Author Topic: New Character Stat: Heroism (Legendary Status)  (Read 10496 times)

lordraleigh

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #105 on: April 03, 2007, 08:18:49 am »
If Planeshift in the future will have a better and unique type of character skills development system, more tailored to Roleplayers than to powerlevellers, the criticism about including "stats" or quests done on the way an hero is recognized wouldn't make any sense. Unfortunately this is not the case for now. And buddy lists, well I add lots of character names to mine to know when there are RPers online. Same with number of monsters killed without any relation.

Killing a monster in the wilds: Your luck, but nobody will claim you as a hero

Helping in a great way to defend Hydlaa against an invasion of the Stone Labyrinths: Here is one for your character to start becoming famous.

Getting into social campaigns: Help the poor constantly, you will sooner or later become a populist hero on their view.

Helping gov: First step if you wish to have your own lobby  :devil:

Now...

Being an older player and gaining advantages just because of time without having to do any other effort for it besides waiting:  :thumbdown:

The other choice is very OOC, regardless of the seemingly logical arguments from its defenders. I would be surprised to see an alt I almost never play to become famous among NPCs instead of a common individual.

For those insisting on this "old is better" talk, remember that M$ is much younger than IBM and still grew much faster than it. Let's make one deal: older player characters don't get any patronizing, just the acknowledgement of the other PCs(only if they are commonly online), an new PCs have harder begginings already(0 tria and no items).

Dimyxa

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #106 on: April 03, 2007, 09:48:54 am »
Actually Heroism is good idea but not now, too many other things to do first... Also based not on time existed but existed in-game = online...

Surely ur relations with others should be taken into account (but i don't know how to do that... make ppl vote for u?  ;D), Skills - yes, but i suppose something like - u need to have 1/2 of skills 20+(40+,60+) lvl... maybe some of them r a-must-have skills.... Kill-count - no; Buddy list - no; Parents - stupid, cause i can choose not to choose any (can i?  ???); Quests - errr... maybe... maybe all?  :P Distance travelled - ..... u suppose server not to crush every 10 mins?? imagine - 100 players running... & server need to track all of them... also this will need to implement more exact metric system...

So... it's good idea but i haven't said im for it  ;)

Regards,
Didar.
Didar Eraci in game

lordraleigh

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #107 on: April 03, 2007, 10:22:09 am »
Other thing: Someone could easily exploit this by running another client in parallel(I don't have the rig for that) and keeping online mostly AFK with a character to make him/her become "famous".

After some months... you got another "famous" character!

zanzibar

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Re: New Character Stat: Heroism (Legendary Status)
« Reply #108 on: April 03, 2007, 10:58:07 am »
Being an older player and gaining advantages just because of time without having to do any other effort for it besides waiting:  :thumbdown:

The other choice is very OOC, regardless of the seemingly logical arguments from its defenders. I would be surprised to see an alt I almost never play to become famous among NPCs instead of a common individual.

For those insisting on this "old is better" talk, remember that M$ is much younger than IBM and still grew much faster than it. Let's make one deal: older player characters don't get any patronizing, just the acknowledgement of the other PCs(only if they are commonly online), an new PCs have harder begginings already(0 tria and no items).


Recognition from NPCs isn't something that I had proposed.  That's part of UTM's idea.

That said, I still see it based on soley on time as the only way to realize the intention of the stat while avoiding both favoritism and exploitation.



Also based not on time existed but existed in-game = online...

Exploitable.  People would just leave their characters online all the time.  There are already a few people who became well known for this because there was a webpage which showed the stats for who had the highest stats, who was online the most, who had the most advisor points, etc.  So people left their characters online all the time without being physically present at their computer so that they could have bragging rights.




Listen, this can be done in different ways but let's not forget the fundamental intention of the wish:  A way to distinguish old characters from new characters such that old characters will always have certain, if small advantages over new characters - even if the new characters are power levelled and rich.

It might be a slight boost to stats.  It might mean access to certain items and quests.  It might mean the ability to equip certain items in the same way that certain items require a certain level of strength or intelligence to equip.

Will it be unrealistic for certain characters?  Yes, and it won't matter because such characters won't be particularly active.  Further, this stat will be largely transparent and invisible so you won't even notice it in most cases - especially if the character in question hasn't taken advantage of the benefits available to him or her.

Why can't it be affected by in game activities?  Because no matter how you do it, it will open the door to powerlevelling and exploitation, and it will go against the intention of the wish.  Because of the reason for the stat to exist, there's no reason for the stat to be based on in game activities.

Does it have to be called Heroism?  No.  Does it have to be called legendary status?  No.  Does it have to have ANYTHING to do with reputation or how well known you are?  No.  Does it have to be terribly in character and realistic?  No.  Call it "aura" for all I care.  Call it "the force".  Call it "we're going to insert a creative name for this stat sometime in the future but for now just think of it as a sort of abstract principle that is mostly representational in nature".  It's a means to an end.
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