I just wish there was an alternate unstick command... with the one we have... I've occasionally unstuck to a stuck position... and then end up having a choice of toggling between two 'stuck' positions or using '/die'.
A weird, but possibly useful additional option would be a forced-push in a direction with a time delay.
Like a "/shove forward" command with a 60 second delay that could forcefully move your character in a certain direction.
Of course... this would probably be open to exploit and requires people to learn something they shouldn't have to anyway... so I've probably already killed my own idea

Yeah... sticking in scenery sucks... shame the devs can just *easily* attribute some sort of directional pushing force for each polygon or object-mesh. - But the "easily" part is probably why it's not already like that!
You could always give the intermediate GMs the ability to move people a small distance, rather than, (as Caarrie informed me) only the option to teleport to DR. (The only time I ask GMs to help me like this is if I get stuck in scenery at BD... 'cuz I spawn in Oja, and as I've learned... intermediate GMs can't help you to avoid that long journey if problems do occur!!!)