* Under the moon frowns.
I hope you two know that you are the only two reading your posts most of the time. I would equate this aggressive banter to fighting in front of Harn's. In your own opinions, you are both right, but you will not convince the other of this. Give it a rest.
But I do say a big NO to having the GMs step in for one main reason. GMs don't want to be babysitters, and they can not be there all the time. In the future, PS may have thousands of players on at once, and GMs can not cover all of the areas that are not ok to fight in. In my system, I outlined two things that would specifically curb the need for GMs.
One was the /stopfight command that other players can do if they see the fight as disruptive and OOC. This -could- be used to troll, and some creep could run around trying to stop all dueling, but the system could be adjusted to curb that. Prhaps multiple /stopfights would be needed from more than one player.
The second is even more simple. The system already supports various PvP zones (though not in use yet), and a duel spamming trigger. Any place that is deemed as not good for fighting can not be fought in without alerting the guards. This includes just challenging, even if it is declined. I am in support of guards that can automatically ‘poof’ into the scene with special guard-only-glyphs, then ‘poof’ the offender outside the city gates with a stern warning. The ‘killing’ for duel challenging I do not like, as it goes directly against the Settings saying killing for a crime is rare. Porting to a random point in the middle of nowhere is a much better, and much more realistic (in a magic world, that is) way to do things. And, much more irritating for the spammer. Once again, the system would need some tweaking to work well.
And -NO- killing. The Settings say being put to death for a crime is rare, so rare it should be. Period.