimed at getting rid of random duels, creating a system that gives power to those who think dueling is not respectable, but at the same time making a good base for players to act on who wish to be evil, and those who oppose them.
As of now, dueling is a flawed system. It is being tested, so it can not be removed. I suggest removing the ability to fight in all but specific areas (such as the Arena) and limit dueling to so many times an hour. Or charge the dueler for making the challenge, and giving the victim the money if the challenge is refused. Now, that would make them think twice.
