Author Topic: New Character Stat: Heroism (Legendary Status)  (Read 10585 times)

Karyuu

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #90 on: March 11, 2007, 07:51:39 pm »
The Ring of the Past was not a secret. In MB, I believe you were only limited to one character per account, and you only got a RotP if you had some crystals transferring over to tria. No crystals, no RotP, even if your character name itself was migrated.
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Smith: No, My Lord. I am attempting to conceal it.

bilbous

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #91 on: March 11, 2007, 08:20:31 pm »
I did not really mean it was intentionally kept from others, just that it was not common knowledge. I apologize if my poor choice of words left the unsavory impression I thought there was some hidden agenda. What you are saying is that essentially it was a quest reward and only incidentally a reward for past participation, would that be fair?

Nikodemus

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #92 on: March 11, 2007, 08:31:38 pm »
I thought there was some hidden agenda.
Of course there is.
Besides it already bost all stats by 20.



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Induane

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #93 on: March 11, 2007, 08:49:53 pm »
Quote
Would you be so kind as to point out some of those threads, especially the sticky where the ring of the past is discussed? A standard forum search lists three pages with this thread being the only one where the phrase exists. An advanced search lists twenty nine pages that are not worth sifting through. I realize this is off topic, strictly speaking, but I would appreciate you doing so.

http://hydlaa.com/smf/index.php?topic=23517.0
http://hydlaa.com/smf/index.php?topic=11943.0
http://hydlaa.com/smf/index.php?topic=20616.0
http://hydlaa.com/smf/index.php?topic=11940.0
http://hydlaa.com/smf/index.php?topic=14268.0
http://hydlaa.com/smf/index.php?topic=18218.0

The search is magical.  I didn't find the stickied thread but then I only spent about 1 minute doing that search.  Undoubtedly there are probably many more.

Quote
Besides it already bost all stats by 20.

My ring was tragically stolen :(  When Xordan was out of town I took the initiative to create a Linux installer temporarily for the linux users.  Unfortunately before I packaged it I tested it with my account and forgot to remove the login.  That was all that was stolen though... well - that and my energy glyph. :( I'll have to wait for another wipe/MB Migration to get it back I guess.
« Last Edit: March 11, 2007, 08:54:24 pm by Induane »

bilbous

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #94 on: March 11, 2007, 09:27:57 pm »
Thank you for providing those links, I was having trouble with the search functionality which I should not have had.

Of course, in order to search for something you have to know what it is and it is not like a lot of people go around showing off their rings in game anymore. It is old hat.

Sorry to hear about the theft.


zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #95 on: March 11, 2007, 10:45:39 pm »
Thank you for providing those links, I was having trouble with the search functionality which I should not have had.

Of course, in order to search for something you have to know what it is and it is not like a lot of people go around showing off their rings in game anymore. It is old hat.

Sorry to hear about the theft.


I don't believe there was ever a time when people went around showing off their rings.

I don't think it's necessary to inform everyone OOCly of every feature of the game.

Here's yet another thread that deals with rings of the past: August 04, 2005.  It's sticked to the top of the Server Status forum.
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Kaugor

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #96 on: March 28, 2007, 06:08:06 am »
Reading the initial post i like the idea of "hero" type players that can get items through age and experiance.

But what of some people who have changed identity since then? Ive been known as 3 different characters before this one. And one of them happened to be in Molecular blue and good friends with Amheh. Im not asking for a ring, im just saying that this idea will work for people who have kept the same character since then and continue them now. And this may cause arguements between people who are like me..

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #97 on: March 28, 2007, 06:25:38 am »
Reading the initial post i like the idea of "hero" type players that can get items through age and experiance.

But what of some people who have changed identity since then? Ive been known as 3 different characters before this one. And one of them happened to be in Molecular blue and good friends with Amheh. Im not asking for a ring, im just saying that this idea will work for people who have kept the same character since then and continue them now. And this may cause arguements between people who are like me..


It depends on what your goals are.  If you're trying to reward players, that's one things.  If you're trying to set apart characters based on how long they've been around, then it's another.
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Volund

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #98 on: March 28, 2007, 07:27:08 am »
I dunno if Im ranting again, but iis this game so obessively based of off WoW its point blank creeping me out. I can find so many things similar that I cracked up. Im sure it wasnt WoW copying a small populated alpha game either. Neither way, HONOR, LEGENDARY, ELITE all are part of WoW as well, though giving those titles to players would be a bit off lame because someone could find a way to hack that. Hell, do it like WoW and make armor drops with 5+ stamina, 2+ agility and so forth. Thats how it goes.
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zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #99 on: March 28, 2007, 08:29:04 am »
I dunno if Im ranting again, but iis this game so obessively based of off WoW its point blank creeping me out. I can find so many things similar that I cracked up. Im sure it wasnt WoW copying a small populated alpha game either. Neither way, HONOR, LEGENDARY, ELITE all are part of WoW as well, though giving those titles to players would be a bit off lame because someone could find a way to hack that. Hell, do it like WoW and make armor drops with 5+ stamina, 2+ agility and so forth. Thats how it goes.


I've always seen it as closer to Daggerfall only with 3d models and a "classic RPG" NPC chat interface.
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Volund

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #100 on: March 29, 2007, 12:59:46 am »
I dunno if Im ranting again, but iis this game so obessively based of off WoW its point blank creeping me out. I can find so many things similar that I cracked up. Im sure it wasnt WoW copying a small populated alpha game either. Neither way, HONOR, LEGENDARY, ELITE all are part of WoW as well, though giving those titles to players would be a bit off lame because someone could find a way to hack that. Hell, do it like WoW and make armor drops with 5+ stamina, 2+ agility and so forth. Thats how it goes.


I've always seen it as closer to Daggerfall only with 3d models and a "classic RPG" NPC chat interface.

When I mean based on, it has to do with names like tria and character creation, etc.
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #101 on: March 30, 2007, 04:41:01 am »
When I mean based on, it has to do with names like tria and character creation, etc.

Are you saying that WOW invented "character creation"?  Tell me you're joking.
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Volund

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #102 on: April 03, 2007, 07:04:00 am »
no...I mean that the way it looks from both sides. Ah forget it
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

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Josellis

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #103 on: April 03, 2007, 07:59:56 am »
Sorry, I haven't had time to read everything, so that is the reason why it might be off topic.

I believe the heroism should be based mainly on the time the character has existed, how many people have put this character in their buddy list, and also of the character's parents/childhood. It should also be based on the stats, the distance traveled, the quests achieved and maybe also creatures killed (taking in account how powerful they are).

Obviously, the longer a person has existed, the more known he will be, because he had time to do many more things then a new person.
For the buddy list system, I reckon it might be a good idea because for a person to put you in their buddy list, you must be interacting with them, either by helping them, or by simply talking to them.
The parents and childhood should be taken in account because the child of two normal farmers will never be as recognised as the child of two exceptional octarches.
The number of quests accomplished will mean that many more NPCs will know you.
The stats can only be acquired by time and effor, so it should also be counted.
The distance traveled should also be taken into account because by traveling, you see more people/NPCs, fight more creatures, and know more of the area/landscape.
The number of creatures killed will mean also how active you are, just like traveling.


My main reason to have so many things to be taken into account is that for a person to gain heroism, he well need to do many things, and also, a hero doesn't do just one thing; He those many. By having many difference things to take into account will also mean that it will be harder to hack.

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #104 on: April 03, 2007, 08:14:01 am »
Josellis:  Please read through the thread.

Parents: A child can exceed his or her parents, or a child may never rise to the level of their accomplishments.  Since a peasant can become a hero and a king a fool, I think parents should have nothing to do with it.

Buddy list:  It's a horrible measure and it would VERY easily be abused.  You can have a guild of old players which only has 10 people in it.  You can have a guild of players who only play the game for a week before leaving, but that guild can have over 300 people in it.  And you could make new characters just to add your main character to their buddy list.  It's just a bad idea.  And it's not very interesting nor does it really make sense.  There are better measures, no matter what your goal is.

Quests should be their own reward.  Again, opens the door to abuse.

Distance travelled would open the door to abuse.

Creatures killed would probably be the dumbest measure of them all.  Time spent killing things = time not spent RPing.  Plus not everyone plays the game to camp mobs.  It's just a stupid idea, to be honest.

Read the thread.
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