Author Topic: New Character Stat: Heroism (Legendary Status)  (Read 10629 times)

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #60 on: March 09, 2007, 05:13:44 am »
But this would prompt reactions from the noobs with "This is unfair threads", etc, etc.

I'm sure we could handle such threads.
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Earl_Listbard

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #61 on: March 09, 2007, 05:18:39 am »
I like this idea alot, it would give  a little bit of an edge over some of the 'old faithful' kinda players. I believe that people who have been in PS longer should have a small advantage, not huge so as to cause a jealousy fude, but enough to make a tad of a difference. Honestly I never heard of the ring of the past until now, though thats a great idea.


-EL

bilbous

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #62 on: March 09, 2007, 06:31:51 am »
It still seems to me nothing but "look at me, I am elite" but hey if you can talk the devs into it, more power to you.

Why do you want stuff other people can't get? I can't go back and start a character on the very first public server, nobody can. I would suggest that if such a plan were to be implemented the clock starts ticking at that time and no retroactive bonuses apply.

Hmm wonder when I'll be able to steal one of those rings out of somebody's pocketses.

Under the moon

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #63 on: March 09, 2007, 06:55:52 am »
I wonder what in gods name ever made people start saying being an elite was a bad thing. Nothing wrong with being better than everyone else, as long as you don't use it to belittle others. It is an odd view this community has taken.

And yes, it is saying 'Look at me, I am an elite'. If you can stick around here for more than a year, you damn well deserve to say it as well. and there is nothing that you can get that others could not. They would just have to invest the same amount of time as you did.

As for the bonuses, most of them would have to start at the moment of implimentation.

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #64 on: March 09, 2007, 08:13:10 am »
It still seems to me nothing but "look at me, I am elite" but hey if you can talk the devs into it, more power to you.


I vote that we abolish individuality.
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lordraleigh

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #65 on: March 09, 2007, 10:00:10 am »
I vote we abolish collectivism

I vote we abolish distinction between the n00bs and the 13375

I vote that old players have access to subtler advantages and rewards that will prevent "1337ness" ( as 1337 = "Elite" ) .

Possible Scenario:

*cough* being friend with someone of influence inside dev team = favouritism ? *cough*

emeraldfool

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #66 on: March 09, 2007, 01:59:13 pm »
Alright, if you guys don't even try to explain this ICly, then I'm fine with it.

Otherwise, unless you come up with a really, really good explanation, I'm going to completely ignore it IC :P

Under the moon

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #67 on: March 09, 2007, 07:03:46 pm »
Did you even -bother- to read my post, e-fool?

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #68 on: March 09, 2007, 09:09:35 pm »
Alright, if you guys don't even try to explain this ICly, then I'm fine with it.
Why are you ignoring the explanations people have already given you?
Quote from: Raa
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emeraldfool

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #69 on: March 11, 2007, 01:38:20 am »
Did you even -bother- to read my post, e-fool?

Sure I did. And I don't agree with it - if your character gets in-character privileges, there should be a decent in-character explanation. I understand oldbies like to be rewarded for sticking around, but how long you have been around has nothing to do with Yliakum and its inhabitant's daily lives.


Alright, if you guys don't even try to explain this ICly, then I'm fine with it.
Why are you ignoring the explanations people have already given you?


Quite simply, because they were crap :P

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #70 on: March 11, 2007, 01:44:17 am »
UTM gave some wonderful in-character reasons and he went into great detail on them.  If you're going to dismiss them as "crap", then you're welcome to leave the discussion since you've said your bit and you have nothing further to contribute.
Quote from: Raa
Immaturity is FTW.

Induane

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #71 on: March 11, 2007, 01:57:18 am »
Agreed.  I went back and read UtM's post just in case they were crap, but as usually it was a lovely and well explained piece of work with many good ideas.  In fact I agreed with most of them.  I don't really level my character much either these days - feels pointless because of the wipes.  But I've been around since Molecular Blue too and understand the frustration that can come as a result of being an "oldbie".  My personal preference is not to have much in the way of status as I find it uncomfortable truthfully.  When people come to me and say ohh your work inspired me to do "somerandomthing" I'm kind of uncomfortable about it.  But some people love that and relish it and thats fine too.  Given the time they have spent in the community I have no problem with them showing off a little bit of status in some way.  Those people are the real soul of the community.  Emerald Fool, I don't know how long you've been here but you havn't been on the forums all that long afaik.  Thats not a bad thing and it doesn't mean that stuff you say doesn't matter or should be ignored as is often the case when new people come in.  Its a good thing because new people bring new energy and different perspectives, but keep in mind your perspective will be different of you are here in 2 years, arguing with new players lunging in.  Food for thought and nothing more, just quit being so dismissive.  Sometimes what makes a good idea is the way you look at it so try stepping out of your comfortable familiar zone and look at things in different light - its amazing how different things can look when you see them in a new way.
« Last Edit: March 11, 2007, 02:10:45 am by Induane »

Under the moon

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #72 on: March 11, 2007, 05:15:52 am »
I went back and re-read UtM's post as well. :P

I would like to further that post by saying it is not only rewarding players for sticking around, or coming back, but it would UN-realistic to not have such a sytem in place. People who have been around longer -are- treated differently.

Let's take it to real life. The bus driver who has ben around for ten years will get cookies from his long time passengers. A new one will not. A returning driver will get welcome back gifts from the people he knew. A new one has no welcome back. An old solder will be pointed at by people, and things will be said like, "He was in the...". A new recruit will not have much of anything said about him, if he is noticed at all. You are going to invite people you have known for years to your next party faster than the new guy down the street. Even here in the forum, an oldbie, as you like to call them, will have greater weight taken from their words(or less if they are a known troll), than a first time poster.

That is how the world works. We are not an objective race, and to say that being known has nothing to do with daily life is just foolishness.

bilbous

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #73 on: March 11, 2007, 05:41:59 am »
Those are things that are freely given by the givers, to expect them as a right destroys any meaning they may have.

Induane

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #74 on: March 11, 2007, 05:49:53 am »
I'm not sure the intent here is to expect any of this as a right.  Instead the general gist is that such a system exists in real life and so the game world should respond to that in the interest of realism.  Players can and do often respond like this naturally, but the NCP's should as well, possibly in the manner that UtM expressed, or perhaps some other way.  It would make the game world more immersive if things in game responded to duration.